<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CID-78</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CID-78"/>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/wiki/Special:Contributions/CID-78"/>
		<updated>2026-05-14T02:55:39Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Prefixes_in_use&amp;diff=12254</id>
		<title>Prefixes in use</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Prefixes_in_use&amp;diff=12254"/>
				<updated>2010-03-01T17:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Potential conflict between add-ins can be reduced by using a unique prefix for resource names (and a similar suffix for M2DA tables).&lt;br /&gt;
&lt;br /&gt;
We don't know for sure which prefixes Bioware may need to use in future, but we can reduce conflict between community offerings by registering our intentions here.&lt;br /&gt;
&lt;br /&gt;
WARNING - no doubt Bioware has already allocated additional prefixes for DLC and future releases, so registering here does not guarantee that your prefix is unique.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Prefix&lt;br /&gt;
! Used by&lt;br /&gt;
|-&lt;br /&gt;
| APL&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| BDC&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| BDN&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| BEC&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| BED&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| BHM&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| BHN&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| CAM&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| CID&lt;br /&gt;
| CID-78 project(s) (unreleased)&lt;br /&gt;
|-&lt;br /&gt;
| CIR&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| COC&lt;br /&gt;
| [http://social.bioware.com/project/178/ Crown of Creation]&lt;br /&gt;
|-&lt;br /&gt;
| DEN&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| EPI&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| GEN&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| LOT&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| NEZ&lt;br /&gt;
| All of [http://social.bioware.com/profile/20696#bw_projects nezroy's projects].&lt;br /&gt;
|-&lt;br /&gt;
| NTB&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| ORZ&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| PRE&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| RAN&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| URN&lt;br /&gt;
| BIOWARE&lt;br /&gt;
|-&lt;br /&gt;
| VWK&lt;br /&gt;
| Magic - [http://social.bioware.com/project/1429/ Void Walker]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11995</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11995"/>
				<updated>2010-02-21T17:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added fatigue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ABILITY_COST_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=41&lt;br /&gt;
|description= fatigue&lt;br /&gt;
|sourcefile=properties.2da&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CRITICAL_RANGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=54&lt;br /&gt;
|description= This property doesn't have a defined constant, use it as it is.&lt;br /&gt;
|sourcefile=combat_damage_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_HEALING_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=51&lt;br /&gt;
|description= This property doesn't have a defined constant, use it as it is.&lt;br /&gt;
|sourcefile=effect_heal_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLRESISTANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=52&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=sys_resistances_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Statistic properties&lt;br /&gt;
! 1000+ &lt;br /&gt;
| colspan=2 | &lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_AREAS_EXPLORED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ATTACK_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CODEX_ENTRIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CURRENT_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2025&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_DIALOGUES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2019&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_FRIENDLY_FIRE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ARCH_ENEMIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CONSTRUCT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CORRUPTED_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DARKSPAWNS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DEMONS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DRACONICS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_FANTASTICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HARMLESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HUMANOIDS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_VERMIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIGHEST_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ITEMS_CRAFTED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_INJURIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MONEY_SPENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_MONEY_EVER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN_BY_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PREVIOUS_MONEY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_FAILURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_SUCCESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_PERCENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2023&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_X&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_Y&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_METERS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_MILES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11789</id>
		<title>EFFECT TYPE *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11789"/>
				<updated>2010-02-14T16:05:12Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added a few parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ADDABILITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1031&lt;br /&gt;
|description= Parameters: Int0 -&amp;gt; Ability, Object0-&amp;gt; Effect Owner object&lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AI_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1023&lt;br /&gt;
|description= Parameters: Int0 -&amp;gt; Modifier&lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ALPHA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AOE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AUTOCRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1071&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_BLOOD_MAGIC_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1067&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CAMERA_SHAKE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CHARM&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1034&lt;br /&gt;
|description= Parameters: Int0 -&amp;gt; Target Group ID,Int1 -&amp;gt; Caster Group ID&lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CONECASTING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CONFUSION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1035&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CURSE_OF_MORTALITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1046&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAMAGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAMAGE_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1054&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DECREASE_PROPERTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1058&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH_HEX&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1049&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DISEASE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DISPEL_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DRAINING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1061&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DUMMY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1063&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DUMMY_HOSTILE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1070&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ENCHANTMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FEAR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1036&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FEIGN_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1041&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FLANK_IMMUNITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1050&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_GRABBED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_GRABBING &lt;br /&gt;
|type=int&lt;br /&gt;
|value=1029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEALHEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEARTBEAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEAVY_IMPACT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1032&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_IMPACT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_KNOCKBACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1057&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_KNOCKDOWN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LIFE_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1040&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_CHARACTER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1039&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_INVENTORY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_QUICKBAR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1038&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LUCK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1064&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MABARI_DOMINANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1068&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MANA_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1069&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MARK_OF_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1044&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MISDIRECTION_HEX&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1048&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFY_CRITCHANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFY_PROPERTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFYATTRIBUTE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFYMANASTAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE_DEBUFF&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= Hostile version of EFFECT_TYPE_MOVEMENT_RATE&lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFEFFECT_TYPE_NULL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10000&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_OVERWHELMED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1042&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_OVERWHELMING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1043&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PARALYSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PETRIFY &lt;br /&gt;
|type=int&lt;br /&gt;
|value=1052&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RECENTLY_STUNNED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1062&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RECURRING_KNOCKDOWN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_REGENERATION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RESURRECTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_REWARD_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1065&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ROOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ROOTING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1047&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SHAPECHANGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SIMULATE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1045&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SINGING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1060&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLEEP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1033&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLEEP_PLOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1037&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLIP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1051&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SPELL_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1053&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_STEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_STUN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SUMMON&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SWARM&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1059&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_TEST&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2000&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_TRAP_DETECTION_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1066&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_UPKEEP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_VISUAL_EFFECT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_WALKING_BOMB&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_WYNNE_REMOVAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1056&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11788</id>
		<title>EFFECT TYPE *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11788"/>
				<updated>2010-02-14T15:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added description to EFFECT_TYPE_MOVEMENT_RATE_DEBUFF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ADDABILITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1031&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AI_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1023&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ALPHA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AOE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AUTOCRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1071&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_BLOOD_MAGIC_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1067&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CAMERA_SHAKE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CHARM&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1034&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CONECASTING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CONFUSION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1035&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CURSE_OF_MORTALITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1046&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAMAGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAMAGE_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1054&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DECREASE_PROPERTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1058&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH_HEX&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1049&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DISEASE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DISPEL_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DRAINING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1061&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DUMMY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1063&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DUMMY_HOSTILE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1070&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ENCHANTMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FEAR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1036&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FEIGN_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1041&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FLANK_IMMUNITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1050&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_GRABBED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_GRABBING &lt;br /&gt;
|type=int&lt;br /&gt;
|value=1029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEALHEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEARTBEAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEAVY_IMPACT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1032&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_IMPACT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_KNOCKBACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1057&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_KNOCKDOWN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LIFE_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1040&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_CHARACTER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1039&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_INVENTORY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_QUICKBAR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1038&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LUCK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1064&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MABARI_DOMINANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1068&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MANA_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1069&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MARK_OF_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1044&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MISDIRECTION_HEX&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1048&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFY_CRITCHANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFY_PROPERTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFYATTRIBUTE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFYMANASTAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE_DEBUFF&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= Hostile version of EFFECT_TYPE_MOVEMENT_RATE&lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFEFFECT_TYPE_NULL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10000&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_OVERWHELMED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1042&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_OVERWHELMING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1043&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PARALYSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PETRIFY &lt;br /&gt;
|type=int&lt;br /&gt;
|value=1052&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RECENTLY_STUNNED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1062&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RECURRING_KNOCKDOWN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_REGENERATION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RESURRECTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_REWARD_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1065&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ROOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ROOTING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1047&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SHAPECHANGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SIMULATE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1045&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SINGING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1060&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLEEP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1033&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLEEP_PLOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1037&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLIP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1051&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SPELL_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1053&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_STEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_STUN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SUMMON&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SWARM&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1059&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_TEST&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2000&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_TRAP_DETECTION_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1066&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_UPKEEP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_VISUAL_EFFECT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_WALKING_BOMB&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_WYNNE_REMOVAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1056&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11787</id>
		<title>EFFECT TYPE *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11787"/>
				<updated>2010-02-14T15:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: Added remaining effect types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ADDABILITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1031&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AI_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1023&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ALPHA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AOE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AUTOCRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1071&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_BLOOD_MAGIC_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1067&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CAMERA_SHAKE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CHARM&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1034&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CONECASTING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CONFUSION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1035&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CURSE_OF_MORTALITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1046&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAMAGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAMAGE_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1054&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DAZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DECREASE_PROPERTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1058&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH_HEX&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1049&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DISEASE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DISPEL_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DRAINING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1061&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DUMMY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1063&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DUMMY_HOSTILE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1070&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ENCHANTMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FEAR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1036&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FEIGN_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1041&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_FLANK_IMMUNITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1050&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_GRABBED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_GRABBING &lt;br /&gt;
|type=int&lt;br /&gt;
|value=1029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEALHEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEARTBEAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_HEAVY_IMPACT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1032&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_IMPACT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_KNOCKBACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1057&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_KNOCKDOWN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LIFE_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1040&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_CHARACTER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1039&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_INVENTORY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LOCK_QUICKBAR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1038&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_LUCK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1064&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MABARI_DOMINANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1068&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MANA_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1069&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MARK_OF_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1044&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MISDIRECTION_HEX&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1048&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFY_CRITCHANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFY_PROPERTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFYATTRIBUTE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MODIFYMANASTAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE_DEBUFF&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFEFFECT_TYPE_NULL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10000&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_OVERWHELMED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1042&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_OVERWHELMING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1043&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PARALYSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PETRIFY &lt;br /&gt;
|type=int&lt;br /&gt;
|value=1052&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RECENTLY_STUNNED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1062&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RECURRING_KNOCKDOWN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_REGENERATION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_RESURRECTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_REWARD_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1065&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ROOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ROOTING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1047&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SHAPECHANGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SIMULATE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1045&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SINGING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1060&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLEEP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1033&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLEEP_PLOT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1037&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SLIP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1051&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SPELL_WARD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1053&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_STEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_STUN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SUMMON&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_SWARM&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1059&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_TEST&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2000&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_TRAP_DETECTION_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1066&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_UPKEEP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_VISUAL_EFFECT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_WALKING_BOMB&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_WYNNE_REMOVAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1056&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;br /&gt;
[[Category:Effects]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11786</id>
		<title>EFFECT TYPE *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11786"/>
				<updated>2010-02-14T14:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ALPHA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AOE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CAMERA_SHAKE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE_DEBUFF&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PARALYSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_VISUAL_EFFECT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11785</id>
		<title>EFFECT TYPE *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=EFFECT_TYPE_*&amp;diff=11785"/>
				<updated>2010-02-14T14:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: primary engine types added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_ALPHA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_AOE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_CAMERA_SHAKE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_DEATH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_MOVEMENT_RATE_DEBUFF&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_PARALYSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=EFFECT_TYPE_VISUAL_EFFECT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=effect_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11784</id>
		<title>Injuries.xls</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11784"/>
				<updated>2010-02-14T14:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This 2da file is used to define the [[Injuries]] available in Dragon Age: Origins.&lt;br /&gt;
&lt;br /&gt;
== Injuries worksheet ==&lt;br /&gt;
&lt;br /&gt;
{{2da start|injuries}}&lt;br /&gt;
{{2da column| Label | string | the injury label}}&lt;br /&gt;
{{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat.}}&lt;br /&gt;
{{2da column| auto_remove |int| if the injury shall be removed when all injuries are removed, such as in the party camp}}&lt;br /&gt;
{{2da column| effect | int | the injury effect type [[EFFECT_TYPE*]]}}&lt;br /&gt;
{{2da column| effect_label | string | commment telling which effect type it is}}&lt;br /&gt;
{{2da column| effect_int1 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float1 | float | effect parameter}}&lt;br /&gt;
{{2da column| effect_int2 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float2 | float | effect parameter}}&lt;br /&gt;
{{2da column| icon | string | the injury icon}}&lt;br /&gt;
{{2da column| namestrref | int | the name of the injury }}&lt;br /&gt;
{{2da column| tooltipstrref | int | the tooltip of the injury }}&lt;br /&gt;
{{2da end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:XLS files]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11783</id>
		<title>Injuries.xls</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11783"/>
				<updated>2010-02-14T14:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This 2da file is used to define the [[Injuries]] available in Dragon Age: Origins.&lt;br /&gt;
&lt;br /&gt;
== Injuries worksheet ==&lt;br /&gt;
&lt;br /&gt;
{{2da start|injuries}}&lt;br /&gt;
{{2da column| Label | string | the injury label}}&lt;br /&gt;
{{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat.}}&lt;br /&gt;
{{2da column| auto_remove |int| if the injury shall be removed when all injuries are removed, such as in the party camp}}&lt;br /&gt;
{{2da column| effect | int | the injury effect type [[EFFECT_TYPE_*]]}}&lt;br /&gt;
{{2da column| effect_label | string | commment telling which effect type it is}}&lt;br /&gt;
{{2da column| effect_int1 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float1 | float | effect parameter}}&lt;br /&gt;
{{2da column| effect_int2 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float2 | float | effect parameter}}&lt;br /&gt;
{{2da column| icon | string | the injury icon}}&lt;br /&gt;
{{2da column| namestrref | int | the name of the injury }}&lt;br /&gt;
{{2da column| tooltipstrref | int | the tooltip of the injury }}&lt;br /&gt;
{{2da end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:XLS files]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11782</id>
		<title>Injuries.xls</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11782"/>
				<updated>2010-02-14T14:37:03Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This 2da file is used to define the [[Injuries]] available in Dragon Age: Origins.&lt;br /&gt;
&lt;br /&gt;
== Injuries worksheet ==&lt;br /&gt;
&lt;br /&gt;
{{2da start|injuries}}&lt;br /&gt;
{{2da column| Label | string | the injury label}}&lt;br /&gt;
{{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat. &lt;br /&gt;
{{2da column| auto_remove |int| if the injury shall be removed when all injuries are removed, such as in the party camp}}&lt;br /&gt;
{{2da column| effect | int | the injury effect type [[EFFECT_TYPE_*]]}}&lt;br /&gt;
{{2da column| effect_label | string | commment telling which effect type it is}}&lt;br /&gt;
{{2da column| effect_int1 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float1 | float | effect parameter}}&lt;br /&gt;
{{2da column| effect_int2 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float2 | float | effect parameter}}&lt;br /&gt;
{{2da column| icon | string | the injury icon}}&lt;br /&gt;
{{2da column| namestrref | int | the name of the injury }}&lt;br /&gt;
{{2da column| tooltipstrref | int | the tooltip of the injury }}&lt;br /&gt;
{{2da end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:XLS files]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11781</id>
		<title>Injuries.xls</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Injuries.xls&amp;diff=11781"/>
				<updated>2010-02-14T14:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added injury.xls worksheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This 2da file is used to define the [[Injuries]] available in Dragon Age: Origins.&lt;br /&gt;
&lt;br /&gt;
== Injuries worksheet ==&lt;br /&gt;
&lt;br /&gt;
{{2da start|injuries}}&lt;br /&gt;
{{2da column| Label | string | the injury label}}&lt;br /&gt;
{{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat. [[Injury_DetermineInjury()]]}} &lt;br /&gt;
{{2da column| auto_remove |int| if the injury shall be removed when [[Injury_RemoveAllInjuries()]] is called, such as in the party camp}}&lt;br /&gt;
{{2da column| effect | int | the injury effect type [[EFFECT_TYPE_*]]}}&lt;br /&gt;
{{2da column| effect_label | string | commment telling which effect type it is}}&lt;br /&gt;
{{2da column| effect_int1 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float1 | float | effect parameter}}&lt;br /&gt;
{{2da column| effect_int2 | int | effect parameter}}&lt;br /&gt;
{{2da column| effect_float2 | float | effect parameter}}&lt;br /&gt;
{{2da column| icon | string | the injury icon}}&lt;br /&gt;
{{2da column| namestrref | int | the name of the injury }}&lt;br /&gt;
{{2da column| tooltipstrref | int | the tooltip of the injury }}&lt;br /&gt;
{{2da end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:XLS files]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=List_of_2DA_XLS_files&amp;diff=11780</id>
		<title>List of 2DA XLS files</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=List_of_2DA_XLS_files&amp;diff=11780"/>
				<updated>2010-02-14T13:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory &lt;br /&gt;
&amp;lt;pre&amp;gt;*Installdir*\Dragon Age\tools\Source\2DA\&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
&lt;br /&gt;
*[[2DA base.xls]] - {{undocumented}}&lt;br /&gt;
*[[AI abilities cond.xls]] - {{undocumented}}&lt;br /&gt;
*[[AOE.xls]] - {{undocumented}}&lt;br /&gt;
*[[Ambient ai.xls]] - {{undocumented}}&lt;br /&gt;
*[[Commands.xls]] - {{undocumented}}&lt;br /&gt;
*[[Events.xls]] - {{undocumented}}&lt;br /&gt;
*[[Guitypes.xls]] - {{undocumented}}&lt;br /&gt;
*[[Injuries.xls]] - Handles the effects of injuries.&lt;br /&gt;
*[[Parts.xls]] - {{undocumented}}&lt;br /&gt;
*[[Popups.xls]] - {{undocumented}}&lt;br /&gt;
*[[Properties.xls]] - {{undocumented}}&lt;br /&gt;
*[[Ranges.xls]] - {{undocumented}}&lt;br /&gt;
*[[Screenshake.xls]] - {{undocumented}}&lt;br /&gt;
*[[Shapechange.xls]] - {{undocumented}}&lt;br /&gt;
*[[Skills.xls]] - {{undocumented}}&lt;br /&gt;
*[[Summons.xls]] - {{undocumented}}&lt;br /&gt;
*[[TS System.xls]] - {{undocumented}}&lt;br /&gt;
*[[Traps.xls]] - {{undocumented}}&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
*[[APR_base.xls]] - appearance types for creatures&lt;br /&gt;
*[[ABI_base.xls]] - integrates all talents and spells into the game&lt;br /&gt;
*[[ANIM_base.xls]]&lt;br /&gt;
*[[ANIM_combat.xls]]&lt;br /&gt;
*[[ANIM placeables.xls]]&lt;br /&gt;
*[[SyncAnimations.xls]]&lt;br /&gt;
*[[CLA_base.xls]] - Defines the character classes used throughout the game&lt;br /&gt;
*[[CLA data.xls]] -&lt;br /&gt;
*[[background.xls]] - defines the various origin stories available to each race and class.&lt;br /&gt;
*[[Creatureranks.xls]] - {{undocumented}}&lt;br /&gt;
*[[RACE_Base.xls]] - defines the character races used throughout the game&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
*[[placeables.xls]] - interactive object types&lt;br /&gt;
*[[BITM base.xls]] - item types&lt;br /&gt;
*[[ItemVariations.xls]] - item appearance variations (eg, all the different ways a longsword can look)&lt;br /&gt;
*[[PRJ_base.xls]] - how various projectiles look and behave&lt;br /&gt;
*[[VFX_base.xls]] - Visual effects&lt;br /&gt;
*[[Materialtypes.xls]] - {{undocumented}}&lt;br /&gt;
&lt;br /&gt;
=== Areas and plots ===&lt;br /&gt;
&lt;br /&gt;
*[[worldmaps.xls]] - world maps for open-ended travel between areas&lt;br /&gt;
*[[Plotactions.xls]] - {{undocumented}}&lt;br /&gt;
*[[plottypes.xls]] - how plots are grouped at the highest level in the game GUI (codex entry types, story, etc.)&lt;br /&gt;
*[[areadata.xls]] - sets various properties for specific areas&lt;br /&gt;
*[[rewards.xls]] - rewards for plot completion&lt;br /&gt;
&lt;br /&gt;
=== Adding to the official campaign ===&lt;br /&gt;
*[[PRCSCR.xls]] - &amp;quot;Post-Release Content Script&amp;quot; - specifies scripts to run when an area or area list is loaded or entered. (This file is not included with the game, but is a placeholder for any usermade one)&lt;br /&gt;
&lt;br /&gt;
[[Category:2DAs]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=List_of_2DA_XLS_files&amp;diff=11779</id>
		<title>List of 2DA XLS files</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=List_of_2DA_XLS_files&amp;diff=11779"/>
				<updated>2010-02-14T13:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added injuries.xls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory &lt;br /&gt;
&amp;lt;pre&amp;gt;*Installdir*\Dragon Age\tools\Source\2DA\&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
&lt;br /&gt;
*[[2DA base.xls]] - {{undocumented}}&lt;br /&gt;
*[[AI abilities cond.xls]] - {{undocumented}}&lt;br /&gt;
*[[AOE.xls]] - {{undocumented}}&lt;br /&gt;
*[[Ambient ai.xls]] - {{undocumented}}&lt;br /&gt;
*[[Commands.xls]] - {{undocumented}}&lt;br /&gt;
*[[Events.xls]] - {{undocumented}}&lt;br /&gt;
*[[Guitypes.xls]] - {{undocumented}}&lt;br /&gt;
*[[injuries.xls]] - Handles the effects of injuries.&lt;br /&gt;
*[[Parts.xls]] - {{undocumented}}&lt;br /&gt;
*[[Popups.xls]] - {{undocumented}}&lt;br /&gt;
*[[Properties.xls]] - {{undocumented}}&lt;br /&gt;
*[[Ranges.xls]] - {{undocumented}}&lt;br /&gt;
*[[Screenshake.xls]] - {{undocumented}}&lt;br /&gt;
*[[Shapechange.xls]] - {{undocumented}}&lt;br /&gt;
*[[Skills.xls]] - {{undocumented}}&lt;br /&gt;
*[[Summons.xls]] - {{undocumented}}&lt;br /&gt;
*[[TS System.xls]] - {{undocumented}}&lt;br /&gt;
*[[Traps.xls]] - {{undocumented}}&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
*[[APR_base.xls]] - appearance types for creatures&lt;br /&gt;
*[[ABI_base.xls]] - integrates all talents and spells into the game&lt;br /&gt;
*[[ANIM_base.xls]]&lt;br /&gt;
*[[ANIM_combat.xls]]&lt;br /&gt;
*[[ANIM placeables.xls]]&lt;br /&gt;
*[[SyncAnimations.xls]]&lt;br /&gt;
*[[CLA_base.xls]] - Defines the character classes used throughout the game&lt;br /&gt;
*[[CLA data.xls]] -&lt;br /&gt;
*[[background.xls]] - defines the various origin stories available to each race and class.&lt;br /&gt;
*[[Creatureranks.xls]] - {{undocumented}}&lt;br /&gt;
*[[RACE_Base.xls]] - defines the character races used throughout the game&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
*[[placeables.xls]] - interactive object types&lt;br /&gt;
*[[BITM base.xls]] - item types&lt;br /&gt;
*[[ItemVariations.xls]] - item appearance variations (eg, all the different ways a longsword can look)&lt;br /&gt;
*[[PRJ_base.xls]] - how various projectiles look and behave&lt;br /&gt;
*[[VFX_base.xls]] - Visual effects&lt;br /&gt;
*[[Materialtypes.xls]] - {{undocumented}}&lt;br /&gt;
&lt;br /&gt;
=== Areas and plots ===&lt;br /&gt;
&lt;br /&gt;
*[[worldmaps.xls]] - world maps for open-ended travel between areas&lt;br /&gt;
*[[Plotactions.xls]] - {{undocumented}}&lt;br /&gt;
*[[plottypes.xls]] - how plots are grouped at the highest level in the game GUI (codex entry types, story, etc.)&lt;br /&gt;
*[[areadata.xls]] - sets various properties for specific areas&lt;br /&gt;
*[[rewards.xls]] - rewards for plot completion&lt;br /&gt;
&lt;br /&gt;
=== Adding to the official campaign ===&lt;br /&gt;
*[[PRCSCR.xls]] - &amp;quot;Post-Release Content Script&amp;quot; - specifies scripts to run when an area or area list is loaded or entered. (This file is not included with the game, but is a placeholder for any usermade one)&lt;br /&gt;
&lt;br /&gt;
[[Category:2DAs]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=List_of_2DA_XLS_files&amp;diff=11760</id>
		<title>List of 2DA XLS files</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=List_of_2DA_XLS_files&amp;diff=11760"/>
				<updated>2010-02-13T12:11:09Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added RACE_Base.xls to the creature list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bear in mind that 2DAs names are actually based on the names of the worksheets inside these Excel files, not the names of the files themselves. Some of these files contain a large number of individual 2DAs within them. They are bundled together into Excel files based on the nature of the 2DAs for convenience. They can be found under the toolsets directory &lt;br /&gt;
&amp;lt;pre&amp;gt;*Installdir*\Dragon Age\tools\Source\2DA\&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic ===&lt;br /&gt;
&lt;br /&gt;
*[[2DA base.xls]] - {{undocumented}}&lt;br /&gt;
*[[AI abilities cond.xls]] - {{undocumented}}&lt;br /&gt;
*[[AOE.xls]] - {{undocumented}}&lt;br /&gt;
*[[Ambient ai.xls]] - {{undocumented}}&lt;br /&gt;
*[[Commands.xls]] - {{undocumented}}&lt;br /&gt;
*[[Events.xls]] - {{undocumented}}&lt;br /&gt;
*[[Guitypes.xls]] - {{undocumented}}&lt;br /&gt;
*[[Parts.xls]] - {{undocumented}}&lt;br /&gt;
*[[Popups.xls]] - {{undocumented}}&lt;br /&gt;
*[[Properties.xls]] - {{undocumented}}&lt;br /&gt;
*[[Ranges.xls]] - {{undocumented}}&lt;br /&gt;
*[[Screenshake.xls]] - {{undocumented}}&lt;br /&gt;
*[[Shapechange.xls]] - {{undocumented}}&lt;br /&gt;
*[[Skills.xls]] - {{undocumented}}&lt;br /&gt;
*[[Summons.xls]] - {{undocumented}}&lt;br /&gt;
*[[TS System.xls]] - {{undocumented}}&lt;br /&gt;
*[[Traps.xls]] - {{undocumented}}&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
*[[APR_base.xls]] - appearance types for creatures&lt;br /&gt;
*[[ABI_base.xls]] - integrates all talents and spells into the game&lt;br /&gt;
*[[ANIM_base.xls]]&lt;br /&gt;
*[[ANIM_combat.xls]]&lt;br /&gt;
*[[ANIM placeables.xls]]&lt;br /&gt;
*[[SyncAnimations.xls]]&lt;br /&gt;
*[[CLA_base.xls]] - Defines the character classes used throughout the game&lt;br /&gt;
*[[CLA data.xls]] -&lt;br /&gt;
*[[background.xls]] - defines the various origin stories available to each race and class.&lt;br /&gt;
*[[Creatureranks.xls]] - {{undocumented}}&lt;br /&gt;
*[[RACE_Base.xls]] - defines the character races used throughout the game&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
*[[placeables.xls]] - interactive object types&lt;br /&gt;
*[[BITM base.xls]] - item types&lt;br /&gt;
*[[ItemVariations.xls]] - item appearance variations (eg, all the different ways a longsword can look)&lt;br /&gt;
*[[PRJ_base.xls]] - how various projectiles look and behave&lt;br /&gt;
*[[VFX_base.xls]] - Visual effects&lt;br /&gt;
*[[Materialtypes.xls]] - {{undocumented}}&lt;br /&gt;
&lt;br /&gt;
=== Areas and plots ===&lt;br /&gt;
&lt;br /&gt;
*[[worldmaps.xls]] - world maps for open-ended travel between areas&lt;br /&gt;
*[[Plotactions.xls]] - {{undocumented}}&lt;br /&gt;
*[[plottypes.xls]] - how plots are grouped at the highest level in the game GUI (codex entry types, story, etc.)&lt;br /&gt;
*[[areadata.xls]] - sets various properties for specific areas&lt;br /&gt;
*[[rewards.xls]] - rewards for plot completion&lt;br /&gt;
&lt;br /&gt;
=== Adding to the official campaign ===&lt;br /&gt;
*[[PRCSCR.xls]] - &amp;quot;Post-Release Content Script&amp;quot; - specifies scripts to run when an area or area list is loaded or entered. (This file is not included with the game, but is a placeholder for any usermade one)&lt;br /&gt;
&lt;br /&gt;
[[Category:2DAs]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:PROPERTY_*&amp;diff=11460</id>
		<title>Talk:PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:PROPERTY_*&amp;diff=11460"/>
				<updated>2010-02-11T10:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: found property 51&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;there is a property 51 that is set to 1.0, what it do is currently unknown to me. I did add source for the diffrent constants but I was unable to enable a new column that worked, so anyone that is more familiar with the wiki syntax. please enable the &amp;quot;source&amp;quot; column.&lt;br /&gt;
:I've enabled the source file column. Don't know what property 51 is, I'm afraid. [[User:BryanDerksen|BryanDerksen]] 20:26, 10 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
found property 51, geh you guys sure doesn't make it easy, I shouldn't need to search through the whole script library to find these things.&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11459</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11459"/>
				<updated>2010-02-11T10:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added property '51' PROPERTY_ATTRIBUTE_HEALING_MODIFIER&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CRITICAL_RANGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=54&lt;br /&gt;
|description= This property doesn't have a defined constant, use it as it is.&lt;br /&gt;
|sourcefile=combat_damage_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_HEALING_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=51&lt;br /&gt;
|description= This property doesn't have a defined constant, use it as it is.&lt;br /&gt;
|sourcefile=effect_heal_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLRESISTANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=52&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=sys_resistances_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Statistic properties&lt;br /&gt;
! 1000+ &lt;br /&gt;
| colspan=2 | &lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_AREAS_EXPLORED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ATTACK_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CODEX_ENTRIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CURRENT_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2025&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_DIALOGUES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2019&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_FRIENDLY_FIRE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ARCH_ENEMIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CONSTRUCT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CORRUPTED_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DARKSPAWNS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DEMONS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DRACONICS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_FANTASTICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HARMLESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HUMANOIDS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_VERMIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIGHEST_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ITEMS_CRAFTED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_INJURIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MONEY_SPENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_MONEY_EVER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN_BY_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PREVIOUS_MONEY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_FAILURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_SUCCESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_PERCENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2023&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_X&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_Y&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_METERS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_MILES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11458</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11458"/>
				<updated>2010-02-11T09:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added PROPERTY_ATTRIBUTE_SPELLRESISTANCE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CRITICAL_RANGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=54&lt;br /&gt;
|description= This property doesn't have a defined constant, use it as it is.&lt;br /&gt;
|sourcefile=combat_damage_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLRESISTANCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=52&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=sys_resistances_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Statistic properties&lt;br /&gt;
! 1000+ &lt;br /&gt;
| colspan=2 | &lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_AREAS_EXPLORED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ATTACK_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CODEX_ENTRIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CURRENT_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2025&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_DIALOGUES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2019&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_FRIENDLY_FIRE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ARCH_ENEMIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CONSTRUCT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CORRUPTED_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DARKSPAWNS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DEMONS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DRACONICS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_FANTASTICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HARMLESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HUMANOIDS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_VERMIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIGHEST_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ITEMS_CRAFTED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_INJURIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MONEY_SPENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_MONEY_EVER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN_BY_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PREVIOUS_MONEY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_FAILURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_SUCCESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_PERCENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2023&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_X&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_Y&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_METERS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_MILES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11457</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11457"/>
				<updated>2010-02-11T09:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added PROPERTY_ATTRIBUTE_CRITICAL_RANGE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CRITICAL_RANGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=54&lt;br /&gt;
|description= This property doesn't have a defined constant, use it as it is.&lt;br /&gt;
|sourcefile=combat_damage_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Statistic properties&lt;br /&gt;
! 1000+ &lt;br /&gt;
| colspan=2 | &lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_AREAS_EXPLORED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ATTACK_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CODEX_ENTRIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CURRENT_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2025&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_DIALOGUES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2019&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_FRIENDLY_FIRE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ARCH_ENEMIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CONSTRUCT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CORRUPTED_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DARKSPAWNS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DEMONS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DRACONICS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_FANTASTICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HARMLESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HUMANOIDS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_VERMIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIGHEST_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ITEMS_CRAFTED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_INJURIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MONEY_SPENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_MONEY_EVER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN_BY_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PREVIOUS_MONEY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_FAILURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_SUCCESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_PERCENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2023&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_X&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_Y&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_METERS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_MILES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11456</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11456"/>
				<updated>2010-02-11T09:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: Added remaining statistics properties.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Statistic properties&lt;br /&gt;
! 1000+ &lt;br /&gt;
| colspan=2 | &lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_AREAS_EXPLORED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2022&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ATTACK_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CODEX_ENTRIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2020&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_CURRENT_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2025&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_DIALOGUES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2019&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_FRIENDLY_FIRE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2013&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_ARCH_ENEMIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CONSTRUCT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_CORRUPTED_ANIMALS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DARKSPAWNS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DEMONS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_DRACONICS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_FANTASTICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HARMLESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2014&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_HUMANOIDS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_GROUPTYPE_VERMIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2012&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIGHEST_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ITEMS_CRAFTED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2030&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_INJURIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MONEY_SPENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2018&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_MONEY_EVER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2017&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1007&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_SLAIN_BY_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING_PARTY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2029&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PARTY_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_PREVIOUS_MONEY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2024&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_FAILURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2016&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_STEALING_SUCCESS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2015&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_PERCENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_TIME_PLAYED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2023&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_X&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2026&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TRACKING_POS_Y&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2027&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_METERS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2028&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_WALKED_DISTANCE_MILES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2021&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11354</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11354"/>
				<updated>2010-02-10T19:49:12Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added some statistic properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss, core_h.nss, sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|type=void&lt;br /&gt;
|value=1000+&lt;br /&gt;
|description= Statistic properties&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_ATTACK_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1010&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_FRIENDLY_FIRE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1006&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIGHEST_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1004&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_COUNT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1011&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_HIT_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1003&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_INJURIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_KILLS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1001&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_INJURIES&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1008&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_MOST_POWERFUL_RATING&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1009&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_DEALT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1002&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=HERO_STAT_TOTAL_DAMAGE_PERCENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1005&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=stats_core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11353</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11353"/>
				<updated>2010-02-10T19:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss, core_h.nss, sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11341</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11341"/>
				<updated>2010-02-10T18:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: offhand damage property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_MAIN&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE_OFFHAND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=49&lt;br /&gt;
|description=This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 49 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11339</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11339"/>
				<updated>2010-02-10T18:54:00Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added the undefined constant that handle the output damage on the character sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_DAMAGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=50&lt;br /&gt;
|description=&amp;quot;This value represent the damage output value on the character sheet, but it isn't defined in any file and the value 50 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= &amp;quot;This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=core_h.nss,sys_chargen_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11327</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11327"/>
				<updated>2010-02-10T18:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added PROPERTY_SIMPLE_AI_BEHAVIOR to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AI_BEHAVIOR in core_h.nss &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AI_BEHAVIOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description=Conflict with PROPERTY_SIMPLE_AGE in script.ldf&lt;br /&gt;
|sourcefile=core_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= &amp;quot;This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:PROPERTY_*&amp;diff=11317</id>
		<title>Talk:PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:PROPERTY_*&amp;diff=11317"/>
				<updated>2010-02-10T18:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: discovered property 38.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;there is a property 51 that is set to 1.0, what it do is currently unknown to me. I did add source for the diffrent constants but I was unable to enable a new column that worked, so anyone that is more familiar with the wiki syntax. please enable the &amp;quot;source&amp;quot; column.&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11315</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11315"/>
				<updated>2010-02-10T18:24:21Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added the undefined property &amp;quot;PROPERTY_SIMPLE_SPECIALIZATION_POINTS&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SPECIALIZATION_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=38&lt;br /&gt;
|description= &amp;quot;This value represent what should be PROPERTY_SIMPLE_SPECIALIZATION_POINTS but it isn't defined in any file and the value 38 is used as it is.&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:PROPERTY_*&amp;diff=11281</id>
		<title>Talk:PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:PROPERTY_*&amp;diff=11281"/>
				<updated>2010-02-10T14:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: comment on todays contributions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;there is a property 38 that is set in chargen to zero and a property 51 that is set to 1.0, what they do is currently unknown to me. I did add source for the diffrent constants but I was unable to enable a new column that worked, so anyone that is more familiar with the wiki syntax. please enable the &amp;quot;source&amp;quot; column.&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11280</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11280"/>
				<updated>2010-02-10T14:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: changed value for PROPERTY_SIMPLE_BACKGROUND so it's correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=37&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11279</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11279"/>
				<updated>2010-02-10T14:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: added description for value conflicts between the two resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with &amp;quot;PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&amp;quot; in script.ldf&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= conflicts with PROPERTY_ATTRIBUTE_FLANKING_ANGLE in 2da_constants.2da&lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11275</id>
		<title>PROPERTY *</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=PROPERTY_*&amp;diff=11275"/>
				<updated>2010-02-10T13:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile=script.ldf, 2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_AP&lt;br /&gt;
|type=int&lt;br /&gt;
|value=53&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ARMOR&lt;br /&gt;
|type=int&lt;br /&gt;
|value=11&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK&lt;br /&gt;
|type=int&lt;br /&gt;
|value=9&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=31&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=57&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_CONSTITUTION&lt;br /&gt;
|type=int&lt;br /&gt;
|value=6&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=39&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=43&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=44&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=42&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=45&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SCALE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=12&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=46&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=47&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=48&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEFENSE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=10&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DEXTERITY&lt;br /&gt;
|type=int&lt;br /&gt;
|value=2&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_DISPLACEMENT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=16&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=59&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=55&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_FLANKING_ANGLE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_INTELLIGENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=5&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC&lt;br /&gt;
|type=int&lt;br /&gt;
|value=4&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= also known as PROPERTY_ATTRIBUTE_MISSILE_SHIELD in 2da_constants_h &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=21&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MISSILE_SHIELD&lt;br /&gt;
|type=int&lt;br /&gt;
|value=22&lt;br /&gt;
|description= also known as PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER in script.ldf &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=20&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=58&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED&lt;br /&gt;
|type=int&lt;br /&gt;
|value=24&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=23&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=14&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=28&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=29&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT&lt;br /&gt;
|type=int&lt;br /&gt;
|value=30&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=32&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=33&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPELLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=13&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=56&lt;br /&gt;
|description=&lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_STRENGTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=1&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_ATTRIBUTE_WILLPOWER&lt;br /&gt;
|type=int&lt;br /&gt;
|value=3&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_HEALTH&lt;br /&gt;
|type=int&lt;br /&gt;
|value=7&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_DEPLETABLE_MANA_STAMINA&lt;br /&gt;
|type=int&lt;br /&gt;
|value=8&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_INVALID&lt;br /&gt;
|type=int&lt;br /&gt;
|value=0&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_AGE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=18&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_ATTRIBUTE_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=34&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_BACKGROUND&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_CURRENT_CLASS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=27&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_EXPERIENCE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=19&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_INVENTORY_SIZE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=17&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_LEVEL&lt;br /&gt;
|type=int&lt;br /&gt;
|value=15&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_SKILL_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=35&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_TALENT_POINTS&lt;br /&gt;
|type=int&lt;br /&gt;
|value=36&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=2da_constants_h.nss&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name=PROPERTY_SIMPLE_THREAT_DECREASE_RATE&lt;br /&gt;
|type=int&lt;br /&gt;
|value=40&lt;br /&gt;
|description= &lt;br /&gt;
|sourcefile=script.ldf&lt;br /&gt;
|sourcemodule=&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Project_management_suggestions&amp;diff=10982</id>
		<title>Project management suggestions</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Project_management_suggestions&amp;diff=10982"/>
				<updated>2010-02-03T20:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: /* Project classification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended as a collaborative repository for suggestions on how to improve the social site. Create a new section for each specific suggestion or related group of suggestions. Feel free to discuss them to some extent on this page, but bear in mind that discussions should be refactored every once in a while into a summary of the idea - the purpose of this page is to consolidate discussion into a more easily-referenced form. &lt;br /&gt;
&lt;br /&gt;
See [[social site suggestions]] for other subject areas.&lt;br /&gt;
&lt;br /&gt;
== Project &amp;quot;progress&amp;quot; status ==&lt;br /&gt;
&lt;br /&gt;
It is too hard to tell if a project is done or in progress or abandoned.&lt;br /&gt;
&lt;br /&gt;
There is no filter option or way to mark your project as completed and ready for use. It would be nice if projects could be given a completion attribute (i.e. planning, building, alpha testing, beta testing, released, etc).&lt;br /&gt;
&lt;br /&gt;
Given that many players have no interest in pre-release marketing and discussion, search could usefully default to &amp;quot;released&amp;quot;. Search for &amp;quot;not released&amp;quot; would also be helpful, if there are to be many status categories as suggested above. &lt;br /&gt;
&lt;br /&gt;
Abandoned projects clutter up the list enormously. Projects should be automatically disabled or flagged if there is no activity in them for some threshold criteria length of time and they remain incomplete/never started.&lt;br /&gt;
:I'd throw in that it should be activity from the project owner themselves, since here's a good example of a popular long abandoned project that still has people posting comments all the time - http://social.bioware.com/project/602/. The owner has already so much as said in the comments that they now hate the game and have abandoned it. Yet the project is now more like a petition than anything else I suppose.&lt;br /&gt;
&lt;br /&gt;
We also need a stronger separation between public projects and internal build team discussion. A Work-In-Progress (WIP) category would be one way of doing that. It should allow builders to discuss issues confidentially and share files without cluttering up the public project listings. A team might well need both a public project and a WIP project. WIP is not the same as the various Builder-to-Builder categories currently available, because the latter are for marketing and releases to the wider builder community.&lt;br /&gt;
&lt;br /&gt;
== Other project filter options ==&lt;br /&gt;
&lt;br /&gt;
Advanced Filter Options button. Currently the drop-down boxes for filtering are all independent of one another. If you want to browse in the groups there are 4 lists. Would be nice to have an advanced filtering options button that will pop up a little dialog box where you can make all your selections at once and then say GO!&lt;br /&gt;
* Filter or order by rating (e.g. 8+) would be essential (assuming a rating system is introduced) - separate from other order options.&lt;br /&gt;
* Filter by sub-category (see below) would be important.&lt;br /&gt;
* Filter by language (not all modules will be in English).&lt;br /&gt;
* Would be nice to be able to filter out completely all those projects with fewer than X members.&lt;br /&gt;
* Would be nice to be able to filter out completely all those projects that haven't had any activity at all (not even downloads) for X days.&lt;br /&gt;
* For playable modules, filter by start level.&lt;br /&gt;
* I would also like to see the author of the project without opening it up.&lt;br /&gt;
&lt;br /&gt;
When you click on projects the list can only be viewed 10 items at a time, which is way too few.&lt;br /&gt;
&lt;br /&gt;
Redundant filters: Some of the drop down options are not something anybody would be interested in listing them by or are duplicated by others (e.g. popularity? most views? what is the difference between those two?). Ordering by most views is unlikely to generate a significantly different ordering than sorting by last updated or popularity. All the older projects are likely to have more views than the any of the newer ones, so ordering by create date isn't going to be significantly different than ordering by most views. This isn't a major problem, frankly more options are better than fewer, but the ones you really need (which projects are &amp;quot;the best&amp;quot; and which are &amp;quot;not worth the effort&amp;quot;, which are done which are still in progress) aren't there.&lt;br /&gt;
&lt;br /&gt;
== Rating projects ==&lt;br /&gt;
&lt;br /&gt;
=== Problems with the current rating system ===&lt;br /&gt;
&lt;br /&gt;
* The modules that have been around the longest will have the most &amp;quot;+&amp;quot; while a brand new awesome module may never get noticed. This encourages builders to do a rush job just so they can be one of the first ones out there. Perhaps a weighted rating system, so that a very large/old mod can sit up their with a brand new smaller mod of equal caliber that just hasn't garnered the high amount of ratings yet.&lt;br /&gt;
&lt;br /&gt;
* Excellent niche offerings are very hard to find. For example, builder assets are never going to get as many approvals as playable modules, because there are more players than builders. Search by category helps up to a point, but ultimately &amp;quot;popular&amp;quot; doesn't always mean &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Provide a checkbox on a project that a host can check when he/she considers the content &amp;quot;done&amp;quot; and ready to be ranked with the others. This would allow you to post work-in-progress downloads to gather feedback, without the concern of getting low ranks because it is not done yet.&lt;br /&gt;
&lt;br /&gt;
* Once you have given a project a &amp;quot;+&amp;quot;, there is no way to remove that again, even if you discover later that the project didn't deserve it at all.&lt;br /&gt;
&lt;br /&gt;
=== Variation and changes to the current rating system ===&lt;br /&gt;
&lt;br /&gt;
* Have two ways to rate projects -- one similar to the NWVault's rating system (is it a good idea, do people like it, etc), and another where people could rate the &amp;quot;buggyness&amp;quot; or &amp;quot;stability&amp;quot; or &amp;quot;ease of setup&amp;quot; type things about the project.?&lt;br /&gt;
&lt;br /&gt;
* Or perhaps just a screen with two or three categories to rate that get computed into some overall rating (e.g. Design/Idea 1-10, Stability/Ease of Use 1-10, Something Else 1-10). For me it would be far more useful to be able to filter and sort on these kinds of peer judged criteria than by &amp;quot;most views&amp;quot; or a generic &amp;quot;popularity&amp;quot; with unclear basis.&lt;br /&gt;
&lt;br /&gt;
* Maybe projects need a sex rating system similar to what hollywood does (e.g. G, PG, PG13...XXX).&lt;br /&gt;
&lt;br /&gt;
* NWVault has a rating system where you give a 0-10 score, but the rating is hidden for ranking purposes until a specific minimum number of people have rated the project.  The average number may be meaningless - in NWNvault, an absurdly high percentage of modules have a rating above 9.0, but still the relative ranking is pretty good - a module with a high score and a high download count is probably worth looking at... [[User:Proleric1|Proleric1]] 13:58, 2 February 2010 (UTC) see Discussion.&lt;br /&gt;
&lt;br /&gt;
* if you intend to keep a simple voting system. Please give us the ability to remove a &amp;quot;+&amp;quot; and I am also in favore of a &amp;quot;-&amp;quot; button to push junk out of the way.(CID-78)&lt;br /&gt;
&lt;br /&gt;
=== Download counting ===&lt;br /&gt;
&lt;br /&gt;
You cannot update a file without losing the download count - it gets reset back to zero.  This would need to be fixed - the ideal solution would be to count the number of people downloading files from the project, but at the very least allow people to update files without losing the download count.  As it is, the download count is pointless and actually discourages builders from updating their files.&lt;br /&gt;
&lt;br /&gt;
== Project classification ==&lt;br /&gt;
&lt;br /&gt;
* If a project got incorrectly classified originally, or if a more appropriate category is added later, there is no way to re-classify the project. Allow module owners to change the category of their projects.&lt;br /&gt;
&lt;br /&gt;
* The list of classifications is a mess, with builder-to-builder and builder-to-player categories mixed up.   Also, the categories are not well chosen -  the NWN modules category is just a pointless waste of space and several categories seem to be missing.&lt;br /&gt;
** Add more project categories (areas, scripts, machinima, tutorials, music, and so on)&lt;br /&gt;
** Separate builder-to-player content from builder-to-builder content. The biggest hurdle to mod creation is creating levels, so a level category would be particularly useful.&lt;br /&gt;
** Separate Work-in-Progress (WIP) content so that a project team can share files and discussion internally. This is not the same as builder-to-builder which is about delivering finished assets to the wider builder community. This category has special privacy needs and can be excluded from searches.&lt;br /&gt;
&lt;br /&gt;
Categories to potentially remove or change:&lt;br /&gt;
* NWN module&lt;br /&gt;
* It is a bit confusing to have &amp;quot;Dragon Age Addons&amp;quot; as well as &amp;quot;DA Gameplay mods&amp;quot;, as to most people those categories overlap. Maybe &amp;quot;campaigns&amp;quot; and &amp;quot;extensions&amp;quot; would be clearer.&lt;br /&gt;
&lt;br /&gt;
* Replace the one-big-list project page with a splash page with links to separate categories. Include an &amp;quot;all mods&amp;quot; button so we can still get to the huge list if we want to. And allow mods to be in more than one category.&lt;br /&gt;
&lt;br /&gt;
The list of project categories, in order, at the time of writing is&lt;br /&gt;
&lt;br /&gt;
* Dragon Age addons&lt;br /&gt;
* NWN Modules&lt;br /&gt;
* Builder - DA Mods&lt;br /&gt;
* Builder - DA Textures&lt;br /&gt;
* DA Playable Modules&lt;br /&gt;
* Builder - DA Utilities&lt;br /&gt;
* Builder - DA VO files&lt;br /&gt;
* DA Gameplay Mods&lt;br /&gt;
* DA Item/Armor/Weapon Mods&lt;br /&gt;
* DA Character Mods&lt;br /&gt;
&lt;br /&gt;
Whether or not these names are final, and even though it may not be all that relevant at the moment, I think the list should be sorted either by category or game, in alphabetical order, and that games only be represented in their short form. E.g.&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* Modules - DA(:O)&lt;br /&gt;
* Modules - NWN&lt;br /&gt;
* ...&lt;br /&gt;
* Textures - DA(:O)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* DA(:O) - Modules&lt;br /&gt;
* DA(:O) - Textures&lt;br /&gt;
* DA(:O) - Utilities (what are those anyway?)&lt;br /&gt;
* DA(:O) - VO Files&lt;br /&gt;
* ...&lt;br /&gt;
* NWN - Modules&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
It would be worth looking at NWVault categories. Over time, some of them have become meaningless, but sub-categories like RPG, Hack &amp;amp; Slash etc are still useful. Language will be vital information for community modules!&lt;br /&gt;
&lt;br /&gt;
Don't forget the ability to reassign a projects category at any time. especially so that old projects can benefit from new addons.&lt;br /&gt;
&lt;br /&gt;
=== Alternative approach to classification: tags instead of categories ===&lt;br /&gt;
&lt;br /&gt;
Too many/too unspecific categories can cause similar projects to be categorized differently because they fit under too many categories. I would suggest only a very general level of categorization and leave the specifics to tags. For instance, allow only a single category for game modules but let the author assign Gameplay, Item, and Character (and any other) tags as applicable.&lt;br /&gt;
&lt;br /&gt;
Two things that would definitely have to be considered for such a solution are:&lt;br /&gt;
&lt;br /&gt;
* if the tags are gathered in one global list, some tags will not make any sense whatsoever for certain projects. On the other hand, category exclusive lists seems like a lot of database bloat, and what do you do when the tag(s) you're looking for are not (yet) in the category your project is in?&lt;br /&gt;
&lt;br /&gt;
* if only the author can assign tags, risk of vandalism is greatly reduced, not to say eliminated. Meanwhile, allowing all users to add/remove tags to/from projects greatly increases the likelihood of the average project being more appropriately categorized (tagged).&lt;br /&gt;
&lt;br /&gt;
== Subscribed projects view ==&lt;br /&gt;
&lt;br /&gt;
Under ''View'', add &amp;quot;Subscribed projects&amp;quot; - once I have found projects that are sufficiently interesting to want to follow them, I want to be able to find them again easily.  Not everyone knows of http://social.bioware.com/user_bw_projects_subscriptions.php&lt;br /&gt;
&lt;br /&gt;
== Project Comments ==&lt;br /&gt;
&lt;br /&gt;
The comments on Projects is horrible. If they can be made so you can have more than 10 per page and be able to jump to any page in the comments they'd be much better.&lt;br /&gt;
&lt;br /&gt;
Please show the latest comments first. Currently when you go to view comments under a project, it shows the very first comments.  It is supposed to show the newest comments first.  In the case of a project that has 190 comments, for example, that means one has to click Next Page 19 times!&lt;br /&gt;
&lt;br /&gt;
or simply give us a Last page &amp;gt;&amp;gt; and &amp;lt;&amp;lt; First Page on Projects and Groups.&lt;br /&gt;
&lt;br /&gt;
== Captchas in project forums ==&lt;br /&gt;
&lt;br /&gt;
Could we drop having to solve a captcha to post in a project forum? It ties into the problem above about the comment system, which is all the captcha system probably reinforces, and seems kind of pointless given how somebody could just spam up the comments anyway.&lt;br /&gt;
&lt;br /&gt;
== Extend valid file types for projects ==&lt;br /&gt;
&lt;br /&gt;
I created (what is now) a DA Playable Modules project.  In addition to uploading the module (DAZIP) file I want to upload the builder-to-builder (DADBDATA) file and the art resources (in this case just LVL files) so that the community could see how we made the module. However the valid types for a DA Playable Modules project do not allow these file types.  I am loathe to made another project simply to accommodate these additional file types so I am requesting the project's file types be extended to allow all extensions associated with Dragon Age and ZIP/RAR in addition to the ones already allowed.&lt;br /&gt;
&lt;br /&gt;
See: [http://social.bioware.com/project/334/discussion/586/|Little Red Riding Hood Redux] for the example&lt;br /&gt;
&lt;br /&gt;
If the WIP category suggested above is approved, there should be no mechanical constraint on the file types that can be shared there, unless there is some major security concern. In addition to the many valid DAO file types, builders need to share all sorts of graphics, office documents, html, xml etc so having a defined list is just a problem waiting to happen.&lt;br /&gt;
&lt;br /&gt;
== Project/Group &amp;quot;Discussions&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Project and Group discussion areas should be replaced with full &amp;quot;Forum&amp;quot; functionality.  The owner of the Group/Project should have the ability to assign Moderators.  They should be able to set up Forum Areas, Sticky Posts, Moderate, and do all other things that a Moderator might otherwise be able to do.  This would allow for a lot more flexibility and &amp;quot;site stickiness&amp;quot; for groups of people that do things together.  Also, any upgrades to the forums functionality could be added to this construct at the same time, thereby eliminating the need for two sets of codebase for what is virtually the same activity.&lt;br /&gt;
&lt;br /&gt;
If this is not possible, the closer we can get, the better.&lt;br /&gt;
[[Category:Feature requests]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Project_management_suggestions&amp;diff=10981</id>
		<title>Project management suggestions</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Project_management_suggestions&amp;diff=10981"/>
				<updated>2010-02-03T20:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: /* Project Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended as a collaborative repository for suggestions on how to improve the social site. Create a new section for each specific suggestion or related group of suggestions. Feel free to discuss them to some extent on this page, but bear in mind that discussions should be refactored every once in a while into a summary of the idea - the purpose of this page is to consolidate discussion into a more easily-referenced form. &lt;br /&gt;
&lt;br /&gt;
See [[social site suggestions]] for other subject areas.&lt;br /&gt;
&lt;br /&gt;
== Project &amp;quot;progress&amp;quot; status ==&lt;br /&gt;
&lt;br /&gt;
It is too hard to tell if a project is done or in progress or abandoned.&lt;br /&gt;
&lt;br /&gt;
There is no filter option or way to mark your project as completed and ready for use. It would be nice if projects could be given a completion attribute (i.e. planning, building, alpha testing, beta testing, released, etc).&lt;br /&gt;
&lt;br /&gt;
Given that many players have no interest in pre-release marketing and discussion, search could usefully default to &amp;quot;released&amp;quot;. Search for &amp;quot;not released&amp;quot; would also be helpful, if there are to be many status categories as suggested above. &lt;br /&gt;
&lt;br /&gt;
Abandoned projects clutter up the list enormously. Projects should be automatically disabled or flagged if there is no activity in them for some threshold criteria length of time and they remain incomplete/never started.&lt;br /&gt;
:I'd throw in that it should be activity from the project owner themselves, since here's a good example of a popular long abandoned project that still has people posting comments all the time - http://social.bioware.com/project/602/. The owner has already so much as said in the comments that they now hate the game and have abandoned it. Yet the project is now more like a petition than anything else I suppose.&lt;br /&gt;
&lt;br /&gt;
We also need a stronger separation between public projects and internal build team discussion. A Work-In-Progress (WIP) category would be one way of doing that. It should allow builders to discuss issues confidentially and share files without cluttering up the public project listings. A team might well need both a public project and a WIP project. WIP is not the same as the various Builder-to-Builder categories currently available, because the latter are for marketing and releases to the wider builder community.&lt;br /&gt;
&lt;br /&gt;
== Other project filter options ==&lt;br /&gt;
&lt;br /&gt;
Advanced Filter Options button. Currently the drop-down boxes for filtering are all independent of one another. If you want to browse in the groups there are 4 lists. Would be nice to have an advanced filtering options button that will pop up a little dialog box where you can make all your selections at once and then say GO!&lt;br /&gt;
* Filter or order by rating (e.g. 8+) would be essential (assuming a rating system is introduced) - separate from other order options.&lt;br /&gt;
* Filter by sub-category (see below) would be important.&lt;br /&gt;
* Filter by language (not all modules will be in English).&lt;br /&gt;
* Would be nice to be able to filter out completely all those projects with fewer than X members.&lt;br /&gt;
* Would be nice to be able to filter out completely all those projects that haven't had any activity at all (not even downloads) for X days.&lt;br /&gt;
* For playable modules, filter by start level.&lt;br /&gt;
* I would also like to see the author of the project without opening it up.&lt;br /&gt;
&lt;br /&gt;
When you click on projects the list can only be viewed 10 items at a time, which is way too few.&lt;br /&gt;
&lt;br /&gt;
Redundant filters: Some of the drop down options are not something anybody would be interested in listing them by or are duplicated by others (e.g. popularity? most views? what is the difference between those two?). Ordering by most views is unlikely to generate a significantly different ordering than sorting by last updated or popularity. All the older projects are likely to have more views than the any of the newer ones, so ordering by create date isn't going to be significantly different than ordering by most views. This isn't a major problem, frankly more options are better than fewer, but the ones you really need (which projects are &amp;quot;the best&amp;quot; and which are &amp;quot;not worth the effort&amp;quot;, which are done which are still in progress) aren't there.&lt;br /&gt;
&lt;br /&gt;
== Rating projects ==&lt;br /&gt;
&lt;br /&gt;
=== Problems with the current rating system ===&lt;br /&gt;
&lt;br /&gt;
* The modules that have been around the longest will have the most &amp;quot;+&amp;quot; while a brand new awesome module may never get noticed. This encourages builders to do a rush job just so they can be one of the first ones out there. Perhaps a weighted rating system, so that a very large/old mod can sit up their with a brand new smaller mod of equal caliber that just hasn't garnered the high amount of ratings yet.&lt;br /&gt;
&lt;br /&gt;
* Excellent niche offerings are very hard to find. For example, builder assets are never going to get as many approvals as playable modules, because there are more players than builders. Search by category helps up to a point, but ultimately &amp;quot;popular&amp;quot; doesn't always mean &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Provide a checkbox on a project that a host can check when he/she considers the content &amp;quot;done&amp;quot; and ready to be ranked with the others. This would allow you to post work-in-progress downloads to gather feedback, without the concern of getting low ranks because it is not done yet.&lt;br /&gt;
&lt;br /&gt;
* Once you have given a project a &amp;quot;+&amp;quot;, there is no way to remove that again, even if you discover later that the project didn't deserve it at all.&lt;br /&gt;
&lt;br /&gt;
=== Variation and changes to the current rating system ===&lt;br /&gt;
&lt;br /&gt;
* Have two ways to rate projects -- one similar to the NWVault's rating system (is it a good idea, do people like it, etc), and another where people could rate the &amp;quot;buggyness&amp;quot; or &amp;quot;stability&amp;quot; or &amp;quot;ease of setup&amp;quot; type things about the project.?&lt;br /&gt;
&lt;br /&gt;
* Or perhaps just a screen with two or three categories to rate that get computed into some overall rating (e.g. Design/Idea 1-10, Stability/Ease of Use 1-10, Something Else 1-10). For me it would be far more useful to be able to filter and sort on these kinds of peer judged criteria than by &amp;quot;most views&amp;quot; or a generic &amp;quot;popularity&amp;quot; with unclear basis.&lt;br /&gt;
&lt;br /&gt;
* Maybe projects need a sex rating system similar to what hollywood does (e.g. G, PG, PG13...XXX).&lt;br /&gt;
&lt;br /&gt;
* NWVault has a rating system where you give a 0-10 score, but the rating is hidden for ranking purposes until a specific minimum number of people have rated the project.  The average number may be meaningless - in NWNvault, an absurdly high percentage of modules have a rating above 9.0, but still the relative ranking is pretty good - a module with a high score and a high download count is probably worth looking at... [[User:Proleric1|Proleric1]] 13:58, 2 February 2010 (UTC) see Discussion.&lt;br /&gt;
&lt;br /&gt;
* if you intend to keep a simple voting system. Please give us the ability to remove a &amp;quot;+&amp;quot; and I am also in favore of a &amp;quot;-&amp;quot; button to push junk out of the way.(CID-78)&lt;br /&gt;
&lt;br /&gt;
=== Download counting ===&lt;br /&gt;
&lt;br /&gt;
You cannot update a file without losing the download count - it gets reset back to zero.  This would need to be fixed - the ideal solution would be to count the number of people downloading files from the project, but at the very least allow people to update files without losing the download count.  As it is, the download count is pointless and actually discourages builders from updating their files.&lt;br /&gt;
&lt;br /&gt;
== Project classification ==&lt;br /&gt;
&lt;br /&gt;
* If a project got incorrectly classified originally, or if a more appropriate category is added later, there is no way to re-classify the project. Allow module owners to change the category of their projects.&lt;br /&gt;
&lt;br /&gt;
* The list of classifications is a mess, with builder-to-builder and builder-to-player categories mixed up.   Also, the categories are not well chosen -  the NWN modules category is just a pointless waste of space and several categories seem to be missing.&lt;br /&gt;
** Add more project categories (areas, scripts, machinima, tutorials, music, and so on)&lt;br /&gt;
** Separate builder-to-player content from builder-to-builder content. The biggest hurdle to mod creation is creating levels, so a level category would be particularly useful.&lt;br /&gt;
** Separate Work-in-Progress (WIP) content so that a project team can share files and discussion internally. This is not the same as builder-to-builder which is about delivering finished assets to the wider builder community. This category has special privacy needs and can be excluded from searches.&lt;br /&gt;
&lt;br /&gt;
Categories to potentially remove or change:&lt;br /&gt;
* NWN module&lt;br /&gt;
* It is a bit confusing to have &amp;quot;Dragon Age Addons&amp;quot; as well as &amp;quot;DA Gameplay mods&amp;quot;, as to most people those categories overlap. Maybe &amp;quot;campaigns&amp;quot; and &amp;quot;extensions&amp;quot; would be clearer.&lt;br /&gt;
&lt;br /&gt;
* Replace the one-big-list project page with a splash page with links to separate categories. Include an &amp;quot;all mods&amp;quot; button so we can still get to the huge list if we want to. And allow mods to be in more than one category.&lt;br /&gt;
&lt;br /&gt;
The list of project categories, in order, at the time of writing is&lt;br /&gt;
&lt;br /&gt;
* Dragon Age addons&lt;br /&gt;
* NWN Modules&lt;br /&gt;
* Builder - DA Mods&lt;br /&gt;
* Builder - DA Textures&lt;br /&gt;
* DA Playable Modules&lt;br /&gt;
* Builder - DA Utilities&lt;br /&gt;
* Builder - DA VO files&lt;br /&gt;
* DA Gameplay Mods&lt;br /&gt;
* DA Item/Armor/Weapon Mods&lt;br /&gt;
* DA Character Mods&lt;br /&gt;
&lt;br /&gt;
Whether or not these names are final, and even though it may not be all that relevant at the moment, I think the list should be sorted either by category or game, in alphabetical order, and that games only be represented in their short form. E.g.&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* Modules - DA(:O)&lt;br /&gt;
* Modules - NWN&lt;br /&gt;
* ...&lt;br /&gt;
* Textures - DA(:O)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* DA(:O) - Modules&lt;br /&gt;
* DA(:O) - Textures&lt;br /&gt;
* DA(:O) - Utilities (what are those anyway?)&lt;br /&gt;
* DA(:O) - VO Files&lt;br /&gt;
* ...&lt;br /&gt;
* NWN - Modules&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
It would be worth looking at NWVault categories. Over time, some of them have become meaningless, but sub-categories like RPG, Hack &amp;amp; Slash etc are still useful. Language will be vital information for community modules!&lt;br /&gt;
&lt;br /&gt;
=== Alternative approach to classification: tags instead of categories ===&lt;br /&gt;
&lt;br /&gt;
Too many/too unspecific categories can cause similar projects to be categorized differently because they fit under too many categories. I would suggest only a very general level of categorization and leave the specifics to tags. For instance, allow only a single category for game modules but let the author assign Gameplay, Item, and Character (and any other) tags as applicable.&lt;br /&gt;
&lt;br /&gt;
Two things that would definitely have to be considered for such a solution are:&lt;br /&gt;
&lt;br /&gt;
* if the tags are gathered in one global list, some tags will not make any sense whatsoever for certain projects. On the other hand, category exclusive lists seems like a lot of database bloat, and what do you do when the tag(s) you're looking for are not (yet) in the category your project is in?&lt;br /&gt;
&lt;br /&gt;
* if only the author can assign tags, risk of vandalism is greatly reduced, not to say eliminated. Meanwhile, allowing all users to add/remove tags to/from projects greatly increases the likelihood of the average project being more appropriately categorized (tagged).&lt;br /&gt;
&lt;br /&gt;
== Subscribed projects view ==&lt;br /&gt;
&lt;br /&gt;
Under ''View'', add &amp;quot;Subscribed projects&amp;quot; - once I have found projects that are sufficiently interesting to want to follow them, I want to be able to find them again easily.  Not everyone knows of http://social.bioware.com/user_bw_projects_subscriptions.php&lt;br /&gt;
&lt;br /&gt;
== Project Comments ==&lt;br /&gt;
&lt;br /&gt;
The comments on Projects is horrible. If they can be made so you can have more than 10 per page and be able to jump to any page in the comments they'd be much better.&lt;br /&gt;
&lt;br /&gt;
Please show the latest comments first. Currently when you go to view comments under a project, it shows the very first comments.  It is supposed to show the newest comments first.  In the case of a project that has 190 comments, for example, that means one has to click Next Page 19 times!&lt;br /&gt;
&lt;br /&gt;
or simply give us a Last page &amp;gt;&amp;gt; and &amp;lt;&amp;lt; First Page on Projects and Groups.&lt;br /&gt;
&lt;br /&gt;
== Captchas in project forums ==&lt;br /&gt;
&lt;br /&gt;
Could we drop having to solve a captcha to post in a project forum? It ties into the problem above about the comment system, which is all the captcha system probably reinforces, and seems kind of pointless given how somebody could just spam up the comments anyway.&lt;br /&gt;
&lt;br /&gt;
== Extend valid file types for projects ==&lt;br /&gt;
&lt;br /&gt;
I created (what is now) a DA Playable Modules project.  In addition to uploading the module (DAZIP) file I want to upload the builder-to-builder (DADBDATA) file and the art resources (in this case just LVL files) so that the community could see how we made the module. However the valid types for a DA Playable Modules project do not allow these file types.  I am loathe to made another project simply to accommodate these additional file types so I am requesting the project's file types be extended to allow all extensions associated with Dragon Age and ZIP/RAR in addition to the ones already allowed.&lt;br /&gt;
&lt;br /&gt;
See: [http://social.bioware.com/project/334/discussion/586/|Little Red Riding Hood Redux] for the example&lt;br /&gt;
&lt;br /&gt;
If the WIP category suggested above is approved, there should be no mechanical constraint on the file types that can be shared there, unless there is some major security concern. In addition to the many valid DAO file types, builders need to share all sorts of graphics, office documents, html, xml etc so having a defined list is just a problem waiting to happen.&lt;br /&gt;
&lt;br /&gt;
== Project/Group &amp;quot;Discussions&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Project and Group discussion areas should be replaced with full &amp;quot;Forum&amp;quot; functionality.  The owner of the Group/Project should have the ability to assign Moderators.  They should be able to set up Forum Areas, Sticky Posts, Moderate, and do all other things that a Moderator might otherwise be able to do.  This would allow for a lot more flexibility and &amp;quot;site stickiness&amp;quot; for groups of people that do things together.  Also, any upgrades to the forums functionality could be added to this construct at the same time, thereby eliminating the need for two sets of codebase for what is virtually the same activity.&lt;br /&gt;
&lt;br /&gt;
If this is not possible, the closer we can get, the better.&lt;br /&gt;
[[Category:Feature requests]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Project_management_suggestions&amp;diff=10980</id>
		<title>Project management suggestions</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Project_management_suggestions&amp;diff=10980"/>
				<updated>2010-02-03T20:12:12Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: /* Variation and changes to the current rating system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended as a collaborative repository for suggestions on how to improve the social site. Create a new section for each specific suggestion or related group of suggestions. Feel free to discuss them to some extent on this page, but bear in mind that discussions should be refactored every once in a while into a summary of the idea - the purpose of this page is to consolidate discussion into a more easily-referenced form. &lt;br /&gt;
&lt;br /&gt;
See [[social site suggestions]] for other subject areas.&lt;br /&gt;
&lt;br /&gt;
== Project &amp;quot;progress&amp;quot; status ==&lt;br /&gt;
&lt;br /&gt;
It is too hard to tell if a project is done or in progress or abandoned.&lt;br /&gt;
&lt;br /&gt;
There is no filter option or way to mark your project as completed and ready for use. It would be nice if projects could be given a completion attribute (i.e. planning, building, alpha testing, beta testing, released, etc).&lt;br /&gt;
&lt;br /&gt;
Given that many players have no interest in pre-release marketing and discussion, search could usefully default to &amp;quot;released&amp;quot;. Search for &amp;quot;not released&amp;quot; would also be helpful, if there are to be many status categories as suggested above. &lt;br /&gt;
&lt;br /&gt;
Abandoned projects clutter up the list enormously. Projects should be automatically disabled or flagged if there is no activity in them for some threshold criteria length of time and they remain incomplete/never started.&lt;br /&gt;
:I'd throw in that it should be activity from the project owner themselves, since here's a good example of a popular long abandoned project that still has people posting comments all the time - http://social.bioware.com/project/602/. The owner has already so much as said in the comments that they now hate the game and have abandoned it. Yet the project is now more like a petition than anything else I suppose.&lt;br /&gt;
&lt;br /&gt;
We also need a stronger separation between public projects and internal build team discussion. A Work-In-Progress (WIP) category would be one way of doing that. It should allow builders to discuss issues confidentially and share files without cluttering up the public project listings. A team might well need both a public project and a WIP project. WIP is not the same as the various Builder-to-Builder categories currently available, because the latter are for marketing and releases to the wider builder community.&lt;br /&gt;
&lt;br /&gt;
== Other project filter options ==&lt;br /&gt;
&lt;br /&gt;
Advanced Filter Options button. Currently the drop-down boxes for filtering are all independent of one another. If you want to browse in the groups there are 4 lists. Would be nice to have an advanced filtering options button that will pop up a little dialog box where you can make all your selections at once and then say GO!&lt;br /&gt;
* Filter or order by rating (e.g. 8+) would be essential (assuming a rating system is introduced) - separate from other order options.&lt;br /&gt;
* Filter by sub-category (see below) would be important.&lt;br /&gt;
* Filter by language (not all modules will be in English).&lt;br /&gt;
* Would be nice to be able to filter out completely all those projects with fewer than X members.&lt;br /&gt;
* Would be nice to be able to filter out completely all those projects that haven't had any activity at all (not even downloads) for X days.&lt;br /&gt;
* For playable modules, filter by start level.&lt;br /&gt;
* I would also like to see the author of the project without opening it up.&lt;br /&gt;
&lt;br /&gt;
When you click on projects the list can only be viewed 10 items at a time, which is way too few.&lt;br /&gt;
&lt;br /&gt;
Redundant filters: Some of the drop down options are not something anybody would be interested in listing them by or are duplicated by others (e.g. popularity? most views? what is the difference between those two?). Ordering by most views is unlikely to generate a significantly different ordering than sorting by last updated or popularity. All the older projects are likely to have more views than the any of the newer ones, so ordering by create date isn't going to be significantly different than ordering by most views. This isn't a major problem, frankly more options are better than fewer, but the ones you really need (which projects are &amp;quot;the best&amp;quot; and which are &amp;quot;not worth the effort&amp;quot;, which are done which are still in progress) aren't there.&lt;br /&gt;
&lt;br /&gt;
== Rating projects ==&lt;br /&gt;
&lt;br /&gt;
=== Problems with the current rating system ===&lt;br /&gt;
&lt;br /&gt;
* The modules that have been around the longest will have the most &amp;quot;+&amp;quot; while a brand new awesome module may never get noticed. This encourages builders to do a rush job just so they can be one of the first ones out there. Perhaps a weighted rating system, so that a very large/old mod can sit up their with a brand new smaller mod of equal caliber that just hasn't garnered the high amount of ratings yet.&lt;br /&gt;
&lt;br /&gt;
* Excellent niche offerings are very hard to find. For example, builder assets are never going to get as many approvals as playable modules, because there are more players than builders. Search by category helps up to a point, but ultimately &amp;quot;popular&amp;quot; doesn't always mean &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Provide a checkbox on a project that a host can check when he/she considers the content &amp;quot;done&amp;quot; and ready to be ranked with the others. This would allow you to post work-in-progress downloads to gather feedback, without the concern of getting low ranks because it is not done yet.&lt;br /&gt;
&lt;br /&gt;
* Once you have given a project a &amp;quot;+&amp;quot;, there is no way to remove that again, even if you discover later that the project didn't deserve it at all.&lt;br /&gt;
&lt;br /&gt;
=== Variation and changes to the current rating system ===&lt;br /&gt;
&lt;br /&gt;
* Have two ways to rate projects -- one similar to the NWVault's rating system (is it a good idea, do people like it, etc), and another where people could rate the &amp;quot;buggyness&amp;quot; or &amp;quot;stability&amp;quot; or &amp;quot;ease of setup&amp;quot; type things about the project.?&lt;br /&gt;
&lt;br /&gt;
* Or perhaps just a screen with two or three categories to rate that get computed into some overall rating (e.g. Design/Idea 1-10, Stability/Ease of Use 1-10, Something Else 1-10). For me it would be far more useful to be able to filter and sort on these kinds of peer judged criteria than by &amp;quot;most views&amp;quot; or a generic &amp;quot;popularity&amp;quot; with unclear basis.&lt;br /&gt;
&lt;br /&gt;
* Maybe projects need a sex rating system similar to what hollywood does (e.g. G, PG, PG13...XXX).&lt;br /&gt;
&lt;br /&gt;
* NWVault has a rating system where you give a 0-10 score, but the rating is hidden for ranking purposes until a specific minimum number of people have rated the project.  The average number may be meaningless - in NWNvault, an absurdly high percentage of modules have a rating above 9.0, but still the relative ranking is pretty good - a module with a high score and a high download count is probably worth looking at... [[User:Proleric1|Proleric1]] 13:58, 2 February 2010 (UTC) see Discussion.&lt;br /&gt;
&lt;br /&gt;
* if you intend to keep a simple voting system. Please give us the ability to remove a &amp;quot;+&amp;quot; and I am also in favore of a &amp;quot;-&amp;quot; button to push junk out of the way.(CID-78)&lt;br /&gt;
&lt;br /&gt;
=== Download counting ===&lt;br /&gt;
&lt;br /&gt;
You cannot update a file without losing the download count - it gets reset back to zero.  This would need to be fixed - the ideal solution would be to count the number of people downloading files from the project, but at the very least allow people to update files without losing the download count.  As it is, the download count is pointless and actually discourages builders from updating their files.&lt;br /&gt;
&lt;br /&gt;
== Project classification ==&lt;br /&gt;
&lt;br /&gt;
* If a project got incorrectly classified originally, or if a more appropriate category is added later, there is no way to re-classify the project. Allow module owners to change the category of their projects.&lt;br /&gt;
&lt;br /&gt;
* The list of classifications is a mess, with builder-to-builder and builder-to-player categories mixed up.   Also, the categories are not well chosen -  the NWN modules category is just a pointless waste of space and several categories seem to be missing.&lt;br /&gt;
** Add more project categories (areas, scripts, machinima, tutorials, music, and so on)&lt;br /&gt;
** Separate builder-to-player content from builder-to-builder content. The biggest hurdle to mod creation is creating levels, so a level category would be particularly useful.&lt;br /&gt;
** Separate Work-in-Progress (WIP) content so that a project team can share files and discussion internally. This is not the same as builder-to-builder which is about delivering finished assets to the wider builder community. This category has special privacy needs and can be excluded from searches.&lt;br /&gt;
&lt;br /&gt;
Categories to potentially remove or change:&lt;br /&gt;
* NWN module&lt;br /&gt;
* It is a bit confusing to have &amp;quot;Dragon Age Addons&amp;quot; as well as &amp;quot;DA Gameplay mods&amp;quot;, as to most people those categories overlap. Maybe &amp;quot;campaigns&amp;quot; and &amp;quot;extensions&amp;quot; would be clearer.&lt;br /&gt;
&lt;br /&gt;
* Replace the one-big-list project page with a splash page with links to separate categories. Include an &amp;quot;all mods&amp;quot; button so we can still get to the huge list if we want to. And allow mods to be in more than one category.&lt;br /&gt;
&lt;br /&gt;
The list of project categories, in order, at the time of writing is&lt;br /&gt;
&lt;br /&gt;
* Dragon Age addons&lt;br /&gt;
* NWN Modules&lt;br /&gt;
* Builder - DA Mods&lt;br /&gt;
* Builder - DA Textures&lt;br /&gt;
* DA Playable Modules&lt;br /&gt;
* Builder - DA Utilities&lt;br /&gt;
* Builder - DA VO files&lt;br /&gt;
* DA Gameplay Mods&lt;br /&gt;
* DA Item/Armor/Weapon Mods&lt;br /&gt;
* DA Character Mods&lt;br /&gt;
&lt;br /&gt;
Whether or not these names are final, and even though it may not be all that relevant at the moment, I think the list should be sorted either by category or game, in alphabetical order, and that games only be represented in their short form. E.g.&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* Modules - DA(:O)&lt;br /&gt;
* Modules - NWN&lt;br /&gt;
* ...&lt;br /&gt;
* Textures - DA(:O)&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* DA(:O) - Modules&lt;br /&gt;
* DA(:O) - Textures&lt;br /&gt;
* DA(:O) - Utilities (what are those anyway?)&lt;br /&gt;
* DA(:O) - VO Files&lt;br /&gt;
* ...&lt;br /&gt;
* NWN - Modules&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
It would be worth looking at NWVault categories. Over time, some of them have become meaningless, but sub-categories like RPG, Hack &amp;amp; Slash etc are still useful. Language will be vital information for community modules!&lt;br /&gt;
&lt;br /&gt;
=== Alternative approach to classification: tags instead of categories ===&lt;br /&gt;
&lt;br /&gt;
Too many/too unspecific categories can cause similar projects to be categorized differently because they fit under too many categories. I would suggest only a very general level of categorization and leave the specifics to tags. For instance, allow only a single category for game modules but let the author assign Gameplay, Item, and Character (and any other) tags as applicable.&lt;br /&gt;
&lt;br /&gt;
Two things that would definitely have to be considered for such a solution are:&lt;br /&gt;
&lt;br /&gt;
* if the tags are gathered in one global list, some tags will not make any sense whatsoever for certain projects. On the other hand, category exclusive lists seems like a lot of database bloat, and what do you do when the tag(s) you're looking for are not (yet) in the category your project is in?&lt;br /&gt;
&lt;br /&gt;
* if only the author can assign tags, risk of vandalism is greatly reduced, not to say eliminated. Meanwhile, allowing all users to add/remove tags to/from projects greatly increases the likelihood of the average project being more appropriately categorized (tagged).&lt;br /&gt;
&lt;br /&gt;
== Subscribed projects view ==&lt;br /&gt;
&lt;br /&gt;
Under ''View'', add &amp;quot;Subscribed projects&amp;quot; - once I have found projects that are sufficiently interesting to want to follow them, I want to be able to find them again easily.  Not everyone knows of http://social.bioware.com/user_bw_projects_subscriptions.php&lt;br /&gt;
&lt;br /&gt;
== Project Comments ==&lt;br /&gt;
&lt;br /&gt;
The comments on Projects is horrible. If they can be made so you can have more than 10 per page and be able to jump to any page in the comments they'd be much better.&lt;br /&gt;
&lt;br /&gt;
Please show the latest comments first. Currently when you go to view comments under a project, it shows the very first comments.  It is supposed to show the newest comments first.  In the case of a project that has 190 comments, for example, that means one has to click Next Page 19 times!&lt;br /&gt;
&lt;br /&gt;
== Captchas in project forums ==&lt;br /&gt;
&lt;br /&gt;
Could we drop having to solve a captcha to post in a project forum? It ties into the problem above about the comment system, which is all the captcha system probably reinforces, and seems kind of pointless given how somebody could just spam up the comments anyway.&lt;br /&gt;
&lt;br /&gt;
== Extend valid file types for projects ==&lt;br /&gt;
&lt;br /&gt;
I created (what is now) a DA Playable Modules project.  In addition to uploading the module (DAZIP) file I want to upload the builder-to-builder (DADBDATA) file and the art resources (in this case just LVL files) so that the community could see how we made the module. However the valid types for a DA Playable Modules project do not allow these file types.  I am loathe to made another project simply to accommodate these additional file types so I am requesting the project's file types be extended to allow all extensions associated with Dragon Age and ZIP/RAR in addition to the ones already allowed.&lt;br /&gt;
&lt;br /&gt;
See: [http://social.bioware.com/project/334/discussion/586/|Little Red Riding Hood Redux] for the example&lt;br /&gt;
&lt;br /&gt;
If the WIP category suggested above is approved, there should be no mechanical constraint on the file types that can be shared there, unless there is some major security concern. In addition to the many valid DAO file types, builders need to share all sorts of graphics, office documents, html, xml etc so having a defined list is just a problem waiting to happen.&lt;br /&gt;
&lt;br /&gt;
== Project/Group &amp;quot;Discussions&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Project and Group discussion areas should be replaced with full &amp;quot;Forum&amp;quot; functionality.  The owner of the Group/Project should have the ability to assign Moderators.  They should be able to set up Forum Areas, Sticky Posts, Moderate, and do all other things that a Moderator might otherwise be able to do.  This would allow for a lot more flexibility and &amp;quot;site stickiness&amp;quot; for groups of people that do things together.  Also, any upgrades to the forums functionality could be added to this construct at the same time, thereby eliminating the need for two sets of codebase for what is virtually the same activity.&lt;br /&gt;
&lt;br /&gt;
If this is not possible, the closer we can get, the better.&lt;br /&gt;
[[Category:Feature requests]]&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_SELECT_RACE&amp;diff=7114</id>
		<title>Talk:EVENT TYPE CHARGEN SELECT RACE</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_SELECT_RACE&amp;diff=7114"/>
				<updated>2009-10-25T11:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: Created page with 'Object 0 is the character going through character creator:  Example code:          case EVENT_TYPE_CHARGEN_SELECT_RACE:         {                      object oCreature = GetEvent...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object 0 is the character going through character creator:&lt;br /&gt;
&lt;br /&gt;
Example code:&lt;br /&gt;
&lt;br /&gt;
        case EVENT_TYPE_CHARGEN_SELECT_RACE:&lt;br /&gt;
        {         &lt;br /&gt;
            object oCreature = GetEventObject(ev,0);&lt;br /&gt;
            int nRace = GetEventInteger(ev,0);&lt;br /&gt;
            int nSelected = GetEventInteger(ev,1);&lt;br /&gt;
            Chargen_SelectRace(oCreature,nRace,!nSelected);&lt;br /&gt;
            break;&lt;br /&gt;
        }&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_SELECT_GENDER&amp;diff=7113</id>
		<title>Talk:EVENT TYPE CHARGEN SELECT GENDER</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_SELECT_GENDER&amp;diff=7113"/>
				<updated>2009-10-25T10:36:51Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: Created page with 'this event seem to have the Object 0 parameter aswell. ie you get the character that is going through the character creator.  Example code:           case EVENT_TYPE_CHARGEN_SELE...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this event seem to have the Object 0 parameter aswell. ie you get the character that is going through the character creator.&lt;br /&gt;
&lt;br /&gt;
Example code:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        case EVENT_TYPE_CHARGEN_SELECT_GENDER:&lt;br /&gt;
        {         &lt;br /&gt;
            int nGender = GetEventInteger(ev, 0);&lt;br /&gt;
            object oCreature = GetEventObject(ev,0);&lt;br /&gt;
            SetCreatureGender(oCreature,nGender);&lt;br /&gt;
            break;&lt;br /&gt;
        }&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_START&amp;diff=7112</id>
		<title>Talk:EVENT TYPE CHARGEN START</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_START&amp;diff=7112"/>
				<updated>2009-10-25T10:33:47Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CHARGEN_MODE_CREATE or CHARGEN_MODE_LEVELUP doesn't exist as constants, if they are located in a include somewhere it should be noted where.&lt;br /&gt;
&lt;br /&gt;
Object 0 is the Creature that goes through the character creator.&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_START&amp;diff=7111</id>
		<title>Talk:EVENT TYPE CHARGEN START</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Talk:EVENT_TYPE_CHARGEN_START&amp;diff=7111"/>
				<updated>2009-10-25T10:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;CID-78: Created page with 'CHARGEN_MODE_CREATE or CHARGEN_MODE_LEVELUP doesn't exist as constants, if they are located in a include somewhere it should be noted where.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CHARGEN_MODE_CREATE or CHARGEN_MODE_LEVELUP doesn't exist as constants, if they are located in a include somewhere it should be noted where.&lt;/div&gt;</summary>
		<author><name>CID-78</name></author>	</entry>

	</feed>