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		<id>http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Illyism</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-05-14T10:56:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Introductory_tutorial&amp;diff=8226</id>
		<title>Introductory tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Introductory_tutorial&amp;diff=8226"/>
				<updated>2009-11-25T12:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon Age end-user toolset contains a number of specialized tools for creating particular types of game resources wrapped within a common interface. This tutorial is intended to introduce you to that common interface; subsequent tutorials will focus more specifically on the tools used for creating specific resources and performing specific tasks.&lt;br /&gt;
&lt;br /&gt;
== How resource data is organized ==&lt;br /&gt;
&lt;br /&gt;
The raw data you'll be working with in the toolset is for the most part stored in a database.&lt;br /&gt;
&lt;br /&gt;
!! A very little bit on DB administration and builder-to-builder here !!&lt;br /&gt;
&lt;br /&gt;
The main exceptions to this are art resources such as the model files that define how a creature looks or the area layout files that define a landscape or dungeon. These are not stored directly in the database, though of course many resources in the database will make reference to them. They are instead stored as ordinary files in your filesystem. We have not included many art tools in the current build of the end user toolset.&lt;br /&gt;
&lt;br /&gt;
Resources created in the toolset must be exported before the game can make use of them. Exporting converts a resource into the binary file formats used by the game itself, and places the files into the &amp;quot;override&amp;quot; directory where the game looks for new content.&lt;br /&gt;
&lt;br /&gt;
See also: [[Source directory priorities]]&lt;br /&gt;
&lt;br /&gt;
In addition, resources are organized within the database into one of several different kinds of group: Core, Module, Package, and PRC.&lt;br /&gt;
&lt;br /&gt;
Core resources are support resources that are common to virtually all sorts of games, such as default event-handling scripts and common items such as swords and armor. Resources in Core are accessible by any other resources in the game.&lt;br /&gt;
&lt;br /&gt;
Packages are add-on collections of resources that don't form a game in themselves but that may be used by one or more other add-ons. For example, a package containing a collection of nautical-themed placeables might be used by several different adventures that are set on or near the ocean.&lt;br /&gt;
&lt;br /&gt;
Modules contain adventures or entire campaigns that a player can play through. A module can also contain resources that are used by other modules - the difference between &amp;quot;Module&amp;quot; and &amp;quot;Package&amp;quot; is not actually all that great at a programmatic level.&lt;br /&gt;
&lt;br /&gt;
PRC is Post-Release Content, generally released by BioWare itself and often intended to add on to the main single-player campaign itself. Again, this is a distinction that's somewhat irrelevant at a programmatic level.&lt;br /&gt;
&lt;br /&gt;
When you want to create a new adventure using the toolset it's common to create a new module to contain it. See [[creating a module]] for information on how to do this.&lt;br /&gt;
&lt;br /&gt;
== Common toolset user interface components ==&lt;br /&gt;
&lt;br /&gt;
=== Palette ===&lt;br /&gt;
&lt;br /&gt;
{{sidebox|&lt;br /&gt;
*The palette pane can be opened from the &amp;quot;View&amp;quot; menu.&lt;br /&gt;
*The object inspector&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The central resource navigation GUI in the toolset is the [[resource palette]]. The palette can be opened (if it is not already open by default) using a command in the &amp;quot;View&amp;quot; menu:&lt;br /&gt;
&lt;br /&gt;
[[Image:Palette option in view menu.png]]&lt;br /&gt;
&lt;br /&gt;
The palette has a set of icons across the top that allows you to select which type of resource is to be displayed, as well as an [[Image:IconAll.png]] icon that shows all resources. There's a filter text field that allows you to filter based on a partial string; only resources whose names include the string entered here will be displayed.&lt;br /&gt;
&lt;br /&gt;
It's also possible to create folders in the palette view to group resources. The folders here are purely for the benefit of the human builder and have no other function within the toolset itself; when the game makes reference to a resource it doesn't need to know what folder it's in. Resource names must therefore be unique, you can't have two different resources with the same name in different palette folders. It's a good idea to use a resource naming convention that includes a prefix of some sort to distinguish your resources from others. For example, a three-letter abbreviation of the name of your module.&lt;br /&gt;
&lt;br /&gt;
[[Image:palette with arrows.png]]&lt;br /&gt;
&lt;br /&gt;
Some of the more important resource types are:&lt;br /&gt;
&lt;br /&gt;
*[[Image:IconArea.png]] [[Area]]s&lt;br /&gt;
*[[Image:IconConversation.png]] [[Conversation]]s&lt;br /&gt;
*[[Image:IconCreature.png]] [[Creature]]s&lt;br /&gt;
*[[Image:IconCutscene.png]] [[Cutscene]]s&lt;br /&gt;
*[[Image:IconItem.png]] [[Item]]s&lt;br /&gt;
*[[Image:IconMerchant.png]] [[Merchant]]s&lt;br /&gt;
*[[Image:IconPlaceable.png]] [[Placeable]]s &lt;br /&gt;
*[[Image:IconPlot.png]] [[Plot]]s&lt;br /&gt;
*[[Image:IconScript.png]] [[Script]]s&lt;br /&gt;
*[[Image:IconStage.png]] [[Stage]]s&lt;br /&gt;
*[[Image:IconTrigger.png]] [[Trigger]]s&lt;br /&gt;
*[[Image:IconSound.png]] [[Sound]]s&lt;br /&gt;
&lt;br /&gt;
=== Object Inspector ===&lt;br /&gt;
&lt;br /&gt;
Once you've opened a resource, the most common interface used for editing its properties is the [[object inspector]]. If it is not already open you can open it with a command under the &amp;quot;Other Windows&amp;quot; submenu of the &amp;quot;View&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Object inspector menu command.png]]&lt;br /&gt;
&lt;br /&gt;
Here's an example of what the object inspector looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:Area object inspector example.png]]&lt;br /&gt;
&lt;br /&gt;
The properties can be grouped by category (in this case General, Actions, Audio and Map), with each group being collapsible by clicking on the &amp;amp;#8863; symbol. They can also be set to a simple alphabetical list of all properties. The name of the property is listed in the left-hand column and the value of the property is in the right-hand column.&lt;br /&gt;
&lt;br /&gt;
Some properties actually consist of more than just a single simple value. The &amp;quot;Variables&amp;quot; property is one such; in this example you can see that when it's selected a button with an ellipsis ([[Image:ellipsis.png]]) appears, and when you click on the ellipsis button a specialized editing window appears for that property.&lt;br /&gt;
&lt;br /&gt;
When a property cannot be edited at the current time, for whatever reason, this is indicated by greying out both the name and the value. In this example the &amp;quot;Resource Name&amp;quot; property cannot be changed.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the object inspector is an area where a bit of text describing the currently selected property appears. Help text is not available for all properties and it is of somewhat inconsistent quality, however, so be prepared to refer to other documentation when you hit a particularly unclear example.&lt;br /&gt;
&lt;br /&gt;
=== Managing screen layout ===&lt;br /&gt;
&lt;br /&gt;
As you work with the toolset you'll likely wind up with multiple windows open. There are two principal ways that they can be organized.&lt;br /&gt;
&lt;br /&gt;
Most simply, when there are multiple different resources open they'll be displayed with a tabbed selection bar in the main resource display pane.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resource tabs.png]]&lt;br /&gt;
&lt;br /&gt;
Other windows can be moved around and placed in different parts of the interface by clicking and dragging on their title bars. When you're dragging an interface window a set of docking arrows will appear; if you drag the window to one of these arrows it will &amp;quot;snap&amp;quot; into that position. Alternately, if you drop the window somewhere other than an arrow, it will detach from the main GUI and become a floating window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Docking arrows scaled down.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Template:Warnbox&amp;diff=8225</id>
		<title>Template:Warnbox</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Template:Warnbox&amp;diff=8225"/>
				<updated>2009-11-25T10:33:34Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:right; background-color:#ffadaa; border:2px #fc6661 solid; padding:4px; margin:4px; width:200px;&amp;quot;&amp;gt;[[image:Warning-information.png|30px]] {{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; background-color:#ffadaa; border:2px #fc6661 solid; padding:4px; margin:4px; width:200px;&amp;quot;&amp;gt;[[image:Warning-information.png|30px]] Beware of the dog.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple red-background text box with a warning image floating on the right side of the screen with 200px width. Use for warnings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Template:Warnbox&amp;diff=8224</id>
		<title>Template:Warnbox</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Template:Warnbox&amp;diff=8224"/>
				<updated>2009-11-25T10:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: Created page with '&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:right; background-color:#ffadaa; border:2px #fc6661 solid; padding:4px; margin:4px; width:200px;&amp;quot;&amp;gt;30px {{{1|}}}&amp;lt;/...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;float:right; background-color:#ffadaa; border:2px #fc6661 solid; padding:4px; margin:4px; width:200px;&amp;quot;&amp;gt;[[image:Warning-information.png|30px]] {{{1|}}}&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; background-color:#ffadaa; border:2px #fc6661 solid; padding:4px; margin:4px; width:200px;&amp;quot;&amp;gt;[[image:Warning-information.png|30px]] Beware of the dog.&lt;br /&gt;
*How to get past it:&lt;br /&gt;
*# Give it a cookie.&lt;br /&gt;
*# Run away.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple red-background text box with a warning image floating on the right side of the screen with 200px width. Use for warnings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Formatting templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=File:Warning-information.png&amp;diff=8223</id>
		<title>File:Warning-information.png</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=File:Warning-information.png&amp;diff=8223"/>
				<updated>2009-11-25T10:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: uploaded a new version of &amp;quot;File:Warning-information.png&amp;quot;: New version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From: [http://commons.wikimedia.org/wiki/File:Exclamationdiamond.svg wikimedia commons].&lt;br /&gt;
&lt;br /&gt;
This file is licensed under the Creative Commons Attribution ShareAlike 3.0 License.&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=File:Warning-information.png&amp;diff=8222</id>
		<title>File:Warning-information.png</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=File:Warning-information.png&amp;diff=8222"/>
				<updated>2009-11-25T10:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: From: [http://commons.wikimedia.org/wiki/File:Exclamationdiamond.svg wikimedia commons].

This file is licensed under the Creative Commons Attribution ShareAlike 3.0 License.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From: [http://commons.wikimedia.org/wiki/File:Exclamationdiamond.svg wikimedia commons].&lt;br /&gt;
&lt;br /&gt;
This file is licensed under the Creative Commons Attribution ShareAlike 3.0 License.&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=File:Dialog-information.png&amp;diff=8219</id>
		<title>File:Dialog-information.png</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=File:Dialog-information.png&amp;diff=8219"/>
				<updated>2009-11-25T10:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From: [http://commons.wikimedia.org/wiki/File:Dialog-information_on.svg wikimedia commons].&lt;br /&gt;
&lt;br /&gt;
This file is licensed under the [http://creativecommons.org/licenses/by-sa/2.5/ Creative Commons Attribution ShareAlike 2.5] License&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=File:Dialog-information.png&amp;diff=8218</id>
		<title>File:Dialog-information.png</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=File:Dialog-information.png&amp;diff=8218"/>
				<updated>2009-11-25T10:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: From: [http://commons.wikimedia.org/wiki/File:Dialog-information_on.svg wikimedia commons].

This file is licensed under the [Creative Commons Attribution ShareAlike 2.5 http://creativecommons.org/licenses/by-sa/2.5/] License&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From: [http://commons.wikimedia.org/wiki/File:Dialog-information_on.svg wikimedia commons].&lt;br /&gt;
&lt;br /&gt;
This file is licensed under the [Creative Commons Attribution ShareAlike 2.5 http://creativecommons.org/licenses/by-sa/2.5/] License&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=User:Illyism&amp;diff=8217</id>
		<title>User:Illyism</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=User:Illyism&amp;diff=8217"/>
				<updated>2009-11-25T10:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm Ilias Ismanalijev. I'm also a wiki contributor to [http://www.wikihow.com/User:Illyism wikiHow] and [http://geck.bethsoft.com/index.php/User:Illyism Bethesda's GECK wiki].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can catch me on:&lt;br /&gt;
* [http://www.illyism.com illyism.com]&lt;br /&gt;
* [mailto:hello@illyism.com e-mail]&lt;br /&gt;
* [[{{TALKPAGENAME}}|talk page]]&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Dragon_Age_Toolset_Wiki_talk:Community_Portal&amp;diff=8216</id>
		<title>Dragon Age Toolset Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Dragon_Age_Toolset_Wiki_talk:Community_Portal&amp;diff=8216"/>
				<updated>2009-11-25T10:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: Created page with '== Add a new topic by creating a new header like this one ==  And then write your comment below it. Sign your comment with four tildes, like so: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. It is auto...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Add a new topic by creating a new header like this one ==&lt;br /&gt;
&lt;br /&gt;
And then write your comment below it. Sign your comment with four tildes, like so: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. It is automatically substituted with your user name and a link to your user page.&lt;br /&gt;
&lt;br /&gt;
:To respond to someone else's comment, use a colon at the beginning of your response to indent it.&lt;br /&gt;
&lt;br /&gt;
::Two colons indent twice, and so forth.&lt;br /&gt;
&lt;br /&gt;
== NDA ==&lt;br /&gt;
I suspect that the NDA no longer applies to the Wiki, since the latter does not touch on the three topics that Chris Priestly asked us not to discuss in his e-mail of 13-Jul-2009.&lt;br /&gt;
[[User:Proleric1|Proleric1]] 09:42, 25 July 2009 (UTC)&lt;br /&gt;
:Surely no NDA applies now, as the wiki is in the public domain? [[User:Proleric1|Proleric1]] 07:47, 15 October 2009 (UTC)&lt;br /&gt;
::Probably not. I'll ask around to make sure, though. [[User:BryanDerksen|BryanDerksen]] 19:44, 15 October 2009 (UTC)&lt;br /&gt;
::I've been asked to ask you to hold off on talking about the wiki until next week, to help spread the &amp;quot;buzz&amp;quot; out a bit. Right now everyone's talking about character creator, we don't want to distract from that. The folks who busted their humps on CC need their due. [[User:BryanDerksen|BryanDerksen]] 15:07, 16 October 2009 (UTC)&lt;br /&gt;
::Heh. I see Sunjammer just posted about the wiki on the forum, directing people here. Oh well. :) [[User:BryanDerksen|BryanDerksen]] 15:41, 16 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ten Minute Tutorials==&lt;br /&gt;
I think we should create a category and or easily accessible launch page where people can contribute quick 10 minute tutorials on a variety of subjects [[User:Allan Smith|Allan Smith]] 01:54, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Google ==&lt;br /&gt;
&lt;br /&gt;
The Wiki isn't accessible unless you have a Bioware social account; are there exceptions for Googlebot?  I understand wanting to protect the contents but being searchable is a great way to be found.  --[[User:Talonius|Talonius]] 04:30, 17 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Introductory_tutorial&amp;diff=8215</id>
		<title>Introductory tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Introductory_tutorial&amp;diff=8215"/>
				<updated>2009-11-25T09:58:27Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon Age end-user toolset contains a number of specialized tools for creating particular types of game resources wrapped within a common interface. This tutorial is intended to introduce you to that common interface; subsequent tutorials will focus more specifically on the tools used for creating specific resources and performing specific tasks.&lt;br /&gt;
&lt;br /&gt;
== How resource data is organized ==&lt;br /&gt;
&lt;br /&gt;
The raw data you'll be working with in the toolset is for the most part stored in a database.&lt;br /&gt;
&lt;br /&gt;
'''A very little bit on DB administration and builder-to-builder here'''&lt;br /&gt;
&lt;br /&gt;
The main exceptions to this are art resources such as the model files that define how a creature looks or the area layout files that define a landscape or dungeon. These are not stored directly in the database, though of course many resources in the database will make reference to them. They are instead stored as ordinary files in your filesystem. We have not included many art tools in the current build of the end user toolset.&lt;br /&gt;
&lt;br /&gt;
Resources created in the toolset must be exported before the game can make use of them. Exporting converts a resource into the binary file formats used by the game itself, and places the files into the &amp;quot;override&amp;quot; directory where the game looks for new content.&lt;br /&gt;
&lt;br /&gt;
See also: [[Source directory priorities]]&lt;br /&gt;
&lt;br /&gt;
In addition, resources are organized within the database into one of several different kinds of group: Core, Module, Package, and PRC.&lt;br /&gt;
&lt;br /&gt;
Core resources are support resources that are common to virtually all sorts of games, such as default event-handling scripts and common items such as swords and armor. Resources in Core are accessible by any other resources in the game.&lt;br /&gt;
&lt;br /&gt;
Packages are add-on collections of resources that don't form a game in themselves but that may be used by one or more other add-ons. For example, a package containing a collection of nautical-themed placeables might be used by several different adventures that are set on or near the ocean.&lt;br /&gt;
&lt;br /&gt;
Modules contain adventures or entire campaigns that a player can play through. A module can also contain resources that are used by other modules - the difference between &amp;quot;Module&amp;quot; and &amp;quot;Package&amp;quot; is not actually all that great at a programmatic level.&lt;br /&gt;
&lt;br /&gt;
PRC is Post-Release Content, generally released by BioWare itself and often intended to add on to the main single-player campaign itself. Again, this is a distinction that's somewhat irrelevant at a programmatic level.&lt;br /&gt;
&lt;br /&gt;
When you want to create a new adventure using the toolset it's common to create a new module to contain it. See [[creating a module]] for information on how to do this.&lt;br /&gt;
&lt;br /&gt;
== Common toolset user interface components ==&lt;br /&gt;
&lt;br /&gt;
=== Palette ===&lt;br /&gt;
&lt;br /&gt;
{{sidebox|&lt;br /&gt;
*The palette pane can be opened from the &amp;quot;View&amp;quot; menu.&lt;br /&gt;
*The object inspector&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The central resource navigation GUI in the toolset is the [[resource palette]]. The palette can be opened (if it is not already open by default) using a command in the &amp;quot;View&amp;quot; menu:&lt;br /&gt;
&lt;br /&gt;
[[Image:Palette option in view menu.png]]&lt;br /&gt;
&lt;br /&gt;
The palette has a set of icons across the top that allows you to select which type of resource is to be displayed, as well as an [[Image:IconAll.png]] icon that shows all resources. There's a filter text field that allows you to filter based on a partial string; only resources whose names include the string entered here will be displayed.&lt;br /&gt;
&lt;br /&gt;
It's also possible to create folders in the palette view to group resources. The folders here are purely for the benefit of the human builder and have no other function within the toolset itself; when the game makes reference to a resource it doesn't need to know what folder it's in. Resource names must therefore be unique, you can't have two different resources with the same name in different palette folders. It's a good idea to use a resource naming convention that includes a prefix of some sort to distinguish your resources from others. For example, a three-letter abbreviation of the name of your module.&lt;br /&gt;
&lt;br /&gt;
[[Image:palette with arrows.png]]&lt;br /&gt;
&lt;br /&gt;
Some of the more important resource types are:&lt;br /&gt;
&lt;br /&gt;
*[[Image:IconArea.png]] [[Area]]s&lt;br /&gt;
*[[Image:IconConversation.png]] [[Conversation]]s&lt;br /&gt;
*[[Image:IconCreature.png]] [[Creature]]s&lt;br /&gt;
*[[Image:IconCutscene.png]] [[Cutscene]]s&lt;br /&gt;
*[[Image:IconItem.png]] [[Item]]s&lt;br /&gt;
*[[Image:IconMerchant.png]] [[Merchant]]s&lt;br /&gt;
*[[Image:IconPlaceable.png]] [[Placeable]]s &lt;br /&gt;
*[[Image:IconPlot.png]] [[Plot]]s&lt;br /&gt;
*[[Image:IconScript.png]] [[Script]]s&lt;br /&gt;
*[[Image:IconStage.png]] [[Stage]]s&lt;br /&gt;
*[[Image:IconTrigger.png]] [[Trigger]]s&lt;br /&gt;
*[[Image:IconSound.png]] [[Sound]]s&lt;br /&gt;
&lt;br /&gt;
=== Object Inspector ===&lt;br /&gt;
&lt;br /&gt;
Once you've opened a resource, the most common interface used for editing its properties is the [[object inspector]]. If it is not already open you can open it with a command under the &amp;quot;Other Windows&amp;quot; submenu of the &amp;quot;View&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Object inspector menu command.png]]&lt;br /&gt;
&lt;br /&gt;
Here's an example of what the object inspector looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:Area object inspector example.png]]&lt;br /&gt;
&lt;br /&gt;
The properties can be grouped by category (in this case General, Actions, Audio and Map), with each group being collapsible by clicking on the &amp;amp;#8863; symbol. They can also be set to a simple alphabetical list of all properties. The name of the property is listed in the left-hand column and the value of the property is in the right-hand column.&lt;br /&gt;
&lt;br /&gt;
Some properties actually consist of more than just a single simple value. The &amp;quot;Variables&amp;quot; property is one such; in this example you can see that when it's selected a button with an ellipsis ([[Image:ellipsis.png]]) appears, and when you click on the ellipsis button a specialized editing window appears for that property.&lt;br /&gt;
&lt;br /&gt;
When a property cannot be edited at the current time, for whatever reason, this is indicated by greying out both the name and the value. In this example the &amp;quot;Resource Name&amp;quot; property cannot be changed.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the object inspector is an area where a bit of text describing the currently selected property appears. Help text is not available for all properties and it is of somewhat inconsistent quality, however, so be prepared to refer to other documentation when you hit a particularly unclear example.&lt;br /&gt;
&lt;br /&gt;
=== Managing screen layout ===&lt;br /&gt;
&lt;br /&gt;
As you work with the toolset you'll likely wind up with multiple windows open. There are two principal ways that they can be organized.&lt;br /&gt;
&lt;br /&gt;
Most simply, when there are multiple different resources open they'll be displayed with a tabbed selection bar in the main resource display pane.&lt;br /&gt;
&lt;br /&gt;
[[Image:Resource tabs.png]]&lt;br /&gt;
&lt;br /&gt;
Other windows can be moved around and placed in different parts of the interface by clicking and dragging on their title bars. When you're dragging an interface window a set of docking arrows will appear; if you drag the window to one of these arrows it will &amp;quot;snap&amp;quot; into that position. Alternately, if you drop the window somewhere other than an arrow, it will detach from the main GUI and become a floating window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Docking arrows scaled down.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Dragon_Age_Toolset_Wiki:Community_Portal&amp;diff=8214</id>
		<title>Dragon Age Toolset Wiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Dragon_Age_Toolset_Wiki:Community_Portal&amp;diff=8214"/>
				<updated>2009-11-25T09:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: Created page with 'This is the primary discussion forum for the DA Builder Wiki. Decisions made by the editors here on the Wiki will be posted here, as well as links to on-goin...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the primary [[{{TALKPAGENAME}}|discussion forum]] for the DA Builder Wiki. Decisions made by the editors here on the Wiki will be posted here, as well as links to on-going discussions. Please be sure to use Signatures and Indentation appropriately in discussions.&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=User:Illyism&amp;diff=8213</id>
		<title>User:Illyism</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=User:Illyism&amp;diff=8213"/>
				<updated>2009-11-25T09:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Illyism: Created page with 'I'm Ilias Ismanalijev. I'm also a wiki contributor to [http://www.wikihow.com/User:Illyism wikiHow] and [http://geck.bethsoft.com/index.php/User:Illyism Bethesda's GECK wiki].'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm Ilias Ismanalijev. I'm also a wiki contributor to [http://www.wikihow.com/User:Illyism wikiHow] and [http://geck.bethsoft.com/index.php/User:Illyism Bethesda's GECK wiki].&lt;/div&gt;</summary>
		<author><name>Illyism</name></author>	</entry>

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