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	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Talk:ABI_base.xls&amp;diff=8481</id>
		<title>Talk:ABI base.xls</title>
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				<updated>2009-12-02T15:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua Raven: /* Cooldown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Cooldown=&lt;br /&gt;
In order to address one of the problems with Ranger pets (that they are dismissed after zoning, which also activates the cooldown), I tried to change the cooldown timer for each of the summon talents to 1 second so that I could quickly re-summon them after zoning.  Based on the text in the Page, it sounds like all I had to do was open ABI_base.xls in Excel and change the value in the cooldown column (column Z) from 30, 60, or 120 (for wolf, bear, and spider) to 1.  I made this change and loaded my game but there was no effect.  The cooldown is still 30, 60, and 120 seconds.  &lt;br /&gt;
* Did I do something wrong?&lt;br /&gt;
* Do the changes only affect new games?&lt;br /&gt;
* Is there another file I need to change?&lt;br /&gt;
Thanks for any help you all can offer on how to mod the game more successfully.  [[User:ServiTemplari|ServiTemplari]] 14:54, 2 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You are missing several steps before your changes take effect.&lt;br /&gt;
* You should not be overriding the entire ABI_base file as it will conflict with any other mods/changes in the future&lt;br /&gt;
* Instead use the [[2DA#Extending_the_game_via_M2DAs|M2DA]] technique for this&lt;br /&gt;
* You also have to compile your xls files before they are readable by the game&lt;br /&gt;
* You do this by dragging your xls files over the ExcelProcessor.exe program, included with the toolset&lt;br /&gt;
* After that you move the generated *.gda file to your /yourname/documents/bioware/dragon age/packages/core/override directory&lt;br /&gt;
--[[User:Joshua Raven|Joshua Raven]] 15:41, 2 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Joshua Raven</name></author>	</entry>

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