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		<id>http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CowOnSteroids</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-06-27T01:46:13Z</updated>
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	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7514</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7514"/>
				<updated>2009-11-08T18:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Fatigue || N/A, Negative values possible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* STRUCT value of ATTR&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:&lt;br /&gt;
* STRUCT value of SMPL&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
=== Player Character Talents ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''Talent/Skill''' || '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Champion''&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4013&lt;br /&gt;
|-&lt;br /&gt;
| War Cry || 3037&lt;br /&gt;
|-&lt;br /&gt;
| Rally || 3038&lt;br /&gt;
|-&lt;br /&gt;
| Motivate || 32&lt;br /&gt;
|-&lt;br /&gt;
| Superiority || 3039&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Templar''&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Strike || 23&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse Area || 3017&lt;br /&gt;
|-&lt;br /&gt;
| Mental Fortress || 52&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smite || 25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Berserker''&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4016 &lt;br /&gt;
|-&lt;br /&gt;
| Berserk || 700&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 48&lt;br /&gt;
|-&lt;br /&gt;
| Constraint || 3006&lt;br /&gt;
|- &lt;br /&gt;
| Final Blow || 3009&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Reaver''&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4019&lt;br /&gt;
|-&lt;br /&gt;
| Devour || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Frightening Appearance || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Aura of Pain || 3067&lt;br /&gt;
|- &lt;br /&gt;
| Blood Frenzy || 713&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''Talent/Skill''' || '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Assassin''&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4014&lt;br /&gt;
|-&lt;br /&gt;
| Mark of Death || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Exploit Weakness || 56&lt;br /&gt;
|-&lt;br /&gt;
| Lacerate || 3059&lt;br /&gt;
|-&lt;br /&gt;
| Feast of the Fallen || 3058&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Bard''&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4015&lt;br /&gt;
|-&lt;br /&gt;
| Song of Valor || 3045&lt;br /&gt;
|-&lt;br /&gt;
| Distraction || 701&lt;br /&gt;
|-&lt;br /&gt;
| Song of Courage || 705&lt;br /&gt;
|-&lt;br /&gt;
| Captivating Song || 1000&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Ranger''&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4029&lt;br /&gt;
|-&lt;br /&gt;
| Summon Wolf || 1004&lt;br /&gt;
|-&lt;br /&gt;
| Summon Bear || 91&lt;br /&gt;
|-&lt;br /&gt;
| Summon Spider || 93&lt;br /&gt;
|- &lt;br /&gt;
| Master Ranger || 92&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Duelist''&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4030&lt;br /&gt;
|-&lt;br /&gt;
| Dueling || 709&lt;br /&gt;
|-&lt;br /&gt;
| Upset Balance || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Keen Defense || 3049&lt;br /&gt;
|- &lt;br /&gt;
| Pinpoint Strike || 3051&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7512</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7512"/>
				<updated>2009-11-08T17:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Fatigue || N/A, Negative values possible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* STRUCT value of ATTR&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:&lt;br /&gt;
* STRUCT value of SMPL&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
=== Player Character Talents ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''Talent/Skill''' || '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Champion''&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4013&lt;br /&gt;
|-&lt;br /&gt;
| War Cry || 3037&lt;br /&gt;
|-&lt;br /&gt;
| Rally || 3038&lt;br /&gt;
|-&lt;br /&gt;
| Motivate || 32&lt;br /&gt;
|-&lt;br /&gt;
| Superiority || 3039&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Templar''&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Strike || 23&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse Area || 3017&lt;br /&gt;
|-&lt;br /&gt;
| Mental Fortress || 52&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smite || 25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Berserker''&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4016 &lt;br /&gt;
|-&lt;br /&gt;
| Berserk || 700&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 48&lt;br /&gt;
|-&lt;br /&gt;
| Constraint || 3006&lt;br /&gt;
|- &lt;br /&gt;
| Final Blow || 3009&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ''Reaver''&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4019&lt;br /&gt;
|-&lt;br /&gt;
| Devour || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Frightening Appearance || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Aura of Pain || 3067&lt;br /&gt;
|- &lt;br /&gt;
| Blood Frenzy || 713&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7511</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7511"/>
				<updated>2009-11-08T17:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Fatigue || N/A, Negative values possible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* STRUCT value of ATTR&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:&lt;br /&gt;
* STRUCT value of SMPL&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
=== Player Character Talents ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''Talent/Skill''' || '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Champion&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4013&lt;br /&gt;
|-&lt;br /&gt;
| War Cry || 3037&lt;br /&gt;
|-&lt;br /&gt;
| Rally || 3038&lt;br /&gt;
|-&lt;br /&gt;
| Motivate || 32&lt;br /&gt;
|-&lt;br /&gt;
| Superiority || 3039&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Templar&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Strike || 23&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse Area || 3017&lt;br /&gt;
|-&lt;br /&gt;
| Mental Fortress || 52&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smite || 25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Berserker&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4016 &lt;br /&gt;
|-&lt;br /&gt;
| Berserk || 700&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 48&lt;br /&gt;
|-&lt;br /&gt;
| Constraint || 3006&lt;br /&gt;
|- &lt;br /&gt;
| Final Blow || 3009&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Reaver&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4019&lt;br /&gt;
|-&lt;br /&gt;
| Devour || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Frightening Appearance || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Aura of Pain || 3067&lt;br /&gt;
|- &lt;br /&gt;
| Blood Frenzy || 713&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7510</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7510"/>
				<updated>2009-11-08T17:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Fatigue || N/A, Negative values possible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* STRUCT value of ATTR&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:&lt;br /&gt;
* STRUCT value of SMPL&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
=== Player Character Talents ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''Talent/Skill''' || '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; Champion&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4013&lt;br /&gt;
|-&lt;br /&gt;
| War Cry || 3037&lt;br /&gt;
|-&lt;br /&gt;
| Rally || 3038&lt;br /&gt;
|-&lt;br /&gt;
| Motivate || 32&lt;br /&gt;
|-&lt;br /&gt;
| Superiority || 3039&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; Templar&lt;br /&gt;
|-&lt;br /&gt;
| Main || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Strike || 23&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse Area || 3017&lt;br /&gt;
|-&lt;br /&gt;
| Mental Fortress || 52&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smite || 25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; Berserker&lt;br /&gt;
|- &lt;br /&gt;
| Berserk || 700&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 48&lt;br /&gt;
|-&lt;br /&gt;
| Constraint || 3006&lt;br /&gt;
|- &lt;br /&gt;
| Final Blow || 3009&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; Reaver&lt;br /&gt;
|- &lt;br /&gt;
| Main || 4019&lt;br /&gt;
|-&lt;br /&gt;
| Devour || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Frightening Appearance || 3065&lt;br /&gt;
|-&lt;br /&gt;
| Aura of Pain || 3067&lt;br /&gt;
|- &lt;br /&gt;
| Blood Frenzy || 713&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7509</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7509"/>
				<updated>2009-11-08T17:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Fatigue || N/A, Negative values possible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* STRUCT value of ATTR&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:&lt;br /&gt;
* STRUCT value of SMPL&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
=== Player Character Talents ===&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7508</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7508"/>
				<updated>2009-11-08T17:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* STRUCT value of ATTR&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
Attribute, Skill, Spell/Talent, Specialization Points have a structure of:&lt;br /&gt;
* STRUCT value of SMPL&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''value''&lt;br /&gt;
&lt;br /&gt;
=== Player Character Talents ===&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7507</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7507"/>
				<updated>2009-11-08T17:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''VALUE''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
=== Player Character Talents ===&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7506</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7506"/>
				<updated>2009-11-08T17:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat properties are:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''value''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''VALUE''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''value''&lt;br /&gt;
** Current health of the PC/NPC&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''value''&lt;br /&gt;
** ???&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''value''&lt;br /&gt;
** Regen rate?&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7505</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7505"/>
				<updated>2009-11-08T17:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Typically the structure of the stat values are:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_BASE, FLOAT32, ''VALUE''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_MODIFIER, FLOAT32, ''VALUE''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_INDEX, UNIT16, ''VALUE''&lt;br /&gt;
&lt;br /&gt;
For health/mana has an additional properties of:&lt;br /&gt;
* SAVEGAME_STATPROPERTY_CURRENT, FLOAT32, ''VALUE''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_COMEGEN, INT32, ''VALUE''&lt;br /&gt;
* SAVEGAME_STATPROPERTY_REGEN, INT32, ''VALUE''&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7504</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7504"/>
				<updated>2009-11-08T17:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 7  || Health || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 8  || Mana || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7503</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7503"/>
				<updated>2009-11-08T16:58:14Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7502</id>
		<title>Character Save Values</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Character_Save_Values&amp;diff=7502"/>
				<updated>2009-11-08T16:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;CowOnSteroids: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
This page details character save game values.&lt;br /&gt;
&lt;br /&gt;
=== File Locations ===&lt;br /&gt;
For savegame locations under Vista they are, by default under &amp;quot;&amp;lt;user's document directory&amp;gt;\\Bioware\\Dragon Age\\Characters\\&amp;lt;Name of the Character the save is for&amp;gt;\\&amp;lt;save slot&amp;gt;\\&amp;lt;savename&amp;gt;.das&amp;quot;. As the save name is part of the save file name (though not the folders) it should be pretty easy to find the proper folder name provided one named one's save something distinguishable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Player Character Stats ===&lt;br /&gt;
Found under SAVEGAME_PLAYERCHAR-&amp;gt;SAVEGAME_PLAYERCHAR_CHAR-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
For party members the same values should hold. Navigate to:&lt;br /&gt;
SAVEGAME_PARTYLIST-&amp;gt;SAVEGAME_PARTYPOOLMEMBERS-&amp;gt;&amp;lt;number&amp;gt;-&amp;gt;SAVEGAME_CREATURE_STATS-&amp;gt;SAVEGAME_STATLIST&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-  &lt;br /&gt;
|'''STAT_PROPERTY_INDEX''' || '''Effect''' || '''Maximum Displayed Value'''&lt;br /&gt;
|-&lt;br /&gt;
| 1  || Strength || Working up to 256&lt;br /&gt;
|-&lt;br /&gt;
| 2  || Dexterity || Working up to 256&lt;br /&gt;
|-&lt;br /&gt;
| 3  || Willpower || Working up to 256&lt;br /&gt;
|-&lt;br /&gt;
| 4  || Magic || Working up to 256&lt;br /&gt;
|-&lt;br /&gt;
| 5  || Cunning || Working up to 256&lt;br /&gt;
|-&lt;br /&gt;
| 6  || Constitution || Working up to 256&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Attribute points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Skill points || Unknown (likely 100)&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Spell and Talent points || 100&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Specialization points || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Values here can go above their displayed values, they simply are just not shown. Editing specialization points allows one to have more than 2 specializations. Having all 4 specializations seems to work, one can get all the spells/talents and all the icons display properly, however it is unknown if there are long term game effects.&lt;/div&gt;</summary>
		<author><name>CowOnSteroids</name></author>	</entry>

	</feed>