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		<id>http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Acturius+Deathsworn</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-05-07T10:44:01Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:Comparisons_with_other_toolkits&amp;diff=7534</id>
		<title>Talk:Comparisons with other toolkits</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:Comparisons_with_other_toolkits&amp;diff=7534"/>
				<updated>2009-11-09T16:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;Acturius Deathsworn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What I want to know, is how it compares to The Elder Scrolls Construction Set, both Morrowind and Oblivion versions, from Bethesda. Anyone know?&lt;br /&gt;
:Well for starters, the conversations are tree based, rather than topic based, that's the first thing that pops into my mind. No need for 2DAs, etc, etc... [[User:Acturius Deathsworn|Acturius Deathsworn]] 16:02, 9 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Acturius Deathsworn</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Comparisons_with_other_toolkits&amp;diff=7533</id>
		<title>Comparisons with other toolkits</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Comparisons_with_other_toolkits&amp;diff=7533"/>
				<updated>2009-11-09T15:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Acturius Deathsworn: added tes/fo3 edit stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A basic comparison of some of the features between the Dragon Age toolset and other toolsets, to help experienced builders get oriented quickly:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Dragon Age !! Neverwinter Nights &lt;br /&gt;
|-&lt;br /&gt;
! NPC customization &lt;br /&gt;
| Advanced face morphing tool || Limited face creation &lt;br /&gt;
|-&lt;br /&gt;
! Resource management&lt;br /&gt;
| Database functionality with checking resources in and out and a complete record of past revisions for each resource. Toolset crashes cannot corrupt data.||  &lt;br /&gt;
|-&lt;br /&gt;
! Conversations&lt;br /&gt;
| Tree-based editor with the ability to attach plot flags and scripts to each line, staging for determining where the participants and camera are positioned during each line, cinematics and animations for each line, and cutscene integration|| Tree-based editor with script, voice and animation control &lt;br /&gt;
|-&lt;br /&gt;
! Cutscenes&lt;br /&gt;
| Powerful native cutscene creator || Script-based cutscenes &lt;br /&gt;
|-&lt;br /&gt;
! Data tables &lt;br /&gt;
|  2das in Excel spreadsheet format || 2das in custom format&lt;br /&gt;
|-&lt;br /&gt;
! User interface&lt;br /&gt;
|| Palette windows for placing creatures, placeables etc. in a level. Separate art tools for level design, face morphs, models, sound design, cutscenes and VFX.|| Palette windows for placing creatures, placeables etc. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other popular toolsets:&lt;br /&gt;
&amp;lt;!--This section will require some additional research, It's late...--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Dragon Age !! GECK/TES Editor (Morrowind/Oblivion/Fallout 3) &lt;br /&gt;
|-&lt;br /&gt;
! NPC customisation &lt;br /&gt;
| Advanced face morphing tool || TBD&lt;br /&gt;
|-&lt;br /&gt;
! Resource management&lt;br /&gt;
| Database functionality with checking resources in and out and a complete record of past revisions for each resource. Toolset crashes cannot corrupt data.|| No database functionality, though backups are made at intervals. &lt;br /&gt;
|-&lt;br /&gt;
! Conversations&lt;br /&gt;
| Tree-based editor with the ability to attach plot flags and scripts to each line, staging for determining where the participants and camera are positioned during each line, cinematics and animations for each line, and cutscene integration|| Topic-based editor with topic, script, voice and animation control &lt;br /&gt;
|-&lt;br /&gt;
! Scripting&lt;br /&gt;
| C++ Based scripting language|| Proprietary scripting format.&lt;br /&gt;
|-&lt;br /&gt;
! Cutscenes&lt;br /&gt;
| Powerful native cutscene creator || Script-based cutscenes in a proprietary format.&lt;br /&gt;
|-&lt;br /&gt;
! Data tables &lt;br /&gt;
|  2das in Excel spreadsheet format || Proprietary format.&lt;br /&gt;
|-&lt;br /&gt;
! User interface&lt;br /&gt;
|| Palette windows for placing creatures, placeables etc. in a level. Separate art tools for level design, face morphs, models, sound design, cutscenes and VFX.|| Palette windows for placing creatures, placeables etc. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Acturius Deathsworn</name></author>	</entry>

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