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		<id>http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mikemike37</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-04-15T15:17:05Z</updated>
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	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=17923</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=17923"/>
				<updated>2011-12-15T16:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToDoListItem|Sunjammer}}&lt;br /&gt;
{{ContestNavBar}}&lt;br /&gt;
Winning or even just taking part in a Community Contest earns entrants points and these points can redeemed for prizes!&lt;br /&gt;
== Points Mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
Typically, for any given contest, the system is likely to be:&lt;br /&gt;
&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== Redeeming Points ==&lt;br /&gt;
&lt;br /&gt;
To exchange your points for a prize, please PM '''[http://social.bioware.com/52/ Sunjammer]''' on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 |Vouchers&lt;br /&gt;
|-&lt;br /&gt;
! Prize&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 17pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 10pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 20pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 |DLC (PC only)&lt;br /&gt;
|-&lt;br /&gt;
! Prize&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| Witch Hunt&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Feastday bundle pack (Gifts + Pranks)&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 3pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dragon Armor&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 2pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 |Community Time Contributions&lt;br /&gt;
|-&lt;br /&gt;
! Prize&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| TimelordDC and CID-78 (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 5pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== $$$ to spend at The Bioware Store (Treehouse Brand Stores) ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==== Amazon $$$ Voucher ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
These codes are for '''PC only'''.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Bioware Store (Treehouse Brand Stores) ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* We generally give out a prize as soon as someone asks for it. If there is limited availability on a prize you're interested in, then PM us expressing your interest. We will reserve a prize until the next contest ends, at which point whoever reserved the prize may get it provided they have enough points. If two people reserve a prize ahead of contest results, then whoever placed highest in that contest will get the prize - the other person must choose another prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that prize availability can fluctuate. &lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* Be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=17922</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=17922"/>
				<updated>2011-12-15T16:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ToDoListItem|Sunjammer}}&lt;br /&gt;
{{ContestNavBar}}&lt;br /&gt;
Winning or even just taking part in a Community Contest earns entrants points and these points can redeemed for prizes!&lt;br /&gt;
== Points Mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
Typically, for any given contest, the system is likely to be:&lt;br /&gt;
&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== Redeeming Points ==&lt;br /&gt;
&lt;br /&gt;
To exchange your points for a prize, please PM '''[http://social.bioware.com/52/ Sunjammer]''' on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 |Vouchers&lt;br /&gt;
|-&lt;br /&gt;
! Prize&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 17pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 10pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 20pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 |DLC (PC only)&lt;br /&gt;
|-&lt;br /&gt;
! Prize&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| Witch Hunt&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Feastday bundle pack (Gifts + Pranks)&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 3pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dragon Armor&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 2pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 |Community Time Contributions&lt;br /&gt;
|-&lt;br /&gt;
! Prize&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| TimelordDC and CID-78 (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 5pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== $$$ to spend at The Bioware Store (Treehouse Brand Stores) ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==== Amazon $$$ Voucher ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
These codes are for '''PC only'''.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Bioware Store (Treehouse Brand Stores) ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* We generally give out a prize as soon as someone asks for it. If there is limited availability on a prize you're interested in, then PM us expressing your interest. We will reserve a prize until the next contest ends, at which point whoever reserved the prize may get it provided they have enough points. If two people reserve a prize ahead of contest results, then whoever placed highest in that contest will get the prize - the other person must choose another prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that prize availability can fluctuate. &lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* Be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=17921</id>
		<title>Community Contest Points</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=17921"/>
				<updated>2011-12-15T16:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community Contest]]&lt;br /&gt;
[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points Summary ==&lt;br /&gt;
&lt;br /&gt;
The table is provided as a summary, please check the transaction log below. If something doesn't &amp;quot;add up&amp;quot;, please notify an organiser, its probably a typo or math fail. &lt;br /&gt;
&lt;br /&gt;
If you would like to redeem your points, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | BSN Username !! align=&amp;quot;left&amp;quot; |  Points Accumulated !! align=&amp;quot;left&amp;quot; |  Points Spent !! align=&amp;quot;left&amp;quot; | Points Remaining&lt;br /&gt;
|-&lt;br /&gt;
| Adonnay&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| AmstradHero&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| BlackPhi&lt;br /&gt;
| 42&lt;br /&gt;
| 0&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| Bloodsong Vengeance&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Calydon&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| DahliaLynn&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Fenod&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gisle Aune&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Jackell Dragon&lt;br /&gt;
| 11&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| L_o_B_o&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Lord of Fangs&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mengtzu&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| MidnightGuardian&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mikemike37&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Nattfodd&lt;br /&gt;
| 26&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Nimee (Andreaa)&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ponozsticka&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| PrinceCorg&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Semper&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow5973&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Talisander&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TimelordDC&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TurtleCrunch&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| uberdowzen&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Vaylise&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points Transaction Log ==&lt;br /&gt;
&lt;br /&gt;
==== Contest 1 (Settlement Design) ====&lt;br /&gt;
&lt;br /&gt;
# '''AmstradHero +15'''&lt;br /&gt;
# '''Talisander +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
:* Jackell Dragon +1&lt;br /&gt;
:* Lord of Fangs +1&lt;br /&gt;
:* Nattfodd +1&lt;br /&gt;
:* Ponozsticka +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
:* TurtleCrunch +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 2 (Prop Model) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mikemike37 +15'''&lt;br /&gt;
# '''Calydon +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
&lt;br /&gt;
==== Contest 3 (Character) ====&lt;br /&gt;
* Character Design&lt;br /&gt;
# '''Jackkel Dragon +8'''&lt;br /&gt;
# '''DahliaLynn +7'''&lt;br /&gt;
# '''Vaylise +10'''&lt;br /&gt;
# '''uberdowzen +5'''&lt;br /&gt;
&lt;br /&gt;
* Head Morph (mini contest)&lt;br /&gt;
# '''MidnightGuardian +5'''&lt;br /&gt;
# '''Vaylise +3'''&lt;br /&gt;
# '''uberdowzen +2'''&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Princecorg +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
:* AmstradHero +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 4 (Scripting) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mengtzu +15'''&lt;br /&gt;
# '''TimelordDC +10'''&lt;br /&gt;
# '''L_o_B_o +5'''&lt;br /&gt;
:* Bloodsong Vengeance +3&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 5 (Room SEL groups) ====&lt;br /&gt;
&lt;br /&gt;
# '''Nattfodd +15'''&lt;br /&gt;
# '''Semper +10'''&lt;br /&gt;
# '''Andreeaa (Nimee) +5'''&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Shadow5973  +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Contest 6 (Equipment Contest) ====&lt;br /&gt;
&lt;br /&gt;
''Weapon Model''&lt;br /&gt;
# '''Adonnay +15'''&lt;br /&gt;
# '''Nattfodd +10'''&lt;br /&gt;
# '''Fenod (Nimee) +5'''&lt;br /&gt;
:* Helekanalaith +3 (best newcomer)&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Gisle Aune +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
''Armour Retexture''&lt;br /&gt;
# '''BlackPhi +10'''&lt;br /&gt;
# '''Vaylise +5'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Contest 7 (Module Contest) ====&lt;br /&gt;
&lt;br /&gt;
# '''BlackPhi +30'''&lt;br /&gt;
# '''Mengtzu + 20'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Points spent ====&lt;br /&gt;
&lt;br /&gt;
* AmstradHero: Darkspawn Chronicles -5&lt;br /&gt;
* AmstradHero: Leliana's Song -5&lt;br /&gt;
* AmstradHero: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* Bloodsong Vengeance: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* MidnightGuardian: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* Mengtzu: Witch Hunt -5&lt;br /&gt;
* Mengtzu: Darkspawn Chronicles -5&lt;br /&gt;
* Mengtzu: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* mikemike37: scripting help from TimelordDC (thanks!) -10&lt;br /&gt;
&lt;br /&gt;
* Nattfodd: $50 amazon voucher -20&lt;br /&gt;
&lt;br /&gt;
* Nimee (AndreaA): Feastday Bundle -3&lt;br /&gt;
&lt;br /&gt;
* TimelordDC: modeling help from mikemike37 -2&lt;br /&gt;
&lt;br /&gt;
* uberdowzen: Warden's Keep -5&lt;br /&gt;
&lt;br /&gt;
* Vaylise: Witch Hunt -5&lt;br /&gt;
* Vaylise: Leliana's Song -5&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=16131</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=16131"/>
				<updated>2011-05-17T16:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: $100 at bioware store is now &amp;quot;sold out&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
By winning a contest, you will earn points which you may spend on any of the prizes below. Typically, for any given contest, the system is likely to be:&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== Redeeming Points ==&lt;br /&gt;
&lt;br /&gt;
To exchange your points for a prize, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| '''Vouchers'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 17pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 10pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 20pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''DLC''' (PC only)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Witch Hunt&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Feastday bundle pack (Gifts + Pranks)&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 3pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dragon Armor&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 2pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''Community Time Contributions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| TimelordDC and CID-78 (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 5pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== $$$ to spend at The Bioware Store (Treehouse Brand Stores) ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
&lt;br /&gt;
==== $$$ Amazon Voucher ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
These codes are for '''PC only'''.&lt;br /&gt;
&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
=== Bioware Store (Treehouse Brand Stores) ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* We generally give out a prize as soon as someone asks for it. If there is limited availability on a prize you're interested in, then PM us expressing your interest. We will reserve a prize until the next contest ends, at which point whoever reserved the prize may get it provided they have enough points. If two people reserve a prize ahead of contest results, then whoever placed highest in that contest will get the prize - the other person must choose another prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that prize availability can fluctuate. &lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* Be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=16107</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=16107"/>
				<updated>2011-04-24T22:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: CC7 complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete (see [[Community_Contest_Catalogue|catalogue]])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_7:_Module_Contest|Contest 7: Module Contest]]'''&lt;br /&gt;
| Create a short playable module using catalogue content&lt;br /&gt;
| 4 April 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=16106</id>
		<title>Community Contest Catalogue</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=16106"/>
				<updated>2011-04-24T22:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: added modules from CC7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== About the Catalogue ==&lt;br /&gt;
&lt;br /&gt;
This is the catalogue of shared content from the Community Contest. All participants have agreed to allow other modders to make use of their entries, so please feel free to make use of the following work in your own mods. We '''strongly encourage users to please credit the authors''' when using work from this catalogue, though you do not need to contact the author to ask permission.&lt;br /&gt;
&lt;br /&gt;
For more information on the Community Contest, including how to enter, and a list of contests, please see the [[Community_Contest_Main_Page|Community Contest Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
====[[Community_Contest_1:_Settlement_Level|#1 - Settlement Level contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1673 Hillside Village] by AmstradHero - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1675 Village by the Sea] by Talisander - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1666 Sylvhaven] by Princecorg - '''3rd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1635 Settlement of Belgray] by Jackkel Dragon&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1630 Hakkon's Gift] by Lord of Fangs&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1670 Village in the River] by Nattfodd&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1599 The Swamp] by Ponozsticka &lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1647 Evermist] by TimelordDC&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1626 Ojardsi] by Turtlecrunch&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_5:_Room_Contest|#5 - Room contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a level and as SEL files)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1899 Banqueting Hall] by Nattfodd - '''1st Place'''&lt;br /&gt;
* [http://social.bioware.com/project/3811/ Library] by Semper - '''2nd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1928 A place to call home] by Nimee - '''3rd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1898 Inn Bedrooms] by Jackkel Dragon&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1901 Dead Room] by Shadow5973&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1922 Vigil Suite] by Bloodsong&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1925 Estate Dormitory] by BlackPhi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Props/Placeables == &lt;br /&gt;
====[[Community_Contest_2:_Prop_Model|#2 - Prop Model contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, desriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1720 Ornate Fountain] by mikemike37 - '''1st place'''&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=1739 Maz-Ti Temple] by Calydon - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1738 Crates] by Princecorg - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
== Characters/NPCs ==&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3:_Character_Contest|#3 - Character contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1819 Ratha] by Jackkel Dragon and DahliaLynn - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1821 Knives] by Vaylise - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1827 Saarebas] by uberdowzen - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3_mini:_Head_Morph|#3 mini - Head morph mini-contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Granny Rockbottom] by Bloodsong Vengeance&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Ratha] by Jackkel Dragon&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Arbither] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sin] by Princecorg&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Knives] by Vaylise&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sinister Elf Man]  by mikemike37&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Amber] by MidnightGuardian&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Saarebas] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Katriana] by AmstradHero&lt;br /&gt;
* [http://social.bioware.com/bw_projects_file_download.php?project_file_id=6898 Vaelina] by TimelordDC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts/Modular packages ==&lt;br /&gt;
====[[Community_Contest_4:_Minigame_Script|#4 - Minigame Script]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
(no bundle available)&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1850 Weighted RPS by Mengtzu] - '''1st Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1869 The Cranky Harem by TimelordDC] - '''2nd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1860 The Doors of Death by Lobo] - '''3rd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1859 Nug Chase by Bloodsong] - '''Best Newcomer'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1863 Assembly] by mikemike37&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
====[[Community_Contest_6:_Equipment_Contest|#6 Equipment Contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''weapon models'''&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=1970 Crow &amp;amp; Crane] by Adonnay - 1st Place&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1989 HjorrMikill] by Nattfodd - 2nd Place&lt;br /&gt;
* Fenod's Weapons - 3rd Place&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2018 Lunacy (dagger)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2017 Dreadscale (Battleaxe)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2016 Deadweight (Maul)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2015 Barbarous Mace]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2014 Bonemaw]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2013 Malice (Dagger)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2012 Pestilence]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2011 Lament]&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=2020 Knotwood Staff] by Helekanalaith - Best Newcomer&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2038 Dagger of Ashyera's Cult] by Gisle Aune&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1957 Warhammer] by mikemike37&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2007 Cudgel] by BlackPhi&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2009 Lightsaber] by InBleedingRapture&lt;br /&gt;
&lt;br /&gt;
'''armour retextures'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1988 Mage Helm] by BlackPhi - 1st Place&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2005 The Valorous] by Vaylise - 2nd Place&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modules == &lt;br /&gt;
====[[Community_Contest_7:_Module_Contest|#7 Addin Module Contest]]====&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2535 Spiders and Knives] by BlackPhi&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2563 Eye and Shadow] by Mengtzu&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=16105</id>
		<title>Community Contest Points</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=16105"/>
				<updated>2011-04-24T22:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: CC7 results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points Summary ==&lt;br /&gt;
&lt;br /&gt;
The table is provided as a summary, please check the transaction log below. If something doesn't &amp;quot;add up&amp;quot;, please notify an organiser, its probably a typo or math fail. &lt;br /&gt;
&lt;br /&gt;
If you would like to redeem your points, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | BSN Username !! align=&amp;quot;left&amp;quot; |  Points Accumulated !! align=&amp;quot;left&amp;quot; |  Points Spent !! align=&amp;quot;left&amp;quot; | Points Remaining&lt;br /&gt;
|-&lt;br /&gt;
| Adonnay&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| AmstradHero&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| BlackPhi&lt;br /&gt;
| 42&lt;br /&gt;
| 0&lt;br /&gt;
| 42&lt;br /&gt;
|-&lt;br /&gt;
| Bloodsong Vengeance&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Calydon&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| DahliaLynn&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Fenod&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gisle Aune&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Jackell Dragon&lt;br /&gt;
| 11&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| L_o_B_o&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Lord of Fangs&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mengtzu&lt;br /&gt;
| 35&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| MidnightGuardian&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mikemike37&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Nattfodd&lt;br /&gt;
| 26&lt;br /&gt;
| 0&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Nimee (Andreaa)&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ponozsticka&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| PrinceCorg&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Semper&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow5973&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Talisander&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TimelordDC&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TurtleCrunch&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| uberdowzen&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Vaylise&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points Transaction Log ==&lt;br /&gt;
&lt;br /&gt;
==== Contest 1 (Settlement Design) ====&lt;br /&gt;
&lt;br /&gt;
# '''AmstradHero +15'''&lt;br /&gt;
# '''Talisander +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
:* Jackell Dragon +1&lt;br /&gt;
:* Lord of Fangs +1&lt;br /&gt;
:* Nattfodd +1&lt;br /&gt;
:* Ponozsticka +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
:* TurtleCrunch +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 2 (Prop Model) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mikemike37 +15'''&lt;br /&gt;
# '''Calydon +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
&lt;br /&gt;
==== Contest 3 (Character) ====&lt;br /&gt;
* Character Design&lt;br /&gt;
# '''Jackkel Dragon +8'''&lt;br /&gt;
# '''DahliaLynn +7'''&lt;br /&gt;
# '''Vaylise +10'''&lt;br /&gt;
# '''uberdowzen +5'''&lt;br /&gt;
&lt;br /&gt;
* Head Morph (mini contest)&lt;br /&gt;
# '''MidnightGuardian +5'''&lt;br /&gt;
# '''Vaylise +3'''&lt;br /&gt;
# '''uberdowzen +2'''&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Princecorg +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
:* AmstradHero +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 4 (Scripting) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mengtzu +15'''&lt;br /&gt;
# '''TimelordDC +10'''&lt;br /&gt;
# '''L_o_B_o +5'''&lt;br /&gt;
:* Bloodsong Vengeance +3&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 5 (Room SEL groups) ====&lt;br /&gt;
&lt;br /&gt;
# '''Nattfodd +15'''&lt;br /&gt;
# '''Semper +10'''&lt;br /&gt;
# '''Andreeaa (Nimee) +5'''&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Shadow5973  +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Contest 6 (Equipment Contest) ====&lt;br /&gt;
&lt;br /&gt;
''Weapon Model''&lt;br /&gt;
# '''Adonnay +15'''&lt;br /&gt;
# '''Nattfodd +10'''&lt;br /&gt;
# '''Fenod (Nimee) +5'''&lt;br /&gt;
:* Helekanalaith +3 (best newcomer)&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Gisle Aune +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
''Armour Retexture''&lt;br /&gt;
# '''BlackPhi +10'''&lt;br /&gt;
# '''Vaylise +5'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Contest 7 (Module Contest) ====&lt;br /&gt;
&lt;br /&gt;
# '''BlackPhi +30'''&lt;br /&gt;
# '''Mengtzu + 20'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Points spent ====&lt;br /&gt;
&lt;br /&gt;
* AmstradHero: Darkspawn Chronicles -5&lt;br /&gt;
* AmstradHero: Leliana's Song -5&lt;br /&gt;
* AmstradHero: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* Bloodsong Vengeance: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* MidnightGuardian: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* Mengtzu: Witch Hunt -5&lt;br /&gt;
* Mengtzu: Darkspawn Chronicles -5&lt;br /&gt;
* Mengtzu: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* mikemike37: scripting help from TimelordDC (thanks!) -10&lt;br /&gt;
&lt;br /&gt;
* Nimee (AndreaA): Feastday Bundle -3&lt;br /&gt;
&lt;br /&gt;
* TimelordDC: modeling help from mikemike37 -2&lt;br /&gt;
&lt;br /&gt;
* uberdowzen: Warden's Keep -5&lt;br /&gt;
&lt;br /&gt;
* Vaylise: Witch Hunt -5&lt;br /&gt;
* Vaylise: Leliana's Song -5&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16104</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16104"/>
				<updated>2011-04-24T22:17:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: winnders announced.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''Contest is now closed. The bundle can be found on our [http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus page]'''&lt;br /&gt;
&lt;br /&gt;
DEADLINE: Monday 4 April - Contest is now closed. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [http://social.bioware.com/project/4161/ Community Contest 7 Framework] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
== 1st Place - Spiders &amp;amp; Knives by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2535 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;First catch your client&amp;quot;, to misquote Paragon Beeton.''&lt;br /&gt;
&lt;br /&gt;
''It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Spiders &amp;amp; Knives takes place in and around Lothering, so it needs to be completed before Lothering is destroyed by the darkspawn.''' The mod is suitable for any class - the main reward item at the end of the main path is tailored to the main player character.&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, the difficulty level is broadly similar to other Lothering quests, whilst the rewards are a little higher - although hopefully not to an unbalancing extent. The main quest path has around 30 minutes of gameplay; there is an alternative, shorter, path of around 15-20 minutes which also provides a nice item as a reward, but less gold.&lt;br /&gt;
&lt;br /&gt;
To begin the quest, look at either the new Job Board in Denerim or the Chanter's Board in Lothering. You might also stumble upon the starting point of the quest whilst exploring around Lothering.&lt;br /&gt;
&lt;br /&gt;
'''Note that this mod is silent. Instead of VO I have used timed silences, so I recommend you use subtitles.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thanks To/Resources Used:'''&lt;br /&gt;
&lt;br /&gt;
* Nimee: for 'A place to call home', from CC5. With apologies for the mess the darkspawn have made of the place.&lt;br /&gt;
* Lord Uber Dowzen (uberdowzen): for Arbither, from CC3-mini. Also Vaylise whose character's nickname I nicked for her.&lt;br /&gt;
* Vaylise: The Valorous, armour from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Adonnay: Crow &amp;amp; Crane, twin swords from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Nattfodd: HjorrMikill, greatsword from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Helekanalaith: Knotwood Staff, mages staff from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Gisle Aune: Dagger of Ashyera's Cult, from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* mikemike37: Warhammer, from CC6.&lt;br /&gt;
&lt;br /&gt;
Note that whilst I have used the authors' models for these items, the actual items are mostly my handiwork - so if there's anything wrong it's likely my fault not theirs.&lt;br /&gt;
&lt;br /&gt;
* Sunjammer: CC7 Framework, including the new Job Board, and his Builders' Guide.&lt;br /&gt;
&lt;br /&gt;
If I've forgotten anyone, please let me know. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_Web2.jpg|400px|Spider Web]]     [[File:CC7-Knives.jpg|400px|Knives]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_My_Home3.jpg|400px|Look what they have done to my home!]]     [[File:CC7_Storage_Chest.jpg|400px|Storage Chest]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
mikemike37&lt;br /&gt;
* Well-rounded pair of short quests which fit in great with main campaign.&lt;br /&gt;
* Nice to see so many community contest entries in here!&lt;br /&gt;
* Really liked the messed up place and being able to use it throughout the rest of the game as a player house with storage.&lt;br /&gt;
&lt;br /&gt;
Sunjammer&lt;br /&gt;
* Perfect example of the type of module we had hoped CC7 would produce.&lt;br /&gt;
* Nice use of the camera angle to hide the engines limitations in the cutscene.&lt;br /&gt;
* Great (if slightly OTT) characterisation for Ser Arbither: I hope someone gives you the VO it deserves!&lt;br /&gt;
* Nice to be able to attempt to keep the swords (lie/threaten) however, while fun, the consequences seem somewhat unrealistic. Perhaps you could explore alternatives that don't end in a pitched battle with the Templars in front of a bunch of disciples and refugees?&lt;br /&gt;
* Since the player is thrown straight into combat when entering the manor it would be helpful if Ser Arbither warned the player to be ready and gave them the chance make preparations.&lt;br /&gt;
* I didn't even realise the house was available until I read mike's comments! This is a great addition so it could probably benefit from greater emphasis in game (I don't tend to read the final journal entries).&lt;br /&gt;
&lt;br /&gt;
== 2nd Place - Eye and Shadow by Mengtzu ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2563 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
'''For Players:'''&lt;br /&gt;
&lt;br /&gt;
* Challenging encounters designed to teach key skills (focus fire, target selection, burn phases and positioning) - though easier and a bit more accessible than my standalones.&lt;br /&gt;
* Tuned for geared, high level parties, but accessible early to any looking for a profitable challenge&lt;br /&gt;
* Supply-based rewards scaled with level, intended to be conveniently imported to DLC and the expansion&lt;br /&gt;
* A curious situation with some fun twists on Qunari and Elven lore.&lt;br /&gt;
* A total of four possible resolutions to the adventure.&lt;br /&gt;
&lt;br /&gt;
'''For Builders'''&lt;br /&gt;
&lt;br /&gt;
While this odd little scenario may not appeal to all players, the .dadbdata should be of interest to almost any builder.  The module features commented examples of some useful encounter design tricks and scripting practices, including:&lt;br /&gt;
&lt;br /&gt;
* Area heartbeats (timed encounter phases, periodic damage auras, boss health regen)&lt;br /&gt;
* Creature events (damage mitigation based on phase, add spawns on death)&lt;br /&gt;
* Solid basics like function and constant libraries, plot scripting etc.&lt;br /&gt;
&lt;br /&gt;
'''CC Resources used:'''&lt;br /&gt;
&lt;br /&gt;
* Community Contest #1: Lord of Fangs (&amp;quot;Hakkon's Gift&amp;quot;/Eight Knots)  &lt;br /&gt;
* Community Contest #3: Vaylise (&amp;quot;Knives&amp;quot;/Anaris), uberdowzen (&amp;quot;Saarebas&amp;quot;/Kithshok)&lt;br /&gt;
* Community Contest #6: Adonnay (&amp;quot;Crow &amp;amp; Crane&amp;quot;/Geldauran's swords)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spiritsleli.jpg|400px|Leliana against the spirits]] [[File:Geldauran.jpg|390px|Geldauran]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
mikemike37&lt;br /&gt;
* good creative story with beleivable canon and immersion.&lt;br /&gt;
* really enjoyable boss fights which required a bit of thinking and a bit of skill.&lt;br /&gt;
* regrettably, my sub-optimal party was entirely unable to defeat final boss on easy. pretty sure i wasnt playing &amp;quot;badly&amp;quot; (other than being sub-optimal). imo easy difficulty should always be available for frustrated players to fall back on to just &amp;quot;get it over with&amp;quot; once theyre fed up of getting beaten. &lt;br /&gt;
* to address above, consider adding difficulty checks into area damage and regeneration script to soften up easy difficulty. im guessing these things have been hardcoded and do not scale with difficulty?&lt;br /&gt;
* consider sending messages to the actively controlled character, rather than floaties over the main PC (who might be offscreen)&lt;br /&gt;
* representing bunching/spreading by damage type was good, but this could be enhanced with a more permanent visual clue, like a red or blue aura from the enemy.&lt;br /&gt;
&lt;br /&gt;
Sunjammer&lt;br /&gt;
* Fully realised with great attention to detail and challenging combat: an excellent example for up-and-coming modders.&lt;br /&gt;
* An abundance of lore delivered through conversations, codex entries and points-of-interest placeables.&lt;br /&gt;
* Good NPC dialogue. Bonus points for including the companions although I can't really imagine Leliana ever addressing Alistair as &amp;quot;''Ser'' Alistair&amp;quot;!&lt;br /&gt;
* Good opportunity for the Player to role-play though sometimes the options all seemed to variations of the sarcastic/wisecrack option.&lt;br /&gt;
* Nice to be able to side step the combat using persuade though being an obsessive persuader my first play-through was incredibly short (no combat, no tokens).&lt;br /&gt;
* Setheneran keeps saying she can't assist but both she and Uthen got stuck in to each and every fight ... although that was just as well because I usually ended up with just one of my party surviving!&lt;br /&gt;
* I found being jumped out of combat when fighting Geldauran rather disorientating: perhaps I am missing something there or something could be better explained.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16103</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16103"/>
				<updated>2011-04-24T22:09:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: tidied up spider and knives entry a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 4 April''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [http://social.bioware.com/project/4161/ Community Contest 7 Framework] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
== Spiders &amp;amp; Knives by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2535 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;First catch your client&amp;quot;, to misquote Paragon Beeton.''&lt;br /&gt;
&lt;br /&gt;
''It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Spiders &amp;amp; Knives takes place in and around Lothering, so it needs to be completed before Lothering is destroyed by the darkspawn.''' The mod is suitable for any class - the main reward item at the end of the main path is tailored to the main player character.&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, the difficulty level is broadly similar to other Lothering quests, whilst the rewards are a little higher - although hopefully not to an unbalancing extent. The main quest path has around 30 minutes of gameplay; there is an alternative, shorter, path of around 15-20 minutes which also provides a nice item as a reward, but less gold.&lt;br /&gt;
&lt;br /&gt;
To begin the quest, look at either the new Job Board in Denerim or the Chanter's Board in Lothering. You might also stumble upon the starting point of the quest whilst exploring around Lothering.&lt;br /&gt;
&lt;br /&gt;
'''Note that this mod is silent. Instead of VO I have used timed silences, so I recommend you use subtitles.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thanks To/Resources Used:'''&lt;br /&gt;
&lt;br /&gt;
* Nimee: for 'A place to call home', from CC5. With apologies for the mess the darkspawn have made of the place.&lt;br /&gt;
* Lord Uber Dowzen (uberdowzen): for Arbither, from CC3-mini. Also Vaylise whose character's nickname I nicked for her.&lt;br /&gt;
* Vaylise: The Valorous, armour from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Adonnay: Crow &amp;amp; Crane, twin swords from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Nattfodd: HjorrMikill, greatsword from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Helekanalaith: Knotwood Staff, mages staff from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Gisle Aune: Dagger of Ashyera's Cult, from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
* mikemike37: Warhammer, from CC6.&lt;br /&gt;
&lt;br /&gt;
Note that whilst I have used the authors' models for these items, the actual items are mostly my handiwork - so if there's anything wrong it's likely my fault not theirs.&lt;br /&gt;
&lt;br /&gt;
* Sunjammer: CC7 Framework, including the new Job Board, and his Builders' Guide.&lt;br /&gt;
&lt;br /&gt;
If I've forgotten anyone, please let me know. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_Web2.jpg|400px|Spider Web]]     [[File:CC7-Knives.jpg|400px|Knives]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_My_Home3.jpg|400px|Look what they have done to my home!]]     [[File:CC7_Storage_Chest.jpg|400px|Storage Chest]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
mikemike37&lt;br /&gt;
* Well-rounded pair of short quests which fit in great with main campaign.&lt;br /&gt;
* Nice to see so many community contest entries in here!&lt;br /&gt;
* Really liked the messed up place and being able to use it throughout the rest of the game as a player house with storage.&lt;br /&gt;
&lt;br /&gt;
Sunjammer&lt;br /&gt;
* Perfect example of the type of module we had hoped CC7 would produce.&lt;br /&gt;
* Nice use of the camera angle to hide the engines limitations in the cutscene.&lt;br /&gt;
* Great (if slightly OTT) characterisation for Ser Arbither: I hope someone gives you the VO it deserves!&lt;br /&gt;
* Nice to be able to attempt to keep the swords (lie/threaten) however, while fun, the consequences seem somewhat unrealistic. Perhaps you could explore alternatives that don't end in a pitched battle with the Templars in front of a bunch of disciples and refugees?&lt;br /&gt;
* Since the player is thrown straight into combat when entering the manor it would be helpful if Ser Arbither warned the player to be ready and gave them the chance make preparations.&lt;br /&gt;
* I didn't even realise the house was available until I read mike's comments! This is a great addition so it could probably benefit from greater emphasis in game (I don't tend to read the final journal entries).&lt;br /&gt;
&lt;br /&gt;
== Eye and Shadow by Mengtzu ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2563 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
'''For Players:'''&lt;br /&gt;
&lt;br /&gt;
* Challenging encounters designed to teach key skills (focus fire, target selection, burn phases and positioning) - though easier and a bit more accessible than my standalones.&lt;br /&gt;
* Tuned for geared, high level parties, but accessible early to any looking for a profitable challenge&lt;br /&gt;
* Supply-based rewards scaled with level, intended to be conveniently imported to DLC and the expansion&lt;br /&gt;
* A curious situation with some fun twists on Qunari and Elven lore.&lt;br /&gt;
* A total of four possible resolutions to the adventure.&lt;br /&gt;
&lt;br /&gt;
'''For Builders'''&lt;br /&gt;
&lt;br /&gt;
While this odd little scenario may not appeal to all players, the .dadbdata should be of interest to almost any builder.  The module features commented examples of some useful encounter design tricks and scripting practices, including:&lt;br /&gt;
&lt;br /&gt;
* Area heartbeats (timed encounter phases, periodic damage auras, boss health regen)&lt;br /&gt;
* Creature events (damage mitigation based on phase, add spawns on death)&lt;br /&gt;
* Solid basics like function and constant libraries, plot scripting etc.&lt;br /&gt;
&lt;br /&gt;
'''CC Resources used:'''&lt;br /&gt;
&lt;br /&gt;
* Community Contest #1: Lord of Fangs (&amp;quot;Hakkon's Gift&amp;quot;/Eight Knots)  &lt;br /&gt;
* Community Contest #3: Vaylise (&amp;quot;Knives&amp;quot;/Anaris), uberdowzen (&amp;quot;Saarebas&amp;quot;/Kithshok)&lt;br /&gt;
* Community Contest #6: Adonnay (&amp;quot;Crow &amp;amp; Crane&amp;quot;/Geldauran's swords)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spiritsleli.jpg|400px|Leliana against the spirits]] [[File:Geldauran.jpg|390px|Geldauran]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
mikemike37&lt;br /&gt;
* good creative story with beleivable canon and immersion.&lt;br /&gt;
* really enjoyable boss fights which required a bit of thinking and a bit of skill.&lt;br /&gt;
* regrettably, my sub-optimal party was entirely unable to defeat final boss on easy. pretty sure i wasnt playing &amp;quot;badly&amp;quot; (other than being sub-optimal). imo easy difficulty should always be available for frustrated players to fall back on to just &amp;quot;get it over with&amp;quot; once theyre fed up of getting beaten. &lt;br /&gt;
* to address above, consider adding difficulty checks into area damage and regeneration script to soften up easy difficulty. im guessing these things have been hardcoded and do not scale with difficulty?&lt;br /&gt;
* consider sending messages to the actively controlled character, rather than floaties over the main PC (who might be offscreen)&lt;br /&gt;
* representing bunching/spreading by damage type was good, but this could be enhanced with a more permanent visual clue, like a red or blue aura from the enemy.&lt;br /&gt;
&lt;br /&gt;
Sunjammer&lt;br /&gt;
* Fully realised with great attention to detail and challenging combat: an excellent example for up-and-coming modders.&lt;br /&gt;
* An abundance of lore delivered through conversations, codex entries and points-of-interest placeables.&lt;br /&gt;
* Good NPC dialogue. Bonus points for including the companions although I can't really imagine Leliana ever addressing Alistair as &amp;quot;''Ser'' Alistair&amp;quot;!&lt;br /&gt;
* Good opportunity for the Player to role-play though sometimes the options all seemed to variations of the sarcastic/wisecrack option.&lt;br /&gt;
* Nice to be able to side step the combat using persuade though being an obsessive persuader my first play-through was incredibly short (no combat, no tokens).&lt;br /&gt;
* Setheneran keeps saying she can't assist but both she and Uthen got stuck in to each and every fight ... although that was just as well because I usually ended up with just one of my party surviving!&lt;br /&gt;
* I found being jumped out of combat when fighting Geldauran rather disorientating: perhaps I am missing something there or something could be better explained.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16066</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16066"/>
				<updated>2011-04-15T02:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: /* Judges' Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 4 April''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [http://social.bioware.com/project/4161/ Community Contest 7 Framework] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
== Spiders &amp;amp; Knives ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2535 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;First catch your client&amp;quot;, to misquote Paragon Beeton.''&lt;br /&gt;
&lt;br /&gt;
''It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Spiders &amp;amp; Knives takes place in and around Lothering, so it needs to be completed before Lothering is destroyed by the darkspawn. The mod is suitable for any class - the main reward item at the end of the main path is tailored to the main player character.&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, the difficulty level is broadly similar to other Lothering quests, whilst the rewards are a little higher - although hopefully not to an unbalancing extent. The main quest path has around 30 minutes of gameplay; there is an alternative, shorter, path of around 15-20 minutes which also provides a nice item as a reward, but less gold.&lt;br /&gt;
&lt;br /&gt;
To begin the quest, look at either the new Job Board in Denerim or the Chanter's Board in Lothering. You might also stumble upon the starting point of the quest whilst exploring around Lothering.&lt;br /&gt;
&lt;br /&gt;
Note that this mod is silent. Instead of VO I have used timed silences, so I recommend you use subtitles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Thanks To/Resources Used:'''&lt;br /&gt;
&lt;br /&gt;
Nimee: for 'A place to call home', from CC5. With apologies for the mess the darkspawn have made of the place.&lt;br /&gt;
&lt;br /&gt;
Lord Uber Dowzen (uberdowzen): for Arbither, from CC3-mini. Also Vaylise whose character's nickname I nicked for her.&lt;br /&gt;
&lt;br /&gt;
Vaylise: The Valorous, armour from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Adonnay: Crow &amp;amp; Crane, twin swords from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nattfodd: HjorrMikill, greatsword from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Helekanalaith: Knotwood Staff, mages staff from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gisle Aune: Dagger of Ashyera's Cult, from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
mikemike37: Warhammer, from CC6.&lt;br /&gt;
&lt;br /&gt;
Note that whilst I have used the authors' models for these items, the actual items are mostly my handiwork - so if there's anything wrong it's likely my fault not theirs.&lt;br /&gt;
&lt;br /&gt;
Sunjammer: CC7 Framework, including the new Job Board, and his Builders' Guide.&lt;br /&gt;
&lt;br /&gt;
If I've forgotten anyone, please let me know &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_Web2.jpg|400px|Spider Web]]     [[File:CC7-Knives.jpg|400px|Knives]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_My_Home3.jpg|400px|Look what they have done to my home!]]     [[File:CC7_Storage_Chest.jpg|400px|Storage Chest]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
(mike)&lt;br /&gt;
* Well-rounded pair of short quests which fit in great with main campaign.&lt;br /&gt;
* Nice to see so many community contest entries in here!&lt;br /&gt;
* Really liked the messed up place and being able to use it throughout the rest of the game as a player house with storage.&lt;br /&gt;
&lt;br /&gt;
== Eye and Shadow by Mengtzu ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2563 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
'''For Players:'''&lt;br /&gt;
&lt;br /&gt;
* Challenging encounters designed to teach key skills (focus fire, target selection, burn phases and positioning) - though easier and a bit more accessible than my standalones.&lt;br /&gt;
* Tuned for geared, high level parties, but accessible early to any looking for a profitable challenge&lt;br /&gt;
* Supply-based rewards scaled with level, intended to be conveniently imported to DLC and the expansion&lt;br /&gt;
* A curious situation with some fun twists on Qunari and Elven lore.&lt;br /&gt;
* A total of four possible resolutions to the adventure.&lt;br /&gt;
&lt;br /&gt;
'''For Builders'''&lt;br /&gt;
&lt;br /&gt;
While this odd little scenario may not appeal to all players, the .dadbdata should be of interest to almost any builder.  The module features commented examples of some useful encounter design tricks and scripting practices, including:&lt;br /&gt;
&lt;br /&gt;
* Area heartbeats (timed encounter phases, periodic damage auras, boss health regen)&lt;br /&gt;
* Creature events (damage mitigation based on phase, add spawns on death)&lt;br /&gt;
* Solid basics like function and constant libraries, plot scripting etc.&lt;br /&gt;
&lt;br /&gt;
'''CC Resources used:'''&lt;br /&gt;
&lt;br /&gt;
* Community Contest #1: Lord of Fangs (&amp;quot;Hakkon's Gift&amp;quot;/Eight Knots)  &lt;br /&gt;
* Community Contest #3: Vaylise (&amp;quot;Knives&amp;quot;/Anaris), uberdowzen (&amp;quot;Saarebas&amp;quot;/Kithshok)&lt;br /&gt;
* Community Contest #6: Adonnay (&amp;quot;Crow &amp;amp; Crane&amp;quot;/Geldauran's swords)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spiritsleli.jpg|400px|Leliana against the spirits]] [[File:Geldauran.jpg|390px|Geldauran]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
* good creative story with beleivable canon and immersion.&lt;br /&gt;
* really enjoyable boss fights which required a bit of thinking and a bit of skill.&lt;br /&gt;
* regrettably, my sub-optimal party was entirely unable to defeat final boss on easy. pretty sure i wasnt playing &amp;quot;badly&amp;quot; (other than being sub-optimal). imo easy difficulty should always be available for frustrated players to fall back on to just &amp;quot;get it over with&amp;quot; once theyre fed up of getting beaten. &lt;br /&gt;
* to address above, consider adding difficulty checks into area damage and regeneration script to soften up easy difficulty. im guessing these things have been hardcoded and do not scale with difficulty?&lt;br /&gt;
* consider sending messages to the actively controlled character, rather than floaties over the main PC (who might be offscreen)&lt;br /&gt;
* representing bunching/spreading by damage type was good, but this could be enhanced with a more permanent visual clue, like a red or blue aura from the enemy.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16065</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16065"/>
				<updated>2011-04-15T02:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: /* Judges' Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 4 April''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [http://social.bioware.com/project/4161/ Community Contest 7 Framework] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
== Spiders &amp;amp; Knives ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2535 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;First catch your client&amp;quot;, to misquote Paragon Beeton.''&lt;br /&gt;
&lt;br /&gt;
''It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Spiders &amp;amp; Knives takes place in and around Lothering, so it needs to be completed before Lothering is destroyed by the darkspawn. The mod is suitable for any class - the main reward item at the end of the main path is tailored to the main player character.&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, the difficulty level is broadly similar to other Lothering quests, whilst the rewards are a little higher - although hopefully not to an unbalancing extent. The main quest path has around 30 minutes of gameplay; there is an alternative, shorter, path of around 15-20 minutes which also provides a nice item as a reward, but less gold.&lt;br /&gt;
&lt;br /&gt;
To begin the quest, look at either the new Job Board in Denerim or the Chanter's Board in Lothering. You might also stumble upon the starting point of the quest whilst exploring around Lothering.&lt;br /&gt;
&lt;br /&gt;
Note that this mod is silent. Instead of VO I have used timed silences, so I recommend you use subtitles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Thanks To/Resources Used:'''&lt;br /&gt;
&lt;br /&gt;
Nimee: for 'A place to call home', from CC5. With apologies for the mess the darkspawn have made of the place.&lt;br /&gt;
&lt;br /&gt;
Lord Uber Dowzen (uberdowzen): for Arbither, from CC3-mini. Also Vaylise whose character's nickname I nicked for her.&lt;br /&gt;
&lt;br /&gt;
Vaylise: The Valorous, armour from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Adonnay: Crow &amp;amp; Crane, twin swords from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nattfodd: HjorrMikill, greatsword from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Helekanalaith: Knotwood Staff, mages staff from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gisle Aune: Dagger of Ashyera's Cult, from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
mikemike37: Warhammer, from CC6.&lt;br /&gt;
&lt;br /&gt;
Note that whilst I have used the authors' models for these items, the actual items are mostly my handiwork - so if there's anything wrong it's likely my fault not theirs.&lt;br /&gt;
&lt;br /&gt;
Sunjammer: CC7 Framework, including the new Job Board, and his Builders' Guide.&lt;br /&gt;
&lt;br /&gt;
If I've forgotten anyone, please let me know &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_Web2.jpg|400px|Spider Web]]     [[File:CC7-Knives.jpg|400px|Knives]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_My_Home3.jpg|400px|Look what they have done to my home!]]     [[File:CC7_Storage_Chest.jpg|400px|Storage Chest]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
(mike)&lt;br /&gt;
* Well-rounded pair of short quests which fit in great with main campaign.&lt;br /&gt;
* Really liked the messed up place and being able to use it throughout the rest of the game as a player house with storage.&lt;br /&gt;
&lt;br /&gt;
== Eye and Shadow by Mengtzu ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2563 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
'''For Players:'''&lt;br /&gt;
&lt;br /&gt;
* Challenging encounters designed to teach key skills (focus fire, target selection, burn phases and positioning) - though easier and a bit more accessible than my standalones.&lt;br /&gt;
* Tuned for geared, high level parties, but accessible early to any looking for a profitable challenge&lt;br /&gt;
* Supply-based rewards scaled with level, intended to be conveniently imported to DLC and the expansion&lt;br /&gt;
* A curious situation with some fun twists on Qunari and Elven lore.&lt;br /&gt;
* A total of four possible resolutions to the adventure.&lt;br /&gt;
&lt;br /&gt;
'''For Builders'''&lt;br /&gt;
&lt;br /&gt;
While this odd little scenario may not appeal to all players, the .dadbdata should be of interest to almost any builder.  The module features commented examples of some useful encounter design tricks and scripting practices, including:&lt;br /&gt;
&lt;br /&gt;
* Area heartbeats (timed encounter phases, periodic damage auras, boss health regen)&lt;br /&gt;
* Creature events (damage mitigation based on phase, add spawns on death)&lt;br /&gt;
* Solid basics like function and constant libraries, plot scripting etc.&lt;br /&gt;
&lt;br /&gt;
'''CC Resources used:'''&lt;br /&gt;
&lt;br /&gt;
* Community Contest #1: Lord of Fangs (&amp;quot;Hakkon's Gift&amp;quot;/Eight Knots)  &lt;br /&gt;
* Community Contest #3: Vaylise (&amp;quot;Knives&amp;quot;/Anaris), uberdowzen (&amp;quot;Saarebas&amp;quot;/Kithshok)&lt;br /&gt;
* Community Contest #6: Adonnay (&amp;quot;Crow &amp;amp; Crane&amp;quot;/Geldauran's swords)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spiritsleli.jpg|400px|Leliana against the spirits]] [[File:Geldauran.jpg|390px|Geldauran]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
* good creative story with beleivable canon and immersion.&lt;br /&gt;
* really enjoyable boss fights which required a bit of thinking and a bit of skill.&lt;br /&gt;
* regrettably, my sub-optimal party was entirely unable to defeat final boss on easy. pretty sure i wasnt playing &amp;quot;badly&amp;quot; (other than being sub-optimal). imo easy difficulty should always be available for frustrated players to fall back on to just &amp;quot;get it over with&amp;quot; once theyre fed up of getting beaten. &lt;br /&gt;
* to address above, consider adding difficulty checks into area damage and regeneration script to soften up easy difficulty. im guessing these things have been hardcoded and do not scale with difficulty?&lt;br /&gt;
* consider sending messages to the actively controlled character, rather than floaties over the main PC (who might be offscreen)&lt;br /&gt;
* representing bunching/spreading by damage type was good, but this could be enhanced with a more permanent visual clue, like a red or blue aura from the enemy.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16064</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=16064"/>
				<updated>2011-04-14T01:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: removed sample and added mikes comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 4 April''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [http://social.bioware.com/project/4161/ Community Contest 7 Framework] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
== Spiders &amp;amp; Knives ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2535 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;First catch your client&amp;quot;, to misquote Paragon Beeton.''&lt;br /&gt;
&lt;br /&gt;
''It seemed a simple enough job: earn a few coins by clearing a wandering band of darkspawn out of a Lothering Knight's home. Except that the client has gone missing!''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Spiders &amp;amp; Knives takes place in and around Lothering, so it needs to be completed before Lothering is destroyed by the darkspawn. The mod is suitable for any class - the main reward item at the end of the main path is tailored to the main player character.&lt;br /&gt;
&lt;br /&gt;
As far as I can tell, the difficulty level is broadly similar to other Lothering quests, whilst the rewards are a little higher - although hopefully not to an unbalancing extent. The main quest path has around 30 minutes of gameplay; there is an alternative, shorter, path of around 15-20 minutes which also provides a nice item as a reward, but less gold.&lt;br /&gt;
&lt;br /&gt;
To begin the quest, look at either the new Job Board in Denerim or the Chanter's Board in Lothering. You might also stumble upon the starting point of the quest whilst exploring around Lothering.&lt;br /&gt;
&lt;br /&gt;
Note that this mod is silent. Instead of VO I have used timed silences, so I recommend you use subtitles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Thanks To/Resources Used:'''&lt;br /&gt;
&lt;br /&gt;
Nimee: for 'A place to call home', from CC5. With apologies for the mess the darkspawn have made of the place.&lt;br /&gt;
&lt;br /&gt;
Lord Uber Dowzen (uberdowzen): for Arbither, from CC3-mini. Also Vaylise whose character's nickname I nicked for her.&lt;br /&gt;
&lt;br /&gt;
Vaylise: The Valorous, armour from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Adonnay: Crow &amp;amp; Crane, twin swords from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Nattfodd: HjorrMikill, greatsword from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Helekanalaith: Knotwood Staff, mages staff from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gisle Aune: Dagger of Ashyera's Cult, from CC6.&amp;lt;br/&amp;gt;&lt;br /&gt;
mikemike37: Warhammer, from CC6.&lt;br /&gt;
&lt;br /&gt;
Note that whilst I have used the authors' models for these items, the actual items are mostly my handiwork - so if there's anything wrong it's likely my fault not theirs.&lt;br /&gt;
&lt;br /&gt;
Sunjammer: CC7 Framework, including the new Job Board, and his Builders' Guide.&lt;br /&gt;
&lt;br /&gt;
If I've forgotten anyone, please let me know &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_Web2.jpg|400px|Spider Web]]     [[File:CC7-Knives.jpg|400px|Knives]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC7_My_Home3.jpg|400px|Look what they have done to my home!]]     [[File:CC7_Storage_Chest.jpg|400px|Storage Chest]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
(mike)&lt;br /&gt;
* Well-rounded pair of short quests which fit in great with main campaign.&lt;br /&gt;
* Really liked the messed up place and being able to use it throughout the rest of the game as a player house with storage.&lt;br /&gt;
* Had a problem with getting VO - trying to work out how thats come about, may not be your fault&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eye and Shadow by Mengtzu ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2563 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
'''For Players:'''&lt;br /&gt;
&lt;br /&gt;
* Challenging encounters designed to teach key skills (focus fire, target selection, burn phases and positioning) - though easier and a bit more accessible than my standalones.&lt;br /&gt;
* Tuned for geared, high level parties, but accessible early to any looking for a profitable challenge&lt;br /&gt;
* Supply-based rewards scaled with level, intended to be conveniently imported to DLC and the expansion&lt;br /&gt;
* A curious situation with some fun twists on Qunari and Elven lore.&lt;br /&gt;
* A total of four possible resolutions to the adventure.&lt;br /&gt;
&lt;br /&gt;
'''For Builders'''&lt;br /&gt;
&lt;br /&gt;
While this odd little scenario may not appeal to all players, the .dadbdata should be of interest to almost any builder.  The module features commented examples of some useful encounter design tricks and scripting practices, including:&lt;br /&gt;
&lt;br /&gt;
* Area heartbeats (timed encounter phases, periodic damage auras, boss health regen)&lt;br /&gt;
* Creature events (damage mitigation based on phase, add spawns on death)&lt;br /&gt;
* Solid basics like function and constant libraries, plot scripting etc.&lt;br /&gt;
&lt;br /&gt;
'''CC Resources used:'''&lt;br /&gt;
&lt;br /&gt;
* Community Contest #1: Lord of Fangs (&amp;quot;Hakkon's Gift&amp;quot;/Eight Knots)  &lt;br /&gt;
* Community Contest #3: Vaylise (&amp;quot;Knives&amp;quot;/Anaris), uberdowzen (&amp;quot;Saarebas&amp;quot;/Kithshok)&lt;br /&gt;
* Community Contest #6: Adonnay (&amp;quot;Crow &amp;amp; Crane&amp;quot;/Geldauran's swords)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spiritsleli.jpg|400px|Leliana against the spirits]] [[File:Geldauran.jpg|390px|Geldauran]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
* good creative story with beleivable canon and immersion.&lt;br /&gt;
* really enjoyable boss fights which required a bit of thinking and a bit of skill.&lt;br /&gt;
* regrettably, my sub-optimal party was entirely unable to defeat final boss on easy. pretty sure i wasnt playing &amp;quot;badly&amp;quot; (other than being sub-optimal). imo easy difficulty should always be available for frustrated players to fall back on to just &amp;quot;get it over with&amp;quot; once theyre fed up of getting beaten. &lt;br /&gt;
* to address above, consider adding difficulty checks into area damage and regeneration script to soften up easy difficulty. im guessing these things have been hardcoded and do not scale with difficulty?&lt;br /&gt;
* consider sending messages to the actively controlled character, rather than floaties over the main PC (who might be offscreen)&lt;br /&gt;
* representing bunching/spreading by damage type was good, but this could be enhanced with a more permanent visual clue, like a red or blue aura from the enemy.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=16063</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=16063"/>
				<updated>2011-04-13T22:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: CC7 closed for judging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete (see [[Community_Contest_Catalogue|catalogue]])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_7:_Module_Contest|Contest 7: Module Contest]]'''&lt;br /&gt;
| Create a short playable module using catalogue content&lt;br /&gt;
| 4 April 2011&lt;br /&gt;
| Closed for judging [http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15952</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15952"/>
				<updated>2011-03-04T01:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: contest 7 deadline to 4 april&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete (see [[Community_Contest_Catalogue|catalogue]])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_7:_Module_Contest|Contest 7: Module Contest]]'''&lt;br /&gt;
| Create a short playable module using catalogue content&lt;br /&gt;
| 4 April 2011&lt;br /&gt;
| Active!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15951</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15951"/>
				<updated>2011-03-04T01:43:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: moved back to 4 april&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 4 April''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [http://social.bioware.com/project/4161/ Community Contest 7 Framework] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15841</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15841"/>
				<updated>2011-02-18T00:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: cc7 active.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete (see [[Community_Contest_Catalogue|catalogue]])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_7:_Module_Contest|Contest 7: Module Contest]]'''&lt;br /&gt;
| Create a short playable module using catalogue content&lt;br /&gt;
| 28 March 2011&lt;br /&gt;
| Active!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15840</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15840"/>
				<updated>2011-02-18T00:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: /* Helpful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 28 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Community_Contest_ID_Ranges|Reserve your string and GDA IDs here]]&lt;br /&gt;
* [[Community_Contest_Catalogue|Browse Catalogue content here]]&lt;br /&gt;
* [[http://social.bioware.com/project/4161/ Community Contest 7 Framework]] - includes a *very* useful readme (essential reading!)&lt;br /&gt;
* [[Module_tutorial|Module Tutorial]] - the CC7 framework readme supercedes much information here&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15755</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15755"/>
				<updated>2011-02-14T02:00:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: reword and tidy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 28 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* '''must be a SHORT module''' - 5-15 minutes gameplay is a good target, but there is no &amp;quot;limit&amp;quot;&lt;br /&gt;
* fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a '''smaller scope''' will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15754</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15754"/>
				<updated>2011-02-14T01:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 28 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting&lt;br /&gt;
* reserve all [[Community_Contest_ID_Ranges#2da_Ranges|M2DA ranges]] they use:&lt;br /&gt;
** Entrants '''will''' need to extend the [[Community_Contest_ID_Ranges#JobBoardPlots|JobBoardPlots]] M2DA&lt;br /&gt;
** Entrants '''may''' have to extend the [[Community_Contest_ID_Ranges#prcscr|PRCSCR]] M2DA&lt;br /&gt;
** Entrants '''may''' also extend other M2DAs - please also reserve these as needed, staying within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* use the [http://social.bioware.com/project/4161/&amp;amp;v=files Contest 7 Framework]&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/quest giver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* be a SHORT module (5-15 minutes gameplay is a good target), but fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from being visible on the job board through acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a smaller scope will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15693</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15693"/>
				<updated>2011-02-10T02:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: pushed back deadline 1 week&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 28 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting.&lt;br /&gt;
* when making new GDA entries, please reseve IDs as needed and keep within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* add on to the Contest 7 Framework (available soon)&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/questgiver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* be a SHORT module (5-15 minutes gameplay is a good target), but fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a smaller scope will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15692</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15692"/>
				<updated>2011-02-10T02:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: pushed back CC7 deadline 1 week&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete (see [[Community_Contest_Catalogue|catalogue]])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_7:_Module_Contest|Contest 7: Module Contest]]'''&lt;br /&gt;
| Create a short playable module using catalogue content&lt;br /&gt;
| 28 March 2011&lt;br /&gt;
| Draft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15689</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15689"/>
				<updated>2011-02-09T22:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: updates to requirements based on feedback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 21 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting.&lt;br /&gt;
* when making new GDA entries, please reseve IDs as needed and keep within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* add on to the Contest 7 Framework (available soon)&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/questgiver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* be a SHORT module (5-15 minutes gameplay is a good target), but fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** a journal entry to track the progress of the quest from acceptance to completion&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* scale to all levels of player (preferred) OR include a &amp;quot;recommended level&amp;quot; in the job board description&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a smaller scope will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
* include one or more cutscenes to heighten drama&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15677</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15677"/>
				<updated>2011-02-08T23:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: CC7 link added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete (see [[Community_Contest_Catalogue|catalogue]])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_7:_Module_Contest|Contest 7: Module Contest]]'''&lt;br /&gt;
| Create a short playable module using catalogue content&lt;br /&gt;
| 21 March 2011&lt;br /&gt;
| Draft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15676</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15676"/>
				<updated>2011-02-08T23:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: draft tidyup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 21 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* reserve a [[Community_Contest_ID_Ranges|string range]] before starting.&lt;br /&gt;
* when making new GDA entries, please reseve IDs as needed and keep within the [[Community_Contest_ID_Ranges|community contest range]].&lt;br /&gt;
* add on to the Contest 7 Framework (available soon)&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/questgiver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* be a SHORT module (5-15 minutes gameplay is a good target), but fulfil the following as a minimum:&lt;br /&gt;
** at least 100 words dialogue&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist|entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share|Consent to Share]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* not attempt an epic module - a smaller scope will allow you time to really polish your module.&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content provided it can be shared (see not allowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15675</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15675"/>
				<updated>2011-02-08T23:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 21 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* add on to the Contest 7 Framework (available soon)&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/questgiver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* be a SHORT module (5-15 minutes gameplay is a good target), but fulfil the following as a minimum:&lt;br /&gt;
** 100 words dialogue&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content (see disallowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submitting an Entry = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
.7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Entries =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Entry Placeholder==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus project page]'''&lt;br /&gt;
This slot will hopefully be replaced by a &amp;quot;proper&amp;quot; sample entry for you to examine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC5_mike_roomtop.jpg|303px|Room Plan]] [[File:CC5_mike_roomcorner.jpg|400px|Room Glamour Shot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15674</id>
		<title>Community Contest 7: Module Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_7:_Module_Contest&amp;diff=15674"/>
				<updated>2011-02-08T23:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: WIP 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a short playable module'''. The module must be compatible with the Contest 7 Framework and must include content from at least three contests in the [[Community_Contest_Catalogue|Community Contest Catalogue]]. See requirements for more information.&lt;br /&gt;
&lt;br /&gt;
We're adding on to a &amp;quot;jobs board&amp;quot;-esque framework, so try and think of short modules which might make sense from that starting point.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/13221/1496060/#post_1496060 here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 21 March''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* add on to the Contest 7 Framework (available soon)&lt;br /&gt;
* use at least 1 piece of content from 3 or more of the following catalogue sections:&lt;br /&gt;
** settlement level&lt;br /&gt;
** room SEL&lt;br /&gt;
** prop model&lt;br /&gt;
** Character (party/merchant/questgiver)&lt;br /&gt;
** Head morph&lt;br /&gt;
** minigame script&lt;br /&gt;
** equipment&lt;br /&gt;
* be a SHORT module (5-15 minutes gameplay is a good target), but fulfil the following as a minimum:&lt;br /&gt;
** 100 words dialogue&lt;br /&gt;
** at least one combat encounter&lt;br /&gt;
** reward the player, but do so appropriately (do not give a massive reward or overpowered gear for a small job)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* provide an engaging and interesting experience, favouring quality above quantity.&lt;br /&gt;
* avoid repetition and tiresome/uninteresting dialogues and combat.&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* My *friend/relative* has gone missing while in the *dangerous area*, please investigate!&lt;br /&gt;
* Bounty hunt&lt;br /&gt;
* Any other short quest, really.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entrants may: &lt;br /&gt;
* enter the contest several times.&lt;br /&gt;
* include new custom content (see disallowable custom content below)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use custom content for which you do not have permission to share, or you do not wish to be shared in the catalogue.&lt;br /&gt;
* do not override core resources unless under exceptional circumstances (if in doubt, ask in the contest thread)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has one group, with higher prizes than normal!&lt;br /&gt;
&lt;br /&gt;
* 1st place - 30 points, chooses first&lt;br /&gt;
* 2nd place - 20 points, chooses second&lt;br /&gt;
* 3rd place - 10 points, chooses third&lt;br /&gt;
* Best Newcomer - 5 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 3 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* coming soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''Builder File Contents:'''&lt;br /&gt;
* dadbdata of your module (do not include core resources)&lt;br /&gt;
* any data/override files required. mike will be impressed if you put them in the correct folder... module/data is usually sufficient! core/override is usually over-the-top and conflict-prone)&lt;br /&gt;
&lt;br /&gt;
'''Player File:'''&lt;br /&gt;
(the player file is optional - we'll be bundling them all together)&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Weapon Model Contest =&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]] [[File:CC06_cnc02.jpg|400px|Crow and Crane]] [[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|400px|left|Swing 1]] [[File:HjorMikill_01.jpg|400px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|400px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fenod's Weapons - 3rd Place ==&lt;br /&gt;
&lt;br /&gt;
=== Lunacy(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2018 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Many who saw the previous owner of this fine blade in battle thought he was insane. He was &lt;br /&gt;
:the leader of a group of thugs in Denerim who claimed to be fearless. To set an example for &lt;br /&gt;
:his men the commander would always fight blindfolded with wax plugging up his ears.  It turns &lt;br /&gt;
:out he truly was mad and met his end when he ran into a volley of arrows...fired from  his own men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Lunacy.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Ingame.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dreadscale(Battleaxe) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2017 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This weapon is not crafted from scales of any sort, instead  &lt;br /&gt;
:it has been fashioned from obsidian.  Dreadscale's name  &lt;br /&gt;
:comes from numerous number of dragons that it has slain.  &lt;br /&gt;
:It is no surprise then that in this age, the Dragon Age, &lt;br /&gt;
:many believe it to have an enchantment which allows the&lt;br /&gt;
:one who wields it to strike with enough force to cleave a&lt;br /&gt;
:dragon in twain.&lt;br /&gt;
&lt;br /&gt;
:Whatever enchantment it possesses does not seem to &lt;br /&gt;
:increase its effectiveness in killing dragons.  This has &lt;br /&gt;
:become increasingly apparent as fool after fool has met&lt;br /&gt;
:their end trying to best dragons while wielding Dreadscale.&lt;br /&gt;
:That is not to say that it is not a formidable weapon, for in&lt;br /&gt;
:the right hands Dreadscale is truly a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Dread.jpg|130px|Toolset Appearance]]&lt;br /&gt;
[[File:Dreadscale.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deadweight(Maul) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2016 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Every time the story of this weapon's origin is told it varies &lt;br /&gt;
:to a great degree.  The current telling of the tale claims that &lt;br /&gt;
:the weapon originally belonged to a scrawny stonecutter in &lt;br /&gt;
:Denerim by the name of Rupert.  Rupert had grown weary&lt;br /&gt;
:of cutting stone and so he sought to join the city guard.&lt;br /&gt;
:The problem was the guard captain told him he had no place &lt;br /&gt;
:wielding a weapon and that he would only injure himself or &lt;br /&gt;
:the other guards.  Rupert would show up every year and &lt;br /&gt;
:try to join and each time he was turned away.&lt;br /&gt;
&lt;br /&gt;
:Eventually the guard captain realized that Rupert would &lt;br /&gt;
:not cease so he had a crude maul fashioned from rock and&lt;br /&gt;
:told Rupert that if he could wield it he would be allowed to &lt;br /&gt;
:join the city guard.  Of course the captain did not expect&lt;br /&gt;
:Rupert to attempt the feat, but much to his dismay Rupert&lt;br /&gt;
:bent down, gripping the rock.&lt;br /&gt;
&lt;br /&gt;
:The guard captain looked on in astonishment as Rupert&lt;br /&gt;
:hefted the ungainly weapon over his head, only to have it&lt;br /&gt;
:fall onto him, crushing him.  Such is the tale of Rupert and &lt;br /&gt;
:his weapon, aptly named Deadweight.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Deadweight.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Deadweight.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbarous Mace by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2015 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This crude weapon appears to be Chasind, but has no  &lt;br /&gt;
:legends to its name and bears no unique markings,   &lt;br /&gt;
:nonetheless its effectiveness cannot be denied when in &lt;br /&gt;
:capable hands.  The ensuing carnage is enough to paralyze&lt;br /&gt;
:foes with fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6BarbarousMace.jpg|125px|Toolset Appearance]]&lt;br /&gt;
[[File:BarbarousMace.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonemaw by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2014 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This macabre weapon was carved from the bone of a high  &lt;br /&gt;
:dragon, sharpened so that it can be wielded as a crude &lt;br /&gt;
:blade.  The name of the smith that created the blade and &lt;br /&gt;
:why it was made in such a manner has been lost to time.&lt;br /&gt;
:With each passing age it finds a new name, in this age it is&lt;br /&gt;
:known as Bonemaw.&lt;br /&gt;
&lt;br /&gt;
:Unlike a refined dragonbone blade Bonemaw is misshapen&lt;br /&gt;
:and unwieldy.  Those who have seen it wielded in battle&lt;br /&gt;
:claim that it can fell a pride demon in one swing though such&lt;br /&gt;
:claims are naught but fanciful tales, giving the blade a &lt;br /&gt;
:legendary status of sorts.&lt;br /&gt;
&lt;br /&gt;
:While it may not dispatch a Pride demon in a single blow &lt;br /&gt;
:there is no denying that the blade is indeed a formidable&lt;br /&gt;
:weapon.  If you find yourself pitted against an opponent &lt;br /&gt;
:wielding this weapon it is advisable that you flee.  You are&lt;br /&gt;
:lucky then that you find it in your hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Bonemaw.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Bonemaw.jpg|505px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malice(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2013 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Malice's construction is simple, similar to Chasind weapons&lt;br /&gt;
:though much cruder in design.  It's blade is fitted to a metal&lt;br /&gt;
:bar which is in turn fitted to the weapon's basket hilt. It is  &lt;br /&gt;
:one of the last known weapons to be forged from the same&lt;br /&gt;
:ore as the greatsword Agony.  The name of the ore has&lt;br /&gt;
:been lost to the ages along with it's exact properties.&lt;br /&gt;
&lt;br /&gt;
:It is apparent  that the ore can be heated to extreme&lt;br /&gt;
:temperatures without it melting.  Surprisingly, wielding the&lt;br /&gt;
:weapon will not cause injury as the heat that it gives off is&lt;br /&gt;
:similar in nature to the effect of a fire enchantment.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Malice.jpg|180px|Toolset Appearance]]&lt;br /&gt;
[[File:Malice.jpg|317px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pestilence by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2012 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:It is believed that the axe known as Pestilence was taken &lt;br /&gt;
:from the fade where it is difficult to discern living beings &lt;br /&gt;
:from inanimate objects.  This axe is one such object.  It is  &lt;br /&gt;
:covered in flesh and yet by all appearances it behaves just &lt;br /&gt;
:as any axe would.&lt;br /&gt;
&lt;br /&gt;
:As if this were not peculiar enough it increases the skill of &lt;br /&gt;
:whomever wields it.  While it is widely assumed that this is&lt;br /&gt;
:because the weapon is enchanted a few believe that the&lt;br /&gt;
:weapon is alive and guides the hand of those who wield it.&lt;br /&gt;
:It's edge is coated with poison leading some to believe that&lt;br /&gt;
:the axe itself secretes the poison.  Whether or not this &lt;br /&gt;
:presumption is valid there is no mistaking the foul nature of&lt;br /&gt;
:the poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Pestilence.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Pestilence.jpg|320px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lament by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2011 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:The name of the original owner of this blade is long forgotten &lt;br /&gt;
:but it is said that she loved battle so much that she would seek  &lt;br /&gt;
:it out all across Ferelden.  Her skill with a blade was exceptional,  &lt;br /&gt;
:but it was the blade which she wielded that made her a legend. She&lt;br /&gt;
:called the blade Lament, in honor of those that fell in battle, &lt;br /&gt;
:enemies and allies alike.&lt;br /&gt;
&lt;br /&gt;
:She believed that death fueled the blade and give her the&lt;br /&gt;
:will to fight even when all those around her had fallen.&lt;br /&gt;
:Those who saw her in battle claimed that with every swing &lt;br /&gt;
:the blade would let out a cry.  Today it is known that the&lt;br /&gt;
:blade has no such enchantment though it is noted that the &lt;br /&gt;
:blade does indeed bear an enchantment of an unknown nature. &lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
[[File:CC6Lament.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Lament.jpg|509px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knotwood Staff Helekanalaith - Best Newcomer ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=2020 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This gnarled staff's origin can be traced back to the Knotwood Hills. No doubt it once belonged to a hangman's tree or worse; a darkspawn scratching pole!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:kntwdstf1.png|400px|Fight fire.]]&lt;br /&gt;
[[File:kntwdstf2.png|400px|With fire!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dagger of Ashyera's Cult by Gisle Aune==&lt;br /&gt;
&lt;br /&gt;
'''[http://www.dragonagenexus.com/downloads/file.php?id=2038 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
These daggers - allthough scarce in number in Ferelden - are quite common located within a cult in some small state in the Free Marches. (for usage in my mod The Dark Deal (WIP))&lt;br /&gt;
&lt;br /&gt;
Bonuses: +2 damage, +6 attack&lt;br /&gt;
Material: Silverite.&lt;br /&gt;
&lt;br /&gt;
Note: I was granted extra time by Mikemike57 - sorry for delivering almost too late.&lt;br /&gt;
&lt;br /&gt;
[[File:GisleAune_CC6_image.jpg‎|Dagger in hand]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|300px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|400px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lightsaber by InBleedingRapture ==&lt;br /&gt;
&lt;br /&gt;
* '''http://www.dragonagenexus.com/downloads/file.php?id=2009 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This mod adds a working lightsaber to Dragon Age, complete with a sound pack, multiple blade colors, and appropriate stat bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ls_in_game_1.jpg|600px|Blue Lightsaber]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour Retexture Contest =&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|300px|Front View]]  [[File:In-Disguise.jpg|300px|Mage Incognito]] [[File:Helm-Back.jpg|300px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is available for both genders and all the races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|300px|Close Up]] &lt;br /&gt;
[[File:Vaylise_Armor_HM.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HM_closeup.jpg|300px|Close Up]]&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15582</id>
		<title>Community Contest Points</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15582"/>
				<updated>2011-01-25T00:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: forgot to add vaylise's points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points Summary ==&lt;br /&gt;
&lt;br /&gt;
The table is provided as a summary, please check the transaction log below. If something doesn't &amp;quot;add up&amp;quot;, please notify an organiser, its probably a typo or math fail. &lt;br /&gt;
&lt;br /&gt;
If you would like to redeem your points, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | BSN Username !! align=&amp;quot;left&amp;quot; |  Points Accumulated !! align=&amp;quot;left&amp;quot; |  Points Spent !! align=&amp;quot;left&amp;quot; | Points Remaining&lt;br /&gt;
|-&lt;br /&gt;
| Adonnay&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| AmstradHero&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| BlackPhi&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Bloodsong Vengeance&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Calydon&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| DahliaLynn&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Fenod&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gisle Aune&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Jackell Dragon&lt;br /&gt;
| 11&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| L_o_B_o&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Lord of Fangs&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mengtzu&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| MidnightGuardian&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mikemike37&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Nattfodd&lt;br /&gt;
| 26&lt;br /&gt;
| 0&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Nimee (Andreaa)&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ponozsticka&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| PrinceCorg&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Semper&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow5973&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Talisander&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TimelordDC&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TurtleCrunch&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| uberdowzen&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Vaylise&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points Transaction Log ==&lt;br /&gt;
&lt;br /&gt;
==== Contest 1 (Settlement Design) ====&lt;br /&gt;
&lt;br /&gt;
# '''AmstradHero +15'''&lt;br /&gt;
# '''Talisander +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
:* Jackell Dragon +1&lt;br /&gt;
:* Lord of Fangs +1&lt;br /&gt;
:* Nattfodd +1&lt;br /&gt;
:* Ponozsticka +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
:* TurtleCrunch +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 2 (Prop Model) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mikemike37 +15'''&lt;br /&gt;
# '''Calydon +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
&lt;br /&gt;
==== Contest 3 (Character) ====&lt;br /&gt;
* Character Design&lt;br /&gt;
# '''Jackkel Dragon +8'''&lt;br /&gt;
# '''DahliaLynn +7'''&lt;br /&gt;
# '''Vaylise +10'''&lt;br /&gt;
# '''uberdowzen +5'''&lt;br /&gt;
&lt;br /&gt;
* Head Morph (mini contest)&lt;br /&gt;
# '''MidnightGuardian +5'''&lt;br /&gt;
# '''Vaylise +3'''&lt;br /&gt;
# '''uberdowzen +2'''&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Princecorg +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
:* AmstradHero +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 4 (Scripting) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mengtzu +15'''&lt;br /&gt;
# '''TimelordDC +10'''&lt;br /&gt;
# '''L_o_B_o +5'''&lt;br /&gt;
:* Bloodsong Vengeance +3&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 5 (Room SEL groups) ====&lt;br /&gt;
&lt;br /&gt;
# '''Nattfodd +15'''&lt;br /&gt;
# '''Semper +10'''&lt;br /&gt;
# '''Andreeaa (Nimee) +5'''&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Shadow5973  +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Contest 6 (Equipment Contest) ====&lt;br /&gt;
&lt;br /&gt;
''Weapon Model''&lt;br /&gt;
# '''Adonnay +15'''&lt;br /&gt;
# '''Nattfodd +10'''&lt;br /&gt;
# '''Fenod (Nimee) +5'''&lt;br /&gt;
:* Helekanalaith +3 (best newcomer)&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Gisle Aune +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
''Armour Retexture''&lt;br /&gt;
# '''BlackPhi +10'''&lt;br /&gt;
# '''Vaylise +5'''&lt;br /&gt;
&lt;br /&gt;
==== Points spent ====&lt;br /&gt;
&lt;br /&gt;
* AmstradHero: Darkspawn Chronicles -5&lt;br /&gt;
* AmstradHero: Leliana's Song -5&lt;br /&gt;
* AmstradHero: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* Bloodsong Vengeance: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* MidnightGuardian: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* Mengtzu: Witch Hunt -5&lt;br /&gt;
* Mengtzu: Darkspawn Chronicles -5&lt;br /&gt;
* Mengtzu: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* mikemike37: scripting help from TimelordDC (thanks!) -10&lt;br /&gt;
&lt;br /&gt;
* Nimee (AndreaA): Feastday Bundle -3&lt;br /&gt;
&lt;br /&gt;
* TimelordDC: modeling help from mikemike37 -2&lt;br /&gt;
&lt;br /&gt;
* uberdowzen: Warden's Keep -5&lt;br /&gt;
&lt;br /&gt;
* Vaylise: Witch Hunt -5&lt;br /&gt;
* Vaylise: Leliana's Song -5&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15581</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15581"/>
				<updated>2011-01-25T00:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: cc6 ended. bundle available&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete (see [[Community_Contest_Catalogue|catalogue]])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=15580</id>
		<title>Community Contest Catalogue</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=15580"/>
				<updated>2011-01-25T00:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: cc6 content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== About the Catalogue ==&lt;br /&gt;
&lt;br /&gt;
This is the catalogue of shared content from the Community Contest. All participants have agreed to allow other modders to make use of their entries, so please feel free to make use of the following work in your own mods. We '''strongly encourage users to please credit the authors''' when using work from this catalogue, though you do not need to contact the author to ask permission.&lt;br /&gt;
&lt;br /&gt;
For more information on the Community Contest, including how to enter, and a list of contests, please see the [[Community_Contest_Main_Page|Community Contest Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
====[[Community_Contest_1:_Settlement_Level|#1 - Settlement Level contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1673 Hillside Village] by AmstradHero - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1675 Village by the Sea] by Talisander - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1666 Sylvhaven] by Princecorg - '''3rd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1635 Settlement of Belgray] by Jackkel Dragon&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1630 Hakkon's Gift] by Lord of Fangs&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1670 Village in the River] by Nattfodd&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1599 The Swamp] by Ponozsticka &lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1647 Evermist] by TimelordDC&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1626 Ojardsi] by Turtlecrunch&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_5:_Room_Contest|#5 - Room contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a level and as SEL files)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1899 Banqueting Hall] by Nattfodd - '''1st Place'''&lt;br /&gt;
* [http://social.bioware.com/project/3811/ Library] by Semper - '''2nd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1928 A place to call home] by Nimee - '''3rd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1898 Inn Bedrooms] by Jackkel Dragon&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1901 Dead Room] by Shadow5973&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1922 Vigil Suite] by Bloodsong&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1925 Estate Dormitory] by BlackPhi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Props/Placeables == &lt;br /&gt;
====[[Community_Contest_2:_Prop_Model|#2 - Prop Model contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, desriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1720 Ornate Fountain] by mikemike37 - '''1st place'''&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=1739 Maz-Ti Temple] by Calydon - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1738 Crates] by Princecorg - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
== Characters/NPCs ==&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3:_Character_Contest|#3 - Character contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1819 Ratha] by Jackkel Dragon and DahliaLynn - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1821 Knives] by Vaylise - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1827 Saarebas] by uberdowzen - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3_mini:_Head_Morph|#3 mini - Head morph mini-contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Granny Rockbottom] by Bloodsong Vengeance&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Ratha] by Jackkel Dragon&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Arbither] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sin] by Princecorg&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Knives] by Vaylise&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sinister Elf Man]  by mikemike37&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Amber] by MidnightGuardian&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Saarebas] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Katriana] by AmstradHero&lt;br /&gt;
* [http://social.bioware.com/bw_projects_file_download.php?project_file_id=6898 Vaelina] by TimelordDC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts/Modular packages ==&lt;br /&gt;
====[[Community_Contest_4:_Minigame_Script|#4 - Minigame Script]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
(no bundle available)&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1850 Weighted RPS by Mengtzu] - '''1st Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1869 The Cranky Harem by TimelordDC] - '''2nd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1860 The Doors of Death by Lobo] - '''3rd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1859 Nug Chase by Bloodsong] - '''Best Newcomer'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1863 Assembly] by mikemike37&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
====[[Community_Contest_6:_Equipment_Contest|#6 Equipment Contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''weapon models'''&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=1970 Crow &amp;amp; Crane] by Adonnay - 1st Place&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1989 HjorrMikill] by Nattfodd - 2nd Place&lt;br /&gt;
* Fenod's Weapons - 3rd Place&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2018 Lunacy (dagger)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2017 Dreadscale (Battleaxe)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2016 Deadweight (Maul)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2015 Barbarous Mace]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2014 Bonemaw]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2013 Malice (Dagger)]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2012 Pestilence]&lt;br /&gt;
:* [http://www.dragonagenexus.com/downloads/file.php?id=2011 Lament]&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=2020 Knotwood Staff] by Helekanalaith - Best Newcomer&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2038 Dagger of Ashyera's Cult] by Gisle Aune&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1957 Warhammer] by mikemike37&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2007 Cudgel] by BlackPhi&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2009 Lightsaber] by InBleedingRapture&lt;br /&gt;
&lt;br /&gt;
'''armour retextures'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1988 Mage Helm] by BlackPhi - 1st Place&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=2005 The Valorous] by Vaylise - 2nd Place&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15579</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15579"/>
				<updated>2011-01-24T23:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: bundle URL fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''Contest closed''' (Monday 10 January). Bundle can be found [http://www.dragonagenexus.com/downloads/file.php?id=1559 here].&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Weapon Model Contest =&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]] [[File:CC06_cnc02.jpg|400px|Crow and Crane]] [[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|400px|left|Swing 1]] [[File:HjorMikill_01.jpg|400px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|400px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fenod's Weapons - 3rd Place ==&lt;br /&gt;
&lt;br /&gt;
=== Lunacy(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2018 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Many who saw the previous owner of this fine blade in battle thought he was insane. He was &lt;br /&gt;
:the leader of a group of thugs in Denerim who claimed to be fearless. To set an example for &lt;br /&gt;
:his men the commander would always fight blindfolded with wax plugging up his ears.  It turns &lt;br /&gt;
:out he truly was mad and met his end when he ran into a volley of arrows...fired from  his own men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Lunacy.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Ingame.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dreadscale(Battleaxe) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2017 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This weapon is not crafted from scales of any sort, instead  &lt;br /&gt;
:it has been fashioned from obsidian.  Dreadscale's name  &lt;br /&gt;
:comes from numerous number of dragons that it has slain.  &lt;br /&gt;
:It is no surprise then that in this age, the Dragon Age, &lt;br /&gt;
:many believe it to have an enchantment which allows the&lt;br /&gt;
:one who wields it to strike with enough force to cleave a&lt;br /&gt;
:dragon in twain.&lt;br /&gt;
&lt;br /&gt;
:Whatever enchantment it possesses does not seem to &lt;br /&gt;
:increase its effectiveness in killing dragons.  This has &lt;br /&gt;
:become increasingly apparent as fool after fool has met&lt;br /&gt;
:their end trying to best dragons while wielding Dreadscale.&lt;br /&gt;
:That is not to say that it is not a formidable weapon, for in&lt;br /&gt;
:the right hands Dreadscale is truly a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Dread.jpg|130px|Toolset Appearance]]&lt;br /&gt;
[[File:Dreadscale.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deadweight(Maul) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2016 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Every time the story of this weapon's origin is told it varies &lt;br /&gt;
:to a great degree.  The current telling of the tale claims that &lt;br /&gt;
:the weapon originally belonged to a scrawny stonecutter in &lt;br /&gt;
:Denerim by the name of Rupert.  Rupert had grown weary&lt;br /&gt;
:of cutting stone and so he sought to join the city guard.&lt;br /&gt;
:The problem was the guard captain told him he had no place &lt;br /&gt;
:wielding a weapon and that he would only injure himself or &lt;br /&gt;
:the other guards.  Rupert would show up every year and &lt;br /&gt;
:try to join and each time he was turned away.&lt;br /&gt;
&lt;br /&gt;
:Eventually the guard captain realized that Rupert would &lt;br /&gt;
:not cease so he had a crude maul fashioned from rock and&lt;br /&gt;
:told Rupert that if he could wield it he would be allowed to &lt;br /&gt;
:join the city guard.  Of course the captain did not expect&lt;br /&gt;
:Rupert to attempt the feat, but much to his dismay Rupert&lt;br /&gt;
:bent down, gripping the rock.&lt;br /&gt;
&lt;br /&gt;
:The guard captain looked on in astonishment as Rupert&lt;br /&gt;
:hefted the ungainly weapon over his head, only to have it&lt;br /&gt;
:fall onto him, crushing him.  Such is the tale of Rupert and &lt;br /&gt;
:his weapon, aptly named Deadweight.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Deadweight.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Deadweight.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbarous Mace by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2015 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This crude weapon appears to be Chasind, but has no  &lt;br /&gt;
:legends to its name and bears no unique markings,   &lt;br /&gt;
:nonetheless its effectiveness cannot be denied when in &lt;br /&gt;
:capable hands.  The ensuing carnage is enough to paralyze&lt;br /&gt;
:foes with fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6BarbarousMace.jpg|125px|Toolset Appearance]]&lt;br /&gt;
[[File:BarbarousMace.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonemaw by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2014 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This macabre weapon was carved from the bone of a high  &lt;br /&gt;
:dragon, sharpened so that it can be wielded as a crude &lt;br /&gt;
:blade.  The name of the smith that created the blade and &lt;br /&gt;
:why it was made in such a manner has been lost to time.&lt;br /&gt;
:With each passing age it finds a new name, in this age it is&lt;br /&gt;
:known as Bonemaw.&lt;br /&gt;
&lt;br /&gt;
:Unlike a refined dragonbone blade Bonemaw is misshapen&lt;br /&gt;
:and unwieldy.  Those who have seen it wielded in battle&lt;br /&gt;
:claim that it can fell a pride demon in one swing though such&lt;br /&gt;
:claims are naught but fanciful tales, giving the blade a &lt;br /&gt;
:legendary status of sorts.&lt;br /&gt;
&lt;br /&gt;
:While it may not dispatch a Pride demon in a single blow &lt;br /&gt;
:there is no denying that the blade is indeed a formidable&lt;br /&gt;
:weapon.  If you find yourself pitted against an opponent &lt;br /&gt;
:wielding this weapon it is advisable that you flee.  You are&lt;br /&gt;
:lucky then that you find it in your hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Bonemaw.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Bonemaw.jpg|505px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malice(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2013 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Malice's construction is simple, similar to Chasind weapons&lt;br /&gt;
:though much cruder in design.  It's blade is fitted to a metal&lt;br /&gt;
:bar which is in turn fitted to the weapon's basket hilt. It is  &lt;br /&gt;
:one of the last known weapons to be forged from the same&lt;br /&gt;
:ore as the greatsword Agony.  The name of the ore has&lt;br /&gt;
:been lost to the ages along with it's exact properties.&lt;br /&gt;
&lt;br /&gt;
:It is apparent  that the ore can be heated to extreme&lt;br /&gt;
:temperatures without it melting.  Surprisingly, wielding the&lt;br /&gt;
:weapon will not cause injury as the heat that it gives off is&lt;br /&gt;
:similar in nature to the effect of a fire enchantment.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Malice.jpg|180px|Toolset Appearance]]&lt;br /&gt;
[[File:Malice.jpg|317px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pestilence by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2012 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:It is believed that the axe known as Pestilence was taken &lt;br /&gt;
:from the fade where it is difficult to discern living beings &lt;br /&gt;
:from inanimate objects.  This axe is one such object.  It is  &lt;br /&gt;
:covered in flesh and yet by all appearances it behaves just &lt;br /&gt;
:as any axe would.&lt;br /&gt;
&lt;br /&gt;
:As if this were not peculiar enough it increases the skill of &lt;br /&gt;
:whomever wields it.  While it is widely assumed that this is&lt;br /&gt;
:because the weapon is enchanted a few believe that the&lt;br /&gt;
:weapon is alive and guides the hand of those who wield it.&lt;br /&gt;
:It's edge is coated with poison leading some to believe that&lt;br /&gt;
:the axe itself secretes the poison.  Whether or not this &lt;br /&gt;
:presumption is valid there is no mistaking the foul nature of&lt;br /&gt;
:the poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Pestilence.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Pestilence.jpg|320px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lament by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2011 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:The name of the original owner of this blade is long forgotten &lt;br /&gt;
:but it is said that she loved battle so much that she would seek  &lt;br /&gt;
:it out all across Ferelden.  Her skill with a blade was exceptional,  &lt;br /&gt;
:but it was the blade which she wielded that made her a legend. She&lt;br /&gt;
:called the blade Lament, in honor of those that fell in battle, &lt;br /&gt;
:enemies and allies alike.&lt;br /&gt;
&lt;br /&gt;
:She believed that death fueled the blade and give her the&lt;br /&gt;
:will to fight even when all those around her had fallen.&lt;br /&gt;
:Those who saw her in battle claimed that with every swing &lt;br /&gt;
:the blade would let out a cry.  Today it is known that the&lt;br /&gt;
:blade has no such enchantment though it is noted that the &lt;br /&gt;
:blade does indeed bear an enchantment of an unknown nature. &lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
[[File:CC6Lament.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Lament.jpg|509px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knotwood Staff Helekanalaith - Best Newcomer ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=2020 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This gnarled staff's origin can be traced back to the Knotwood Hills. No doubt it once belonged to a hangman's tree or worse; a darkspawn scratching pole!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:kntwdstf1.png|400px|Fight fire.]]&lt;br /&gt;
[[File:kntwdstf2.png|400px|With fire!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dagger of Ashyera's Cult by Gisle Aune==&lt;br /&gt;
&lt;br /&gt;
'''[http://www.dragonagenexus.com/downloads/file.php?id=2038 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
These daggers - allthough scarce in number in Ferelden - are quite common located within a cult in some small state in the Free Marches. (for usage in my mod The Dark Deal (WIP))&lt;br /&gt;
&lt;br /&gt;
Bonuses: +2 damage, +6 attack&lt;br /&gt;
Material: Silverite.&lt;br /&gt;
&lt;br /&gt;
Note: I was granted extra time by Mikemike57 - sorry for delivering almost too late.&lt;br /&gt;
&lt;br /&gt;
[[File:GisleAune_CC6_image.jpg‎|Dagger in hand]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|300px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|400px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lightsaber by InBleedingRapture ==&lt;br /&gt;
&lt;br /&gt;
* '''http://www.dragonagenexus.com/downloads/file.php?id=2009 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This mod adds a working lightsaber to Dragon Age, complete with a sound pack, multiple blade colors, and appropriate stat bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ls_in_game_1.jpg|600px|Blue Lightsaber]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour Retexture Contest =&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|300px|Front View]]  [[File:In-Disguise.jpg|300px|Mage Incognito]] [[File:Helm-Back.jpg|300px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is available for both genders and all the races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|300px|Close Up]] &lt;br /&gt;
[[File:Vaylise_Armor_HM.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HM_closeup.jpg|300px|Close Up]]&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15578</id>
		<title>Community Contest Points</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15578"/>
				<updated>2011-01-24T23:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: cc6 points incoming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points Summary ==&lt;br /&gt;
&lt;br /&gt;
The table is provided as a summary, please check the transaction log below. If something doesn't &amp;quot;add up&amp;quot;, please notify an organiser, its probably a typo or math fail. &lt;br /&gt;
&lt;br /&gt;
If you would like to redeem your points, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | BSN Username !! align=&amp;quot;left&amp;quot; |  Points Accumulated !! align=&amp;quot;left&amp;quot; |  Points Spent !! align=&amp;quot;left&amp;quot; | Points Remaining&lt;br /&gt;
|-&lt;br /&gt;
| Adonnay&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| AmstradHero&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| BlackPhi&lt;br /&gt;
| 12&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Bloodsong Vengeance&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Calydon&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| DahliaLynn&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Fenod&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Gisle Aune&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Jackell Dragon&lt;br /&gt;
| 11&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| L_o_B_o&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Lord of Fangs&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mengtzu&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| MidnightGuardian&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mikemike37&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Nattfodd&lt;br /&gt;
| 26&lt;br /&gt;
| 0&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Nimee (Andreaa)&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ponozsticka&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| PrinceCorg&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Semper&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow5973&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Talisander&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TimelordDC&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TurtleCrunch&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| uberdowzen&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Vaylise&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points Transaction Log ==&lt;br /&gt;
&lt;br /&gt;
==== Contest 1 (Settlement Design) ====&lt;br /&gt;
&lt;br /&gt;
# '''AmstradHero +15'''&lt;br /&gt;
# '''Talisander +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
:* Jackell Dragon +1&lt;br /&gt;
:* Lord of Fangs +1&lt;br /&gt;
:* Nattfodd +1&lt;br /&gt;
:* Ponozsticka +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
:* TurtleCrunch +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 2 (Prop Model) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mikemike37 +15'''&lt;br /&gt;
# '''Calydon +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
&lt;br /&gt;
==== Contest 3 (Character) ====&lt;br /&gt;
* Character Design&lt;br /&gt;
# '''Jackkel Dragon +8'''&lt;br /&gt;
# '''DahliaLynn +7'''&lt;br /&gt;
# '''Vaylise +10'''&lt;br /&gt;
# '''uberdowzen +5'''&lt;br /&gt;
&lt;br /&gt;
* Head Morph (mini contest)&lt;br /&gt;
# '''MidnightGuardian +5'''&lt;br /&gt;
# '''Vaylise +3'''&lt;br /&gt;
# '''uberdowzen +2'''&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Princecorg +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
:* AmstradHero +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 4 (Scripting) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mengtzu +15'''&lt;br /&gt;
# '''TimelordDC +10'''&lt;br /&gt;
# '''L_o_B_o +5'''&lt;br /&gt;
:* Bloodsong Vengeance +3&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 5 (Room SEL groups) ====&lt;br /&gt;
&lt;br /&gt;
# '''Nattfodd +15'''&lt;br /&gt;
# '''Semper +10'''&lt;br /&gt;
# '''Andreeaa (Nimee) +5'''&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Shadow5973  +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Contest 6 (Equipment Contest) ====&lt;br /&gt;
&lt;br /&gt;
''Weapon Model''&lt;br /&gt;
# '''Adonnay +15'''&lt;br /&gt;
# '''Nattfodd +10'''&lt;br /&gt;
# '''Fenod (Nimee) +5'''&lt;br /&gt;
:* Helekanalaith +3 (best newcomer)&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Gisle Aune +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
''Armour Retexture''&lt;br /&gt;
# '''BlackPhi +10'''&lt;br /&gt;
# '''Vaylise +5'''&lt;br /&gt;
&lt;br /&gt;
==== Points spent ====&lt;br /&gt;
&lt;br /&gt;
* AmstradHero: Darkspawn Chronicles -5&lt;br /&gt;
* AmstradHero: Leliana's Song -5&lt;br /&gt;
* AmstradHero: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* Bloodsong Vengeance: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* MidnightGuardian: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* Mengtzu: Witch Hunt -5&lt;br /&gt;
* Mengtzu: Darkspawn Chronicles -5&lt;br /&gt;
* Mengtzu: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* mikemike37: scripting help from TimelordDC (thanks!) -10&lt;br /&gt;
&lt;br /&gt;
* Nimee (AndreaA): Feastday Bundle -3&lt;br /&gt;
&lt;br /&gt;
* TimelordDC: modeling help from mikemike37 -2&lt;br /&gt;
&lt;br /&gt;
* uberdowzen: Warden's Keep -5&lt;br /&gt;
&lt;br /&gt;
* Vaylise: Witch Hunt -5&lt;br /&gt;
* Vaylise: Leliana's Song -5&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15577</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15577"/>
				<updated>2011-01-24T23:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: omitted &amp;quot;best newcomer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''Contest closed''' (Monday 10 January). Bundle can be found [[http://www.dragonagenexus.com/downloads/file.php?id=1559 here]].&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Weapon Model Contest =&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]] [[File:CC06_cnc02.jpg|400px|Crow and Crane]] [[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|400px|left|Swing 1]] [[File:HjorMikill_01.jpg|400px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|400px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fenod's Weapons - 3rd Place ==&lt;br /&gt;
&lt;br /&gt;
=== Lunacy(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2018 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Many who saw the previous owner of this fine blade in battle thought he was insane. He was &lt;br /&gt;
:the leader of a group of thugs in Denerim who claimed to be fearless. To set an example for &lt;br /&gt;
:his men the commander would always fight blindfolded with wax plugging up his ears.  It turns &lt;br /&gt;
:out he truly was mad and met his end when he ran into a volley of arrows...fired from  his own men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Lunacy.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Ingame.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dreadscale(Battleaxe) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2017 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This weapon is not crafted from scales of any sort, instead  &lt;br /&gt;
:it has been fashioned from obsidian.  Dreadscale's name  &lt;br /&gt;
:comes from numerous number of dragons that it has slain.  &lt;br /&gt;
:It is no surprise then that in this age, the Dragon Age, &lt;br /&gt;
:many believe it to have an enchantment which allows the&lt;br /&gt;
:one who wields it to strike with enough force to cleave a&lt;br /&gt;
:dragon in twain.&lt;br /&gt;
&lt;br /&gt;
:Whatever enchantment it possesses does not seem to &lt;br /&gt;
:increase its effectiveness in killing dragons.  This has &lt;br /&gt;
:become increasingly apparent as fool after fool has met&lt;br /&gt;
:their end trying to best dragons while wielding Dreadscale.&lt;br /&gt;
:That is not to say that it is not a formidable weapon, for in&lt;br /&gt;
:the right hands Dreadscale is truly a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Dread.jpg|130px|Toolset Appearance]]&lt;br /&gt;
[[File:Dreadscale.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deadweight(Maul) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2016 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Every time the story of this weapon's origin is told it varies &lt;br /&gt;
:to a great degree.  The current telling of the tale claims that &lt;br /&gt;
:the weapon originally belonged to a scrawny stonecutter in &lt;br /&gt;
:Denerim by the name of Rupert.  Rupert had grown weary&lt;br /&gt;
:of cutting stone and so he sought to join the city guard.&lt;br /&gt;
:The problem was the guard captain told him he had no place &lt;br /&gt;
:wielding a weapon and that he would only injure himself or &lt;br /&gt;
:the other guards.  Rupert would show up every year and &lt;br /&gt;
:try to join and each time he was turned away.&lt;br /&gt;
&lt;br /&gt;
:Eventually the guard captain realized that Rupert would &lt;br /&gt;
:not cease so he had a crude maul fashioned from rock and&lt;br /&gt;
:told Rupert that if he could wield it he would be allowed to &lt;br /&gt;
:join the city guard.  Of course the captain did not expect&lt;br /&gt;
:Rupert to attempt the feat, but much to his dismay Rupert&lt;br /&gt;
:bent down, gripping the rock.&lt;br /&gt;
&lt;br /&gt;
:The guard captain looked on in astonishment as Rupert&lt;br /&gt;
:hefted the ungainly weapon over his head, only to have it&lt;br /&gt;
:fall onto him, crushing him.  Such is the tale of Rupert and &lt;br /&gt;
:his weapon, aptly named Deadweight.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Deadweight.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Deadweight.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbarous Mace by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2015 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This crude weapon appears to be Chasind, but has no  &lt;br /&gt;
:legends to its name and bears no unique markings,   &lt;br /&gt;
:nonetheless its effectiveness cannot be denied when in &lt;br /&gt;
:capable hands.  The ensuing carnage is enough to paralyze&lt;br /&gt;
:foes with fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6BarbarousMace.jpg|125px|Toolset Appearance]]&lt;br /&gt;
[[File:BarbarousMace.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonemaw by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2014 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This macabre weapon was carved from the bone of a high  &lt;br /&gt;
:dragon, sharpened so that it can be wielded as a crude &lt;br /&gt;
:blade.  The name of the smith that created the blade and &lt;br /&gt;
:why it was made in such a manner has been lost to time.&lt;br /&gt;
:With each passing age it finds a new name, in this age it is&lt;br /&gt;
:known as Bonemaw.&lt;br /&gt;
&lt;br /&gt;
:Unlike a refined dragonbone blade Bonemaw is misshapen&lt;br /&gt;
:and unwieldy.  Those who have seen it wielded in battle&lt;br /&gt;
:claim that it can fell a pride demon in one swing though such&lt;br /&gt;
:claims are naught but fanciful tales, giving the blade a &lt;br /&gt;
:legendary status of sorts.&lt;br /&gt;
&lt;br /&gt;
:While it may not dispatch a Pride demon in a single blow &lt;br /&gt;
:there is no denying that the blade is indeed a formidable&lt;br /&gt;
:weapon.  If you find yourself pitted against an opponent &lt;br /&gt;
:wielding this weapon it is advisable that you flee.  You are&lt;br /&gt;
:lucky then that you find it in your hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Bonemaw.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Bonemaw.jpg|505px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malice(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2013 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Malice's construction is simple, similar to Chasind weapons&lt;br /&gt;
:though much cruder in design.  It's blade is fitted to a metal&lt;br /&gt;
:bar which is in turn fitted to the weapon's basket hilt. It is  &lt;br /&gt;
:one of the last known weapons to be forged from the same&lt;br /&gt;
:ore as the greatsword Agony.  The name of the ore has&lt;br /&gt;
:been lost to the ages along with it's exact properties.&lt;br /&gt;
&lt;br /&gt;
:It is apparent  that the ore can be heated to extreme&lt;br /&gt;
:temperatures without it melting.  Surprisingly, wielding the&lt;br /&gt;
:weapon will not cause injury as the heat that it gives off is&lt;br /&gt;
:similar in nature to the effect of a fire enchantment.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Malice.jpg|180px|Toolset Appearance]]&lt;br /&gt;
[[File:Malice.jpg|317px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pestilence by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2012 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:It is believed that the axe known as Pestilence was taken &lt;br /&gt;
:from the fade where it is difficult to discern living beings &lt;br /&gt;
:from inanimate objects.  This axe is one such object.  It is  &lt;br /&gt;
:covered in flesh and yet by all appearances it behaves just &lt;br /&gt;
:as any axe would.&lt;br /&gt;
&lt;br /&gt;
:As if this were not peculiar enough it increases the skill of &lt;br /&gt;
:whomever wields it.  While it is widely assumed that this is&lt;br /&gt;
:because the weapon is enchanted a few believe that the&lt;br /&gt;
:weapon is alive and guides the hand of those who wield it.&lt;br /&gt;
:It's edge is coated with poison leading some to believe that&lt;br /&gt;
:the axe itself secretes the poison.  Whether or not this &lt;br /&gt;
:presumption is valid there is no mistaking the foul nature of&lt;br /&gt;
:the poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Pestilence.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Pestilence.jpg|320px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lament by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2011 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:The name of the original owner of this blade is long forgotten &lt;br /&gt;
:but it is said that she loved battle so much that she would seek  &lt;br /&gt;
:it out all across Ferelden.  Her skill with a blade was exceptional,  &lt;br /&gt;
:but it was the blade which she wielded that made her a legend. She&lt;br /&gt;
:called the blade Lament, in honor of those that fell in battle, &lt;br /&gt;
:enemies and allies alike.&lt;br /&gt;
&lt;br /&gt;
:She believed that death fueled the blade and give her the&lt;br /&gt;
:will to fight even when all those around her had fallen.&lt;br /&gt;
:Those who saw her in battle claimed that with every swing &lt;br /&gt;
:the blade would let out a cry.  Today it is known that the&lt;br /&gt;
:blade has no such enchantment though it is noted that the &lt;br /&gt;
:blade does indeed bear an enchantment of an unknown nature. &lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
[[File:CC6Lament.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Lament.jpg|509px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knotwood Staff Helekanalaith - Best Newcomer ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=2020 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This gnarled staff's origin can be traced back to the Knotwood Hills. No doubt it once belonged to a hangman's tree or worse; a darkspawn scratching pole!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:kntwdstf1.png|400px|Fight fire.]]&lt;br /&gt;
[[File:kntwdstf2.png|400px|With fire!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dagger of Ashyera's Cult by Gisle Aune==&lt;br /&gt;
&lt;br /&gt;
'''[http://www.dragonagenexus.com/downloads/file.php?id=2038 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
These daggers - allthough scarce in number in Ferelden - are quite common located within a cult in some small state in the Free Marches. (for usage in my mod The Dark Deal (WIP))&lt;br /&gt;
&lt;br /&gt;
Bonuses: +2 damage, +6 attack&lt;br /&gt;
Material: Silverite.&lt;br /&gt;
&lt;br /&gt;
Note: I was granted extra time by Mikemike57 - sorry for delivering almost too late.&lt;br /&gt;
&lt;br /&gt;
[[File:GisleAune_CC6_image.jpg‎|Dagger in hand]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|300px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|400px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lightsaber by InBleedingRapture ==&lt;br /&gt;
&lt;br /&gt;
* '''http://www.dragonagenexus.com/downloads/file.php?id=2009 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This mod adds a working lightsaber to Dragon Age, complete with a sound pack, multiple blade colors, and appropriate stat bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ls_in_game_1.jpg|600px|Blue Lightsaber]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour Retexture Contest =&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|300px|Front View]]  [[File:In-Disguise.jpg|300px|Mage Incognito]] [[File:Helm-Back.jpg|300px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is available for both genders and all the races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|300px|Close Up]] &lt;br /&gt;
[[File:Vaylise_Armor_HM.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HM_closeup.jpg|300px|Close Up]]&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15576</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15576"/>
				<updated>2011-01-24T23:28:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: omitted &amp;quot;1st place&amp;quot; on armour retex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''Contest closed''' (Monday 10 January). Bundle can be found [[http://www.dragonagenexus.com/downloads/file.php?id=1559 here]].&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Weapon Model Contest =&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]] [[File:CC06_cnc02.jpg|400px|Crow and Crane]] [[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|400px|left|Swing 1]] [[File:HjorMikill_01.jpg|400px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|400px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fenod's Weapons - 3rd Place ==&lt;br /&gt;
&lt;br /&gt;
=== Lunacy(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2018 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Many who saw the previous owner of this fine blade in battle thought he was insane. He was &lt;br /&gt;
:the leader of a group of thugs in Denerim who claimed to be fearless. To set an example for &lt;br /&gt;
:his men the commander would always fight blindfolded with wax plugging up his ears.  It turns &lt;br /&gt;
:out he truly was mad and met his end when he ran into a volley of arrows...fired from  his own men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Lunacy.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Ingame.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dreadscale(Battleaxe) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2017 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This weapon is not crafted from scales of any sort, instead  &lt;br /&gt;
:it has been fashioned from obsidian.  Dreadscale's name  &lt;br /&gt;
:comes from numerous number of dragons that it has slain.  &lt;br /&gt;
:It is no surprise then that in this age, the Dragon Age, &lt;br /&gt;
:many believe it to have an enchantment which allows the&lt;br /&gt;
:one who wields it to strike with enough force to cleave a&lt;br /&gt;
:dragon in twain.&lt;br /&gt;
&lt;br /&gt;
:Whatever enchantment it possesses does not seem to &lt;br /&gt;
:increase its effectiveness in killing dragons.  This has &lt;br /&gt;
:become increasingly apparent as fool after fool has met&lt;br /&gt;
:their end trying to best dragons while wielding Dreadscale.&lt;br /&gt;
:That is not to say that it is not a formidable weapon, for in&lt;br /&gt;
:the right hands Dreadscale is truly a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Dread.jpg|130px|Toolset Appearance]]&lt;br /&gt;
[[File:Dreadscale.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deadweight(Maul) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2016 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Every time the story of this weapon's origin is told it varies &lt;br /&gt;
:to a great degree.  The current telling of the tale claims that &lt;br /&gt;
:the weapon originally belonged to a scrawny stonecutter in &lt;br /&gt;
:Denerim by the name of Rupert.  Rupert had grown weary&lt;br /&gt;
:of cutting stone and so he sought to join the city guard.&lt;br /&gt;
:The problem was the guard captain told him he had no place &lt;br /&gt;
:wielding a weapon and that he would only injure himself or &lt;br /&gt;
:the other guards.  Rupert would show up every year and &lt;br /&gt;
:try to join and each time he was turned away.&lt;br /&gt;
&lt;br /&gt;
:Eventually the guard captain realized that Rupert would &lt;br /&gt;
:not cease so he had a crude maul fashioned from rock and&lt;br /&gt;
:told Rupert that if he could wield it he would be allowed to &lt;br /&gt;
:join the city guard.  Of course the captain did not expect&lt;br /&gt;
:Rupert to attempt the feat, but much to his dismay Rupert&lt;br /&gt;
:bent down, gripping the rock.&lt;br /&gt;
&lt;br /&gt;
:The guard captain looked on in astonishment as Rupert&lt;br /&gt;
:hefted the ungainly weapon over his head, only to have it&lt;br /&gt;
:fall onto him, crushing him.  Such is the tale of Rupert and &lt;br /&gt;
:his weapon, aptly named Deadweight.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Deadweight.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Deadweight.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbarous Mace by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2015 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This crude weapon appears to be Chasind, but has no  &lt;br /&gt;
:legends to its name and bears no unique markings,   &lt;br /&gt;
:nonetheless its effectiveness cannot be denied when in &lt;br /&gt;
:capable hands.  The ensuing carnage is enough to paralyze&lt;br /&gt;
:foes with fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6BarbarousMace.jpg|125px|Toolset Appearance]]&lt;br /&gt;
[[File:BarbarousMace.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonemaw by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2014 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This macabre weapon was carved from the bone of a high  &lt;br /&gt;
:dragon, sharpened so that it can be wielded as a crude &lt;br /&gt;
:blade.  The name of the smith that created the blade and &lt;br /&gt;
:why it was made in such a manner has been lost to time.&lt;br /&gt;
:With each passing age it finds a new name, in this age it is&lt;br /&gt;
:known as Bonemaw.&lt;br /&gt;
&lt;br /&gt;
:Unlike a refined dragonbone blade Bonemaw is misshapen&lt;br /&gt;
:and unwieldy.  Those who have seen it wielded in battle&lt;br /&gt;
:claim that it can fell a pride demon in one swing though such&lt;br /&gt;
:claims are naught but fanciful tales, giving the blade a &lt;br /&gt;
:legendary status of sorts.&lt;br /&gt;
&lt;br /&gt;
:While it may not dispatch a Pride demon in a single blow &lt;br /&gt;
:there is no denying that the blade is indeed a formidable&lt;br /&gt;
:weapon.  If you find yourself pitted against an opponent &lt;br /&gt;
:wielding this weapon it is advisable that you flee.  You are&lt;br /&gt;
:lucky then that you find it in your hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Bonemaw.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Bonemaw.jpg|505px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malice(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2013 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Malice's construction is simple, similar to Chasind weapons&lt;br /&gt;
:though much cruder in design.  It's blade is fitted to a metal&lt;br /&gt;
:bar which is in turn fitted to the weapon's basket hilt. It is  &lt;br /&gt;
:one of the last known weapons to be forged from the same&lt;br /&gt;
:ore as the greatsword Agony.  The name of the ore has&lt;br /&gt;
:been lost to the ages along with it's exact properties.&lt;br /&gt;
&lt;br /&gt;
:It is apparent  that the ore can be heated to extreme&lt;br /&gt;
:temperatures without it melting.  Surprisingly, wielding the&lt;br /&gt;
:weapon will not cause injury as the heat that it gives off is&lt;br /&gt;
:similar in nature to the effect of a fire enchantment.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Malice.jpg|180px|Toolset Appearance]]&lt;br /&gt;
[[File:Malice.jpg|317px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pestilence by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2012 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:It is believed that the axe known as Pestilence was taken &lt;br /&gt;
:from the fade where it is difficult to discern living beings &lt;br /&gt;
:from inanimate objects.  This axe is one such object.  It is  &lt;br /&gt;
:covered in flesh and yet by all appearances it behaves just &lt;br /&gt;
:as any axe would.&lt;br /&gt;
&lt;br /&gt;
:As if this were not peculiar enough it increases the skill of &lt;br /&gt;
:whomever wields it.  While it is widely assumed that this is&lt;br /&gt;
:because the weapon is enchanted a few believe that the&lt;br /&gt;
:weapon is alive and guides the hand of those who wield it.&lt;br /&gt;
:It's edge is coated with poison leading some to believe that&lt;br /&gt;
:the axe itself secretes the poison.  Whether or not this &lt;br /&gt;
:presumption is valid there is no mistaking the foul nature of&lt;br /&gt;
:the poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Pestilence.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Pestilence.jpg|320px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lament by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2011 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:The name of the original owner of this blade is long forgotten &lt;br /&gt;
:but it is said that she loved battle so much that she would seek  &lt;br /&gt;
:it out all across Ferelden.  Her skill with a blade was exceptional,  &lt;br /&gt;
:but it was the blade which she wielded that made her a legend. She&lt;br /&gt;
:called the blade Lament, in honor of those that fell in battle, &lt;br /&gt;
:enemies and allies alike.&lt;br /&gt;
&lt;br /&gt;
:She believed that death fueled the blade and give her the&lt;br /&gt;
:will to fight even when all those around her had fallen.&lt;br /&gt;
:Those who saw her in battle claimed that with every swing &lt;br /&gt;
:the blade would let out a cry.  Today it is known that the&lt;br /&gt;
:blade has no such enchantment though it is noted that the &lt;br /&gt;
:blade does indeed bear an enchantment of an unknown nature. &lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
[[File:CC6Lament.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Lament.jpg|509px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knotwood Staff Helekanalaith ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=2020 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This gnarled staff's origin can be traced back to the Knotwood Hills. No doubt it once belonged to a hangman's tree or worse; a darkspawn scratching pole!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:kntwdstf1.png|400px|Fight fire.]]&lt;br /&gt;
[[File:kntwdstf2.png|400px|With fire!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dagger of Ashyera's Cult by Gisle Aune==&lt;br /&gt;
&lt;br /&gt;
'''[http://www.dragonagenexus.com/downloads/file.php?id=2038 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
These daggers - allthough scarce in number in Ferelden - are quite common located within a cult in some small state in the Free Marches. (for usage in my mod The Dark Deal (WIP))&lt;br /&gt;
&lt;br /&gt;
Bonuses: +2 damage, +6 attack&lt;br /&gt;
Material: Silverite.&lt;br /&gt;
&lt;br /&gt;
Note: I was granted extra time by Mikemike57 - sorry for delivering almost too late.&lt;br /&gt;
&lt;br /&gt;
[[File:GisleAune_CC6_image.jpg‎|Dagger in hand]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|300px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|400px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lightsaber by InBleedingRapture ==&lt;br /&gt;
&lt;br /&gt;
* '''http://www.dragonagenexus.com/downloads/file.php?id=2009 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This mod adds a working lightsaber to Dragon Age, complete with a sound pack, multiple blade colors, and appropriate stat bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ls_in_game_1.jpg|600px|Blue Lightsaber]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour Retexture Contest =&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|300px|Front View]]  [[File:In-Disguise.jpg|300px|Mage Incognito]] [[File:Helm-Back.jpg|300px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is available for both genders and all the races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|300px|Close Up]] &lt;br /&gt;
[[File:Vaylise_Armor_HM.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HM_closeup.jpg|300px|Close Up]]&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15575</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15575"/>
				<updated>2011-01-24T23:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: cc6 ended. sorted and bundle link added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''Contest closed''' (Monday 10 January). Bundle can be found [[http://www.dragonagenexus.com/downloads/file.php?id=1559 here]].&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Weapon Model Contest =&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay - 1st Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]] [[File:CC06_cnc02.jpg|400px|Crow and Crane]] [[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|400px|left|Swing 1]] [[File:HjorMikill_01.jpg|400px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|400px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fenod's Weapons - 3rd Place ==&lt;br /&gt;
&lt;br /&gt;
=== Lunacy(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2018 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Many who saw the previous owner of this fine blade in battle thought he was insane. He was &lt;br /&gt;
:the leader of a group of thugs in Denerim who claimed to be fearless. To set an example for &lt;br /&gt;
:his men the commander would always fight blindfolded with wax plugging up his ears.  It turns &lt;br /&gt;
:out he truly was mad and met his end when he ran into a volley of arrows...fired from  his own men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Lunacy.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Ingame.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dreadscale(Battleaxe) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2017 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This weapon is not crafted from scales of any sort, instead  &lt;br /&gt;
:it has been fashioned from obsidian.  Dreadscale's name  &lt;br /&gt;
:comes from numerous number of dragons that it has slain.  &lt;br /&gt;
:It is no surprise then that in this age, the Dragon Age, &lt;br /&gt;
:many believe it to have an enchantment which allows the&lt;br /&gt;
:one who wields it to strike with enough force to cleave a&lt;br /&gt;
:dragon in twain.&lt;br /&gt;
&lt;br /&gt;
:Whatever enchantment it possesses does not seem to &lt;br /&gt;
:increase its effectiveness in killing dragons.  This has &lt;br /&gt;
:become increasingly apparent as fool after fool has met&lt;br /&gt;
:their end trying to best dragons while wielding Dreadscale.&lt;br /&gt;
:That is not to say that it is not a formidable weapon, for in&lt;br /&gt;
:the right hands Dreadscale is truly a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Dread.jpg|130px|Toolset Appearance]]&lt;br /&gt;
[[File:Dreadscale.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deadweight(Maul) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2016 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Every time the story of this weapon's origin is told it varies &lt;br /&gt;
:to a great degree.  The current telling of the tale claims that &lt;br /&gt;
:the weapon originally belonged to a scrawny stonecutter in &lt;br /&gt;
:Denerim by the name of Rupert.  Rupert had grown weary&lt;br /&gt;
:of cutting stone and so he sought to join the city guard.&lt;br /&gt;
:The problem was the guard captain told him he had no place &lt;br /&gt;
:wielding a weapon and that he would only injure himself or &lt;br /&gt;
:the other guards.  Rupert would show up every year and &lt;br /&gt;
:try to join and each time he was turned away.&lt;br /&gt;
&lt;br /&gt;
:Eventually the guard captain realized that Rupert would &lt;br /&gt;
:not cease so he had a crude maul fashioned from rock and&lt;br /&gt;
:told Rupert that if he could wield it he would be allowed to &lt;br /&gt;
:join the city guard.  Of course the captain did not expect&lt;br /&gt;
:Rupert to attempt the feat, but much to his dismay Rupert&lt;br /&gt;
:bent down, gripping the rock.&lt;br /&gt;
&lt;br /&gt;
:The guard captain looked on in astonishment as Rupert&lt;br /&gt;
:hefted the ungainly weapon over his head, only to have it&lt;br /&gt;
:fall onto him, crushing him.  Such is the tale of Rupert and &lt;br /&gt;
:his weapon, aptly named Deadweight.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Deadweight.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Deadweight.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Barbarous Mace by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2015 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This crude weapon appears to be Chasind, but has no  &lt;br /&gt;
:legends to its name and bears no unique markings,   &lt;br /&gt;
:nonetheless its effectiveness cannot be denied when in &lt;br /&gt;
:capable hands.  The ensuing carnage is enough to paralyze&lt;br /&gt;
:foes with fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6BarbarousMace.jpg|125px|Toolset Appearance]]&lt;br /&gt;
[[File:BarbarousMace.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonemaw by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2014 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This macabre weapon was carved from the bone of a high  &lt;br /&gt;
:dragon, sharpened so that it can be wielded as a crude &lt;br /&gt;
:blade.  The name of the smith that created the blade and &lt;br /&gt;
:why it was made in such a manner has been lost to time.&lt;br /&gt;
:With each passing age it finds a new name, in this age it is&lt;br /&gt;
:known as Bonemaw.&lt;br /&gt;
&lt;br /&gt;
:Unlike a refined dragonbone blade Bonemaw is misshapen&lt;br /&gt;
:and unwieldy.  Those who have seen it wielded in battle&lt;br /&gt;
:claim that it can fell a pride demon in one swing though such&lt;br /&gt;
:claims are naught but fanciful tales, giving the blade a &lt;br /&gt;
:legendary status of sorts.&lt;br /&gt;
&lt;br /&gt;
:While it may not dispatch a Pride demon in a single blow &lt;br /&gt;
:there is no denying that the blade is indeed a formidable&lt;br /&gt;
:weapon.  If you find yourself pitted against an opponent &lt;br /&gt;
:wielding this weapon it is advisable that you flee.  You are&lt;br /&gt;
:lucky then that you find it in your hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Bonemaw.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Bonemaw.jpg|505px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Malice(Dagger) by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2013 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Malice's construction is simple, similar to Chasind weapons&lt;br /&gt;
:though much cruder in design.  It's blade is fitted to a metal&lt;br /&gt;
:bar which is in turn fitted to the weapon's basket hilt. It is  &lt;br /&gt;
:one of the last known weapons to be forged from the same&lt;br /&gt;
:ore as the greatsword Agony.  The name of the ore has&lt;br /&gt;
:been lost to the ages along with it's exact properties.&lt;br /&gt;
&lt;br /&gt;
:It is apparent  that the ore can be heated to extreme&lt;br /&gt;
:temperatures without it melting.  Surprisingly, wielding the&lt;br /&gt;
:weapon will not cause injury as the heat that it gives off is&lt;br /&gt;
:similar in nature to the effect of a fire enchantment.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Malice.jpg|180px|Toolset Appearance]]&lt;br /&gt;
[[File:Malice.jpg|317px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pestilence by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2012 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:It is believed that the axe known as Pestilence was taken &lt;br /&gt;
:from the fade where it is difficult to discern living beings &lt;br /&gt;
:from inanimate objects.  This axe is one such object.  It is  &lt;br /&gt;
:covered in flesh and yet by all appearances it behaves just &lt;br /&gt;
:as any axe would.&lt;br /&gt;
&lt;br /&gt;
:As if this were not peculiar enough it increases the skill of &lt;br /&gt;
:whomever wields it.  While it is widely assumed that this is&lt;br /&gt;
:because the weapon is enchanted a few believe that the&lt;br /&gt;
:weapon is alive and guides the hand of those who wield it.&lt;br /&gt;
:It's edge is coated with poison leading some to believe that&lt;br /&gt;
:the axe itself secretes the poison.  Whether or not this &lt;br /&gt;
:presumption is valid there is no mistaking the foul nature of&lt;br /&gt;
:the poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Pestilence.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Pestilence.jpg|320px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lament by Fenod ===&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2011 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:The name of the original owner of this blade is long forgotten &lt;br /&gt;
:but it is said that she loved battle so much that she would seek  &lt;br /&gt;
:it out all across Ferelden.  Her skill with a blade was exceptional,  &lt;br /&gt;
:but it was the blade which she wielded that made her a legend. She&lt;br /&gt;
:called the blade Lament, in honor of those that fell in battle, &lt;br /&gt;
:enemies and allies alike.&lt;br /&gt;
&lt;br /&gt;
:She believed that death fueled the blade and give her the&lt;br /&gt;
:will to fight even when all those around her had fallen.&lt;br /&gt;
:Those who saw her in battle claimed that with every swing &lt;br /&gt;
:the blade would let out a cry.  Today it is known that the&lt;br /&gt;
:blade has no such enchantment though it is noted that the &lt;br /&gt;
:blade does indeed bear an enchantment of an unknown nature. &lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
[[File:CC6Lament.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Lament.jpg|509px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knotwood Staff Helekanalaith ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=2020 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This gnarled staff's origin can be traced back to the Knotwood Hills. No doubt it once belonged to a hangman's tree or worse; a darkspawn scratching pole!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:kntwdstf1.png|400px|Fight fire.]]&lt;br /&gt;
[[File:kntwdstf2.png|400px|With fire!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dagger of Ashyera's Cult by Gisle Aune==&lt;br /&gt;
&lt;br /&gt;
'''[http://www.dragonagenexus.com/downloads/file.php?id=2038 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
These daggers - allthough scarce in number in Ferelden - are quite common located within a cult in some small state in the Free Marches. (for usage in my mod The Dark Deal (WIP))&lt;br /&gt;
&lt;br /&gt;
Bonuses: +2 damage, +6 attack&lt;br /&gt;
Material: Silverite.&lt;br /&gt;
&lt;br /&gt;
Note: I was granted extra time by Mikemike57 - sorry for delivering almost too late.&lt;br /&gt;
&lt;br /&gt;
[[File:GisleAune_CC6_image.jpg‎|Dagger in hand]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|300px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|400px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lightsaber by InBleedingRapture ==&lt;br /&gt;
&lt;br /&gt;
* '''http://www.dragonagenexus.com/downloads/file.php?id=2009 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This mod adds a working lightsaber to Dragon Age, complete with a sound pack, multiple blade colors, and appropriate stat bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ls_in_game_1.jpg|600px|Blue Lightsaber]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Armour Retexture Contest =&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|300px|Front View]]  [[File:In-Disguise.jpg|300px|Mage Incognito]] [[File:Helm-Back.jpg|300px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise - 2nd Place ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is available for both genders and all the races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|300px|Close Up]] &lt;br /&gt;
[[File:Vaylise_Armor_HM.jpg|300px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HM_closeup.jpg|300px|Close Up]]&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15520</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15520"/>
				<updated>2011-01-11T21:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: /* weapons and shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 89001000&lt;br /&gt;
| 89001999&lt;br /&gt;
| CC6 bundle&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 and 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140-141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Gisle Aune&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15512</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15512"/>
				<updated>2011-01-10T18:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 89001000&lt;br /&gt;
| 89001999&lt;br /&gt;
| CC6 bundle&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15511</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15511"/>
				<updated>2011-01-10T17:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Closed for judging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=15450</id>
		<title>Community Contest Catalogue</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=15450"/>
				<updated>2011-01-07T23:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: fixed script contest links, added contest 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== About the Catalogue ==&lt;br /&gt;
&lt;br /&gt;
This is the catalogue of shared content from the Community Contest. All participants have agreed to allow other modders to make use of their entries, so please feel free to make use of the following work in your own mods. We '''strongly encourage users to please credit the authors''' when using work from this catalogue, though you do not need to contact the author to ask permission.&lt;br /&gt;
&lt;br /&gt;
For more information on the Community Contest, including how to enter, and a list of contests, please see the [[Community_Contest_Main_Page|Community Contest Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
====[[Community_Contest_1:_Settlement_Level|#1 - Settlement Level contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1673 Hillside Village] by AmstradHero - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1675 Village by the Sea] by Talisander - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1666 Sylvhaven] by Princecorg - '''3rd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1635 Settlement of Belgray] by Jackkel Dragon&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1630 Hakkon's Gift] by Lord of Fangs&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1670 Village in the River] by Nattfodd&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1599 The Swamp] by Ponozsticka &lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1647 Evermist] by TimelordDC&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1626 Ojardsi] by Turtlecrunch&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_5:_Room_Contest|#5 - Room contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a level and as SEL files)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1899 Banqueting Hall] by Nattfodd - '''1st Place'''&lt;br /&gt;
* [http://social.bioware.com/project/3811/ Library] by Semper - '''2nd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1928 A place to call home] by Nimee - '''3rd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1898 Inn Bedrooms] by Jackkel Dragon&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1901 Dead Room] by Shadow5973&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1922 Vigil Suite] by Bloodsong&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1925 Estate Dormitory] by BlackPhi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Props/Placeables == &lt;br /&gt;
====[[Community_Contest_2:_Prop_Model|#2 - Prop Model contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, desriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1720 Ornate Fountain] by mikemike37 - '''1st place'''&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=1739 Maz-Ti Temple] by Calydon - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1738 Crates] by Princecorg - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
== Characters/NPCs ==&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3:_Character_Contest|#3 - Character contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, descriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1819 Ratha] by Jackkel Dragon and DahliaLynn - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1821 Knives] by Vaylise - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1827 Saarebas] by uberdowzen - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3_mini:_Head_Morph|#3 mini - Head morph mini-contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Granny Rockbottom] by Bloodsong Vengeance&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Ratha] by Jackkel Dragon&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Arbither] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sin] by Princecorg&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Knives] by Vaylise&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sinister Elf Man]  by mikemike37&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Amber] by MidnightGuardian&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Saarebas] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Katriana] by AmstradHero&lt;br /&gt;
* [http://social.bioware.com/bw_projects_file_download.php?project_file_id=6898 Vaelina] by TimelordDC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts/Modular packages ==&lt;br /&gt;
====[[Community_Contest_4:_Minigame_Script|#4 - Minigame Script]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and descriptions''&lt;br /&gt;
&lt;br /&gt;
(no bundle available)&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1850 Weighted RPS by Mengtzu] - '''1st Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1869 The Cranky Harem by TimelordDC] - '''2nd Place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1860 The Doors of Death by Lobo] - '''3rd Place'''&lt;br /&gt;
* [httphttp://www.dragonagenexus.com/downloads/file.php?id=1859 Nug Chase by Bloodsong] - '''Best Newcomer'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1863 Assembly] by mikemike37&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=15449</id>
		<title>Community Contest 5: Room Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=15449"/>
				<updated>2011-01-07T23:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
'''Create an indoor room and export it as a SEL for other modders to paste into their levels.''' The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12096/1180655/ here].&lt;br /&gt;
&lt;br /&gt;
'''Contest Closed''' - this contest has now finished. You can download the bundle from [http://www.dragonagenexus.com/downloads/file.php?id=1559 Dragon Age Nexus]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* be submitted as a SEL (see tutorial)&lt;br /&gt;
* make suitable use of folders to organise the lights and models&lt;br /&gt;
* have doorways or suitable plug pieces to enter/exit the room&lt;br /&gt;
* contain lights to illuminate the room&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* be distinctive, but suitable for use in a variety of modules&lt;br /&gt;
* make good and varied use of environment models&lt;br /&gt;
* make suitable use of VFX such as light rays, candle flames, etc where needed&lt;br /&gt;
* ensure that lighting looks good in-game&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* include multiple rooms - particularly if creating a &amp;quot;tileset of rooms&amp;quot;.&lt;br /&gt;
* include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. ''Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.''&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not cut-paste from a DAO level without making serious modifications to &amp;quot;make it your own&amp;quot;&lt;br /&gt;
* do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=03WoLxjm-bs Contest 5 video tutorial]&lt;br /&gt;
* [[Level_editor|Level Editor]] - Builder Wiki&lt;br /&gt;
* [[Level_Editor_Tutorial|Level Editor Tutorial]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* one or more SEL files&lt;br /&gt;
* if you have any custom props etc, include those and their source files if appropriate. ''(please try and just use DA stuff for this contest to keep things simple)''&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/discussion/12096/1180655/ Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banqueting Hall by Nattfodd - 1st Place==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1899 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3783/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a hard day of battles and fights, the evening is the right moment to take a rest, banqueting and sharing the treasures with your comrades.&lt;br /&gt;
Eat, drink and enjoy your time: you deserve it.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Panoramic.jpg|400px|]] [[File: Throne.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[File: Plant.jpg|400px|]] [[File: Cooking_table.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* fire VFX and orange lights give it a really strong atmosphere&lt;br /&gt;
* being a large space, the props break it up nicely.&lt;br /&gt;
* using floors for walls has an unfortunate side-effect of looking through them awkwardly in top-down camera. can be fixed to some extent by surrounding with black boxes or setting some models' cut away override to true to hide them when in top-down cam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Library by Semper - 2nd Place==&lt;br /&gt;
&lt;br /&gt;
* '''[http://social.bioware.com/project/3811/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dusty and old place for everybody brave enough to discover the long forgotten tales hidden within ancient books. The piles of books are taller than a dwarf - that is why usually at least two dwarfs are working at libraries.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset. The entrance upstairs is this dark to provide easy integration to other levels to keep the atmosphere of the hallway/entrance leading to the library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance iso.jpg|400px|ISO View Entrance]] [[File:Overview.jpg|400px|Overview Library]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fireplace.jpg|400px|Fireplace]] [[File:Details.jpg|400px|Details]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* Nice &amp;quot;claustrophobic study&amp;quot; feel. good use of varied props and models as well as lighting. solid room.&lt;br /&gt;
* lighting is a tiny bit too dark for my taste.&lt;br /&gt;
* users: its pretty small, so use this for dialogue with either a book or an NPC. youll be too restricted for a fight or complex cutscenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A place to call home by Nimee - 3rd Place==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1928 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
This is a small part of my current project - a house for player and companions in Dragon Age Origins.&lt;br /&gt;
The file contains 4 rooms: Living room, Kitchen, Hunter and Dining areas. It can be used also for an inn (add more tables and some rooms).&lt;br /&gt;
&lt;br /&gt;
[[File:Kitchen5.jpg|400px|Kitchen]]  [[File:Living4.jpg|400px|Living room]]  &lt;br /&gt;
&lt;br /&gt;
[[File:Hunter2.jpg|400px|Hunter]]  [[File:Living5.jpg|400px|Living room]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* really unique feel, with vibrant colours and distinctive floors and stuff.&lt;br /&gt;
* black boxes come pretty high up - might have been better to use cutaway override to hide the high wall bits rather than black boxes. same applies to candle flames and ceiling props.&lt;br /&gt;
* main hall in danger of feeling a little bit empty, so users try adding servants cleaning the floor or adding some more props of your own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inn Bedrooms by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1898 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A small room including two bedrooms and a stairway down to a lower floor.&lt;br /&gt;
&lt;br /&gt;
Note: There is a door way that leads to &amp;quot;nothing&amp;quot; on the same floor as the bedrooms; this can lead to another bedroom (or any other room) or replaced with a normal wall.&lt;br /&gt;
&lt;br /&gt;
As this room uses interior lighting, I HIGHLY recommend reading this page to avoid wierd shadows: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
Note: This is a .sel file, meaning it is imported into a room level through &amp;quot;import selection&amp;quot; from the edit menu.&lt;br /&gt;
&lt;br /&gt;
PS: I was going to submit the tavern common room for this contest, but it seemed a bit sparse. Check out the inn in the module &amp;quot;Scars of War&amp;quot; to see this room and the common room side-by-side. ;) &lt;br /&gt;
&lt;br /&gt;
[[File:Cc5_jackkel_screen.jpg|300px|Toolset Screenshot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* good solid inn rooms&lt;br /&gt;
* sufficiently generic to be used in any inn of a standard size - very useful to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dead Room by Shadow5973 ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1901 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
There are two bedrooms connected by a short hallway with a body in each of the rooms. There is also a doorway in each room where they can be attached to a larger building interior. The bedrooms could be used for part of the inside of a house or similar building after an attack by bandits or darkspawn.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
This room uses interior lighting, so this page might be helpful: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
 [[File: Image 1.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* cool to have a little bit of story going on in the rooms&lt;br /&gt;
* lighting is a little strong and very white, try lowering the intensity and using warmer lights. also reduce the number of static lights and try using baked lights to gie more natural shadows.&lt;br /&gt;
* rooms are a little sparse, adding a few more placeables might given them a little more life (no pun intended :P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vigil Suite by Bloodsong==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1922 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
This is a suite of rooms as I imagined for the commander of Vigil Keep.  It has a large master living quarters with semi-private sleeping and dressing area, a guest room, and a connecting bath.  It features both sloped and flat ceilings, large windows, a whole lot of clutter and lived-in-ness, and practical aspects such as 'trash can' vases, the shared chimney between rooms as heating source for the bath, and the height of luxury: the indoor commode!&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-m-commd.jpg‎|400px|Master Living Quarters]] [[File:VigilSuite-g-room.jpg‎|400px|Guest Room]]&lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-b-wash.jpg‎|400px|Bath Washstand]] [[File:VigilSuite-m-desk.jpg‎ |400px|The Commander's Desk]]&lt;br /&gt;
&lt;br /&gt;
More images are available on the DANexus page.&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* nice attention to detail with the walls a ceiling make these attractive rooms. good in any manor interior as luxury rooms.&lt;br /&gt;
* SEL groups necessitate the use of all three to get the walls you need in each room. you can delete the bits you dont want afterwards.&lt;br /&gt;
* some more black boxes are needed to hide the floor pieces which extend beyond the room.&lt;br /&gt;
* lighting is a little flat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Estate Dormitory by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1925 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
Workers on a large estate needs somewhere to sleep. Basic and not too comfortable - lest the workers get lazy - but functional. This dormitory is for them. The dormitory is furnished, in a non-luxurious kind of way, but spaces have been left for adding chests and/or cupboards during area creation.&lt;br /&gt;
&lt;br /&gt;
Given suitable placeables this could also be a barracks; indeed put three such rooms on three sides of a square and you have the core of an army camp, although who in Ferelden would want such a camp, and why, is an interesting question.&lt;br /&gt;
&lt;br /&gt;
Again, it could easily be the dortoir of a small monastic community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bp_dorm_beds.jpg|400px|Lots of Beds]]  [[File:bp_dorm_fire.jpg|400px|A Small Fire]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* fits description nicely - feels just right for where servants/workers would sleep.&lt;br /&gt;
* a black box is coming through the wall and the window holes are missing windows, otherwise robust room.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=15448</id>
		<title>Community Contest 5: Room Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_5:_Room_Contest&amp;diff=15448"/>
				<updated>2011-01-07T23:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: added bundle link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
'''Create an indoor room and export it as a SEL for other modders to paste into their levels.''' The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12096/1180655/ here].&lt;br /&gt;
&lt;br /&gt;
'''Contest Closed''' - this contest has now finished. You can download the bundle from [url=http://www.dragonagenexus.com/downloads/file.php?id=1559]here[/url]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* be submitted as a SEL (see tutorial)&lt;br /&gt;
* make suitable use of folders to organise the lights and models&lt;br /&gt;
* have doorways or suitable plug pieces to enter/exit the room&lt;br /&gt;
* contain lights to illuminate the room&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* be distinctive, but suitable for use in a variety of modules&lt;br /&gt;
* make good and varied use of environment models&lt;br /&gt;
* make suitable use of VFX such as light rays, candle flames, etc where needed&lt;br /&gt;
* ensure that lighting looks good in-game&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* include multiple rooms - particularly if creating a &amp;quot;tileset of rooms&amp;quot;.&lt;br /&gt;
* include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. ''Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.''&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not cut-paste from a DAO level without making serious modifications to &amp;quot;make it your own&amp;quot;&lt;br /&gt;
* do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=03WoLxjm-bs Contest 5 video tutorial]&lt;br /&gt;
* [[Level_editor|Level Editor]] - Builder Wiki&lt;br /&gt;
* [[Level_Editor_Tutorial|Level Editor Tutorial]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* one or more SEL files&lt;br /&gt;
* if you have any custom props etc, include those and their source files if appropriate. ''(please try and just use DA stuff for this contest to keep things simple)''&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/discussion/12096/1180655/ Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Banqueting Hall by Nattfodd - 1st Place==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1899 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3783/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a hard day of battles and fights, the evening is the right moment to take a rest, banqueting and sharing the treasures with your comrades.&lt;br /&gt;
Eat, drink and enjoy your time: you deserve it.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Panoramic.jpg|400px|]] [[File: Throne.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[File: Plant.jpg|400px|]] [[File: Cooking_table.jpg|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* fire VFX and orange lights give it a really strong atmosphere&lt;br /&gt;
* being a large space, the props break it up nicely.&lt;br /&gt;
* using floors for walls has an unfortunate side-effect of looking through them awkwardly in top-down camera. can be fixed to some extent by surrounding with black boxes or setting some models' cut away override to true to hide them when in top-down cam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Library by Semper - 2nd Place==&lt;br /&gt;
&lt;br /&gt;
* '''[http://social.bioware.com/project/3811/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dusty and old place for everybody brave enough to discover the long forgotten tales hidden within ancient books. The piles of books are taller than a dwarf - that is why usually at least two dwarfs are working at libraries.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This is a .sel file to be imported into the toolset. The entrance upstairs is this dark to provide easy integration to other levels to keep the atmosphere of the hallway/entrance leading to the library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance iso.jpg|400px|ISO View Entrance]] [[File:Overview.jpg|400px|Overview Library]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fireplace.jpg|400px|Fireplace]] [[File:Details.jpg|400px|Details]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* Nice &amp;quot;claustrophobic study&amp;quot; feel. good use of varied props and models as well as lighting. solid room.&lt;br /&gt;
* lighting is a tiny bit too dark for my taste.&lt;br /&gt;
* users: its pretty small, so use this for dialogue with either a book or an NPC. youll be too restricted for a fight or complex cutscenes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A place to call home by Nimee - 3rd Place==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1928 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
This is a small part of my current project - a house for player and companions in Dragon Age Origins.&lt;br /&gt;
The file contains 4 rooms: Living room, Kitchen, Hunter and Dining areas. It can be used also for an inn (add more tables and some rooms).&lt;br /&gt;
&lt;br /&gt;
[[File:Kitchen5.jpg|400px|Kitchen]]  [[File:Living4.jpg|400px|Living room]]  &lt;br /&gt;
&lt;br /&gt;
[[File:Hunter2.jpg|400px|Hunter]]  [[File:Living5.jpg|400px|Living room]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* really unique feel, with vibrant colours and distinctive floors and stuff.&lt;br /&gt;
* black boxes come pretty high up - might have been better to use cutaway override to hide the high wall bits rather than black boxes. same applies to candle flames and ceiling props.&lt;br /&gt;
* main hall in danger of feeling a little bit empty, so users try adding servants cleaning the floor or adding some more props of your own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inn Bedrooms by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1898 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A small room including two bedrooms and a stairway down to a lower floor.&lt;br /&gt;
&lt;br /&gt;
Note: There is a door way that leads to &amp;quot;nothing&amp;quot; on the same floor as the bedrooms; this can lead to another bedroom (or any other room) or replaced with a normal wall.&lt;br /&gt;
&lt;br /&gt;
As this room uses interior lighting, I HIGHLY recommend reading this page to avoid wierd shadows: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
Note: This is a .sel file, meaning it is imported into a room level through &amp;quot;import selection&amp;quot; from the edit menu.&lt;br /&gt;
&lt;br /&gt;
PS: I was going to submit the tavern common room for this contest, but it seemed a bit sparse. Check out the inn in the module &amp;quot;Scars of War&amp;quot; to see this room and the common room side-by-side. ;) &lt;br /&gt;
&lt;br /&gt;
[[File:Cc5_jackkel_screen.jpg|300px|Toolset Screenshot]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* good solid inn rooms&lt;br /&gt;
* sufficiently generic to be used in any inn of a standard size - very useful to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dead Room by Shadow5973 ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1901 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
There are two bedrooms connected by a short hallway with a body in each of the rooms. There is also a doorway in each room where they can be attached to a larger building interior. The bedrooms could be used for part of the inside of a house or similar building after an attack by bandits or darkspawn.&lt;br /&gt;
&lt;br /&gt;
NOTE: &lt;br /&gt;
This a .sel file to be imported into the toolset.&lt;br /&gt;
&lt;br /&gt;
This room uses interior lighting, so this page might be helpful: http://social.bioware.com/forum/1/topic/74/index/4700291&lt;br /&gt;
&lt;br /&gt;
 [[File: Image 1.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* cool to have a little bit of story going on in the rooms&lt;br /&gt;
* lighting is a little strong and very white, try lowering the intensity and using warmer lights. also reduce the number of static lights and try using baked lights to gie more natural shadows.&lt;br /&gt;
* rooms are a little sparse, adding a few more placeables might given them a little more life (no pun intended :P)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vigil Suite by Bloodsong==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1922 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
This is a suite of rooms as I imagined for the commander of Vigil Keep.  It has a large master living quarters with semi-private sleeping and dressing area, a guest room, and a connecting bath.  It features both sloped and flat ceilings, large windows, a whole lot of clutter and lived-in-ness, and practical aspects such as 'trash can' vases, the shared chimney between rooms as heating source for the bath, and the height of luxury: the indoor commode!&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-m-commd.jpg‎|400px|Master Living Quarters]] [[File:VigilSuite-g-room.jpg‎|400px|Guest Room]]&lt;br /&gt;
&lt;br /&gt;
[[File:VigilSuite-b-wash.jpg‎|400px|Bath Washstand]] [[File:VigilSuite-m-desk.jpg‎ |400px|The Commander's Desk]]&lt;br /&gt;
&lt;br /&gt;
More images are available on the DANexus page.&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* nice attention to detail with the walls a ceiling make these attractive rooms. good in any manor interior as luxury rooms.&lt;br /&gt;
* SEL groups necessitate the use of all three to get the walls you need in each room. you can delete the bits you dont want afterwards.&lt;br /&gt;
* some more black boxes are needed to hide the floor pieces which extend beyond the room.&lt;br /&gt;
* lighting is a little flat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Estate Dormitory by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1925 Dragon Age Nexus project page]''' &lt;br /&gt;
&lt;br /&gt;
Workers on a large estate needs somewhere to sleep. Basic and not too comfortable - lest the workers get lazy - but functional. This dormitory is for them. The dormitory is furnished, in a non-luxurious kind of way, but spaces have been left for adding chests and/or cupboards during area creation.&lt;br /&gt;
&lt;br /&gt;
Given suitable placeables this could also be a barracks; indeed put three such rooms on three sides of a square and you have the core of an army camp, although who in Ferelden would want such a camp, and why, is an interesting question.&lt;br /&gt;
&lt;br /&gt;
Again, it could easily be the dortoir of a small monastic community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:bp_dorm_beds.jpg|400px|Lots of Beds]]  [[File:bp_dorm_fire.jpg|400px|A Small Fire]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
'''mikemike37'''&lt;br /&gt;
* fits description nicely - feels just right for where servants/workers would sleep.&lt;br /&gt;
* a black box is coming through the wall and the window holes are missing windows, otherwise robust room.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=15447</id>
		<title>Community Contest Catalogue</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Catalogue&amp;diff=15447"/>
				<updated>2011-01-07T23:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: contest 4 stuff added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== About the Catalogue ==&lt;br /&gt;
&lt;br /&gt;
This is the catalogue of shared content from the Community Contest. All participants have agreed to allow other modders to make use of their entries, so please feel free to make use of the following work in your own mods. We '''strongly encourage users to please credit the authors''' when using work from this catalogue, though you do not need to contact the author to ask permission.&lt;br /&gt;
&lt;br /&gt;
For more information on the Community Contest, including how to enter, and a list of contests, please see the [[Community_Contest_Main_Page|Community Contest Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Levels == &lt;br /&gt;
====[[Community_Contest_1:_Settlement_Level|#1 - Settlement Level contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, desriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1673 Hillside Village] by AmstradHero - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1675 Village by the Sea] by Talisander - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1666 Sylvhaven] by Princecorg - '''3rd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1635 Settlement of Belgray] by Jackkel Dragon&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1630 Hakkon's Gift] by Lord of Fangs&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1670 Village in the River] by Nattfodd&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1599 The Swamp] by Ponozsticka &lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1647 Evermist] by TimelordDC&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1626 Ojardsi] by Turtlecrunch&lt;br /&gt;
&lt;br /&gt;
== Props/Placeables == &lt;br /&gt;
====[[Community_Contest_2:_Prop_Model|#2 - Prop Model contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, desriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1720 Ornate Fountain] by mikemike37 - '''1st place'''&lt;br /&gt;
* [http://dragonagenexus.com/downloads/file.php?id=1739 Maz-Ti Temple] by Calydon - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1738 Crates] by Princecorg - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
== Characters/NPCs ==&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3:_Character_Contest|#3 - Character contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots, desriptions and Judges' comments''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1819 Ratha] by Jackkel Dragon and DahliaLynn - '''1st place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1821 Knives] by Vaylise - '''2nd place'''&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1827 Saarebas] by uberdowzen - '''3rd place'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_3_mini:_Head_Morph|#3 mini - Head morph mini-contest]]====&lt;br /&gt;
''Please see the Contest page (above) for screenshots and desriptions''&lt;br /&gt;
&lt;br /&gt;
'''Bundle:''' (contains all entries in a playable format)&lt;br /&gt;
* [http://www.dragonagenexus.com/downloads/file.php?id=1559 Contest Bundle]&lt;br /&gt;
&lt;br /&gt;
'''Entries:'''&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Granny Rockbottom] by Bloodsong Vengeance&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Ratha] by Jackkel Dragon&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Arbither] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sin] by Princecorg&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Knives] by Vaylise&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Sinister Elf Man]  by mikemike37&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Amber] by MidnightGuardian&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Saarebas] by uberdowzen&lt;br /&gt;
* [http://social.bioware.com/project/3410/#files Katriana] by AmstradHero&lt;br /&gt;
* [http://social.bioware.com/bw_projects_file_download.php?project_file_id=6898 Vaelina] by TimelordDC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripts/Modular packages ==&lt;br /&gt;
&lt;br /&gt;
====[[Community_Contest_4:_Minigame_Script|#4 - Minigame Script]]====&lt;br /&gt;
&lt;br /&gt;
(no bundle available)&lt;br /&gt;
&lt;br /&gt;
* [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_4:_Minigame_Script#Weighted_RPS_by_Mengtzu_-_1st_Place Weighted RPS by Mengtzu] - '''1st Place'''&lt;br /&gt;
* [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_4:_Minigame_Script#The_Cranky_Harem_by_TimelordDC_-_2nd_Place The Cranky Harem by TimelordDC] - '''2nd Place'''&lt;br /&gt;
* [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_4:_Minigame_Script#The_Doors_of_Death_by_Lobo_-_3rd_Place The Doors of Death by Lobo] - '''3rd Place'''&lt;br /&gt;
* [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_4:_Minigame_Script#Nug_Chase_by_Bloodsong_-_Best_Newcomer Nug Chase by Bloodsong] - '''Best Newcomer'''&lt;br /&gt;
* [http://social.bioware.com/wiki/datoolset/index.php/Community_Contest_4:_Minigame_Script#Assembly_by_mikemike37 Assembly] by mikemike37&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15383</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15383"/>
				<updated>2011-01-03T02:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: /* Checklist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sowrd was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|500px|left|Swing 1]] [[File:HjorMikill_01.jpg|500px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|500px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages (human mages at present) and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|500px|Front View]]  [[File:In-Disguise.jpg|500px|Mage Incognito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Back.jpg|500px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15353</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15353"/>
				<updated>2011-01-02T03:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: extended equipment contest to 10 jan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15352</id>
		<title>Community Contest Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Main_Page&amp;diff=15352"/>
				<updated>2011-01-02T03:39:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: extended equipment contest to 10 jan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_logo_long.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The DA Community Contest is a content-creation contest organised by the Dragon Age community. [[Community_Contest_Prizes|Prizes]], which vary between contests, are generously donated by community members and our sponsors, the [http://biowarestore.com Bioware Store] and [http://www.dragonagenexus.com/ Dragon Age Nexus]. All work submitted to the contest will be freely available for all to use and modify in mods and can be viewed in the [[Community_Contest_Catalogue|Community Contest Catalogue]].&lt;br /&gt;
&lt;br /&gt;
To disuss the Community Contest, with questions or suggestions as entrant or organiser, please join our [http://social.bioware.com/group/2535 Bioware Social Network Group].&lt;br /&gt;
&lt;br /&gt;
== Contest Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Contest !! align=&amp;quot;left&amp;quot; |  Goal !! align=&amp;quot;left&amp;quot; |  Deadline !! align=&amp;quot;left&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_1:_Settlement_Level|Contest 1: Settlement Level]]'''&lt;br /&gt;
| Design a town/village/hamlet level&lt;br /&gt;
| 13 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_2:_Prop_Model|Contest 2: Prop Model]]'''&lt;br /&gt;
| Create one or more custom prop models&lt;br /&gt;
|  27 September 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3_mini:_Head_Morph|Mini Contest 3: Head Morph]]'''&lt;br /&gt;
| Create a head morph for a character of your own design.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_3:_Character_Contest|Contest 3: Character Contest]]'''&lt;br /&gt;
|  Create a character for use in a variety of situations.&lt;br /&gt;
| 18 October 2010 &lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_4:_Minigame_Script|Contest 4: Mini-game/Puzzle Script]]'''&lt;br /&gt;
| Create a minigame or puzzle using scripting. &lt;br /&gt;
| 1 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_5:_Room_Contest|Contest 5: Create a Room]]'''&lt;br /&gt;
| Create a room in the level editor. &lt;br /&gt;
| 29 November 2010&lt;br /&gt;
| Complete ([http://www.dragonagenexus.com/downloads/file.php?id=1559 Bundle available])&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_6:_Equipment_Contest|Contest 6: Equipment Contest]]'''&lt;br /&gt;
| Create a new equipment model or retexture an existing one &lt;br /&gt;
| 10 January 2011&lt;br /&gt;
| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[http://social.bioware.com/group/2535/&amp;amp;v=discussions Community Contest Group]'''&lt;br /&gt;
| Discuss your work and the Community Contest&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Catalogue|Community Contest Catalogue]]'''&lt;br /&gt;
| Lists Submitted work&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Entry_FAQ|Entry FAQs]]'''&lt;br /&gt;
| Frequently Asked Questions&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Prizes|Prizes]]'''&lt;br /&gt;
| Currently available prizes&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Points|Points Totals]]'''&lt;br /&gt;
| The points which have been awarded and spent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_Judging|Judging]]'''&lt;br /&gt;
| How the contest is judged&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Community_Contest_ID_Ranges|ID Ranges]]'''&lt;br /&gt;
| Reserve an ID range here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aims == &lt;br /&gt;
* to produce small-scale (2-10 hour) contributions which can be shared as useful mod resources which can slot into a variety of mods.&lt;br /&gt;
* to encourage new modders to try new areas of dragon age modding.&lt;br /&gt;
* to encourage peer-assisted learning of the toolset and other modding.&lt;br /&gt;
* to provide constructive feedback on created content.&lt;br /&gt;
* to enrich and reward community spirit.&lt;br /&gt;
&lt;br /&gt;
== Prize System ==&lt;br /&gt;
The prizes will vary from competition to competition, and groups may be used in future contests (see below). A points system is used so that winners may choose their prize(s) to suit their needs. For more information, please see the [[Community_Contest_Prizes|Prizes Page]]&lt;br /&gt;
&lt;br /&gt;
== Sharing Work ==&lt;br /&gt;
The following provision is made to ensure work can be shared for the benefit of all:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''&amp;quot;by entering this competition you agree to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved and if your work is taken down, you allow for it to be re-uploaded, crediting the work in your name&amp;quot;.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Community_Contest_Catalogue|Community Contest Catalogue]] lists content by category and provides links to the content as well as contests related to each category. It is to be maintained by the Judges to ensure work is always available.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15260</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15260"/>
				<updated>2010-12-22T00:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: added &amp;quot;complete checklist and agree to consent to share&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 3 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit this page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=15244</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=15244"/>
				<updated>2010-12-20T23:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: FAQ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
By winning a contest, you will earn points which you may spend on any of the prizes below. Typically, for any given contest, the system is likely to be:&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== Redeeming Points ==&lt;br /&gt;
&lt;br /&gt;
To exchange your points for a prize, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| '''Vouchers'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| $100 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 17pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 10pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 20pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''DLC''' (PC only)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Witch Hunt&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Feastday bundle pack (Gifts + Pranks)&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 3pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dragon Armor&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 2pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''Community Time Contributions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| TimelordDC and CID-78 (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 5pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== $$$ to spend at The Bioware Store (Treehouse Brand Stores) ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
&lt;br /&gt;
==== $$$ Amazon Voucher ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
These codes are for '''PC only'''.&lt;br /&gt;
&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
=== Bioware Store (Treehouse Brand Stores) ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* We generally give out a prize as soon as someone asks for it. If there is limited availability on a prize you're interested in, then PM us expressing your interest. We will reserve a prize until the next contest ends, at which point whoever reserved the prize may get it provided they have enough points. If two people reserve a prize ahead of contest results, then whoever placed highest in that contest will get the prize - the other person must choose another prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that prize availability can fluctuate. &lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* Be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=15243</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=15243"/>
				<updated>2010-12-20T23:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
By winning a contest, you will earn points which you may spend on any of the prizes below. Typically, for any given contest, the system is likely to be:&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== Redeeming Points ==&lt;br /&gt;
&lt;br /&gt;
To exchange your points for a prize, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| '''Vouchers'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| $100 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 17pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 10pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 20pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''DLC''' (PC only)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Witch Hunt&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Feastday bundle pack (Gifts + Pranks)&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 3pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dragon Armor&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 2pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''Community Time Contributions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| TimelordDC and CID-78 (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 5pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== $$$ to spend at The Bioware Store (Treehouse Brand Stores) ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
&lt;br /&gt;
==== $$$ Amazon Voucher ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
These codes are for '''PC only'''.&lt;br /&gt;
&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
=== Bioware Store (Treehouse Brand Stores) ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* If two people express an interest in a prize, the person who scored the most points in the most recent contest chooses first. So if a prize has become available at the end of a contest, the person who won the contest will always get the first chance to take the prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that many prizes will only become available once a contest ends, so you may not necessarily have first choice if a winner has more points than you. If we feel you are trying to play the system in some way, we may ask you to spend your points on one of the prizes available now.&lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15242</id>
		<title>Community Contest Points</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15242"/>
				<updated>2010-12-20T23:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points Summary ==&lt;br /&gt;
&lt;br /&gt;
The table is provided as a summary, please check the transaction log below. If something doesn't &amp;quot;add up&amp;quot;, please notify an organiser, its probably a typo or math fail. &lt;br /&gt;
&lt;br /&gt;
If you would like to redeem your points, please PM mikemike37 on Bioware Social Network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | BSN Username !! align=&amp;quot;left&amp;quot; |  Points Accumulated !! align=&amp;quot;left&amp;quot; |  Points Spent !! align=&amp;quot;left&amp;quot; | Points Remaining&lt;br /&gt;
|-&lt;br /&gt;
| AmstradHero&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| BlackPhi&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bloodsong Vengeance&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Calydon&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| DahliaLynn&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Jackell Dragon&lt;br /&gt;
| 11&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| L_o_B_o&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Lord of Fangs&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mengtzu&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| MidnightGuardian&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mikemike37&lt;br /&gt;
| 17&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Nattfodd&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Nimee (Andreaa)&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ponozsticka&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| PrinceCorg&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Semper&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow5973&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Talisander&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TimelordDC&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TurtleCrunch&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| uberdowzen&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Vaylise&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points Transaction Log ==&lt;br /&gt;
&lt;br /&gt;
==== Contest 1 (Settlement Design) ====&lt;br /&gt;
&lt;br /&gt;
# '''AmstradHero +15'''&lt;br /&gt;
# '''Talisander +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
:* Jackell Dragon +1&lt;br /&gt;
:* Lord of Fangs +1&lt;br /&gt;
:* Nattfodd +1&lt;br /&gt;
:* Ponozsticka +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
:* TurtleCrunch +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 2 (Prop Model) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mikemike37 +15'''&lt;br /&gt;
# '''Calydon +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
&lt;br /&gt;
==== Contest 3 (Character) ====&lt;br /&gt;
* Character Design&lt;br /&gt;
# '''Jackkel Dragon +8'''&lt;br /&gt;
# '''DahliaLynn +7'''&lt;br /&gt;
# '''Vaylise +10'''&lt;br /&gt;
# '''uberdowzen +5'''&lt;br /&gt;
&lt;br /&gt;
* Head Morph (mini contest)&lt;br /&gt;
# '''MidnightGuardian +5'''&lt;br /&gt;
# '''Vaylise +3'''&lt;br /&gt;
# '''uberdowzen +2'''&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Princecorg +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
:* AmstradHero +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 4 (Scripting) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mengtzu +15'''&lt;br /&gt;
# '''TimelordDC +10'''&lt;br /&gt;
# '''L_o_B_o +5'''&lt;br /&gt;
:* Bloodsong Vengeance +3&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 5 (Room SEL groups) ====&lt;br /&gt;
&lt;br /&gt;
# '''Nattfodd +15'''&lt;br /&gt;
# '''Semper +10'''&lt;br /&gt;
# '''Andreeaa (Nimee) +5'''&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Shadow5973  +1&lt;br /&gt;
&lt;br /&gt;
==== Points spent ====&lt;br /&gt;
&lt;br /&gt;
* AmstradHero: Darkspawn Chronicles -5&lt;br /&gt;
* AmstradHero: Leliana's Song -5&lt;br /&gt;
* AmstradHero: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* Bloodsong Vengeance: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* MidnightGuardian: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* Mengtzu: Witch Hunt -5&lt;br /&gt;
* Mengtzu: Darkspawn Chronicles -5&lt;br /&gt;
* Mengtzu: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* mikemike37: scripting help from TimelordDC (thanks!) -10&lt;br /&gt;
&lt;br /&gt;
* Nimee (AndreaA): Feastday Bundle -3&lt;br /&gt;
&lt;br /&gt;
* TimelordDC: modeling help from mikemike37 -2&lt;br /&gt;
&lt;br /&gt;
* uberdowzen: Warden's Keep -5&lt;br /&gt;
&lt;br /&gt;
* Vaylise: Witch Hunt -5&lt;br /&gt;
* Vaylise: Leliana's Song -5&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15241</id>
		<title>Community Contest Points</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Community_Contest_Points&amp;diff=15241"/>
				<updated>2010-12-20T23:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: Bloodsong Vengeance: Witch Hunt -5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Points Summary ==&lt;br /&gt;
&lt;br /&gt;
The table is provided as a summary, please check the transaction log below. If something doesn't &amp;quot;add up&amp;quot;, please notify an organiser, its probably a typo or math fail. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | BSN Username !! align=&amp;quot;left&amp;quot; |  Points Accumulated !! align=&amp;quot;left&amp;quot; |  Points Spent !! align=&amp;quot;left&amp;quot; | Points Remaining&lt;br /&gt;
|-&lt;br /&gt;
| AmstradHero&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| BlackPhi&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bloodsong Vengeance&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Calydon&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| DahliaLynn&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Jackell Dragon&lt;br /&gt;
| 11&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| L_o_B_o&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Lord of Fangs&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mengtzu&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| MidnightGuardian&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mikemike37&lt;br /&gt;
| 17&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Nattfodd&lt;br /&gt;
| 16&lt;br /&gt;
| 0&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Nimee (Andreaa)&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ponozsticka&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| PrinceCorg&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Semper&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Shadow5973&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Talisander&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TimelordDC&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| TurtleCrunch&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| uberdowzen&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Vaylise&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points Transaction Log ==&lt;br /&gt;
&lt;br /&gt;
==== Contest 1 (Settlement Design) ====&lt;br /&gt;
&lt;br /&gt;
# '''AmstradHero +15'''&lt;br /&gt;
# '''Talisander +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
:* Jackell Dragon +1&lt;br /&gt;
:* Lord of Fangs +1&lt;br /&gt;
:* Nattfodd +1&lt;br /&gt;
:* Ponozsticka +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
:* TurtleCrunch +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 2 (Prop Model) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mikemike37 +15'''&lt;br /&gt;
# '''Calydon +10'''&lt;br /&gt;
# '''PrinceCorg +5'''&lt;br /&gt;
&lt;br /&gt;
==== Contest 3 (Character) ====&lt;br /&gt;
* Character Design&lt;br /&gt;
# '''Jackkel Dragon +8'''&lt;br /&gt;
# '''DahliaLynn +7'''&lt;br /&gt;
# '''Vaylise +10'''&lt;br /&gt;
# '''uberdowzen +5'''&lt;br /&gt;
&lt;br /&gt;
* Head Morph (mini contest)&lt;br /&gt;
# '''MidnightGuardian +5'''&lt;br /&gt;
# '''Vaylise +3'''&lt;br /&gt;
# '''uberdowzen +2'''&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Princecorg +1&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
:* AmstradHero +1&lt;br /&gt;
:* TimelordDC +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 4 (Scripting) ====&lt;br /&gt;
&lt;br /&gt;
# '''Mengtzu +15'''&lt;br /&gt;
# '''TimelordDC +10'''&lt;br /&gt;
# '''L_o_B_o +5'''&lt;br /&gt;
:* Bloodsong Vengeance +3&lt;br /&gt;
:* mikemike37 +1&lt;br /&gt;
&lt;br /&gt;
==== Contest 5 (Room SEL groups) ====&lt;br /&gt;
&lt;br /&gt;
# '''Nattfodd +15'''&lt;br /&gt;
# '''Semper +10'''&lt;br /&gt;
# '''Andreeaa (Nimee) +5'''&lt;br /&gt;
:* BlackPhi  +1&lt;br /&gt;
:* Bloodsong Vengeance +1&lt;br /&gt;
:* Jackkel Dragon +1&lt;br /&gt;
:* Shadow5973  +1&lt;br /&gt;
&lt;br /&gt;
==== Points spent ====&lt;br /&gt;
&lt;br /&gt;
* AmstradHero: Darkspawn Chronicles -5&lt;br /&gt;
* AmstradHero: Leliana's Song -5&lt;br /&gt;
* AmstradHero: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* Bloodsong Vengeance: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* MidnightGuardian: Witch Hunt -5&lt;br /&gt;
&lt;br /&gt;
* Mengtzu: Witch Hunt -5&lt;br /&gt;
* Mengtzu: Darkspawn Chronicles -5&lt;br /&gt;
* Mengtzu: The Golems of Amgarrak -5&lt;br /&gt;
&lt;br /&gt;
* mikemike37: scripting help from TimelordDC (thanks!) -10&lt;br /&gt;
&lt;br /&gt;
* Nimee (AndreaA): Feastday Bundle -3&lt;br /&gt;
&lt;br /&gt;
* TimelordDC: modeling help from mikemike37 -2&lt;br /&gt;
&lt;br /&gt;
* uberdowzen: Warden's Keep -5&lt;br /&gt;
&lt;br /&gt;
* Vaylise: Witch Hunt -5&lt;br /&gt;
* Vaylise: Leliana's Song -5&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Exterior_Level_Manual&amp;diff=15240</id>
		<title>Exterior Level Manual</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Exterior_Level_Manual&amp;diff=15240"/>
				<updated>2010-12-20T22:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mikemike37: /* Export Area */  - where to change the yellow and red area regions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
While good information exists on creating exterior levels, much of it is fragmented.  The goal of this manual is to provide a very through technical overview of the [[Level_editor|Level Editor]] in exterior mode.  Every single button and command that is related to the process of creating an exterior level will be covered.  What this manual is not is a how-to for creating a level.  This is strictly for covering the commands and options.  If all you want is a quick-and-dirty guide for making levels, this is not it.  For those still reading, let's get to mastering this tool.&lt;br /&gt;
&lt;br /&gt;
== Assumptions ==&lt;br /&gt;
Some basic assumptions of prior knowledge are held. They are:&lt;br /&gt;
&lt;br /&gt;
* You know how to [[Creating_a_module|Create a Module]]&lt;br /&gt;
* You can set the active Module&lt;br /&gt;
* You have the correct python version (which is 2.5.4) and have the correct win32 extensions installed.  Installation instructions can be found [[Installing_the_toolset#Lightmapper|here]]&lt;br /&gt;
* You understand the difference between [[User:Languard#Dragon Age Modding Terms|Level, Area, and Map]]&lt;br /&gt;
&lt;br /&gt;
== Creating a Level ==&lt;br /&gt;
To create a level, you go to File-&amp;gt;New-&amp;gt;Level.  By default terrain will be selected, so click on Next, and we're at our first important screen.  We have two versions to pick from:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Basic&lt;br /&gt;
|-&lt;br /&gt;
| [[File:newLevelBasic.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Advance&lt;br /&gt;
|-&lt;br /&gt;
| [[File:newLevelAdvance.png]]&lt;br /&gt;
|}&lt;br /&gt;
The main difference between the two, other than more options, is that changing a field in the Basic version won't affect the numbers in the other fields.  In the Advance version, this can happen depending on what you changed.  To change back and forth between the two, click on the Basic/Advanced button.  [[BUG]]: You must click on the Basic button twice to go back into basic mode.&lt;br /&gt;
&lt;br /&gt;
=== What do the Basic options mean ===&lt;br /&gt;
* Desired Width - How wide do you want this area to be in meters?&lt;br /&gt;
* Desired Height - How long do you want this area to be in meters?&lt;br /&gt;
* Base Mesh Resolution - I believe this measures the base of the mesh triangle.  In meters.&lt;br /&gt;
* Chunk Size - How large or small do you want your terrain chunks?  Chunks are explained later in the article.  In Meters.&lt;br /&gt;
* Default Water Plane - Do you want a default water plane?  I would recommend against this, as it creates the water plane up in the sky, and doesn't even match the terrain size you create.  Just as easy to manually add it in when you're ready for water.&lt;br /&gt;
&lt;br /&gt;
=== What do the Advanced options mean ===&lt;br /&gt;
Notice that in advanced mode, Chunk Size and Area Size aren't directly editable.  Instead you alter the other values, and that determines how big the chunks are and how large the area is.&lt;br /&gt;
* Mesh Cells Per Chunk - How many cells or triangles will a chunk contain?&lt;br /&gt;
* Base Mesh Resolution - Size of the triangle in meters.  Resolution * Cells Per Chunk = Chunk Size&lt;br /&gt;
* Blend Texel Resolution - In cm, and I'm not sure what this does yet.  Increasing this value reduces file size, so I think this controls how detailed the textures appear.  Lower = more detail.&lt;br /&gt;
* Number of chunks X - How many chunks long is your area?  Chunk Size * This = Area Length&lt;br /&gt;
* Number of chunks Y - How many chunks wide is your area?  Chunk Size * This = Area Width&lt;br /&gt;
* Blend Mask Size - Unsure, controlled by Blend Texel Resolution.  Can be changed later.&lt;br /&gt;
* Tessellation Level - How many levels of tessellation can be done to the terrain mesh.  Max Resolution shows the smallest possible triangle.&lt;br /&gt;
&lt;br /&gt;
== Saving the .lvl file ==&lt;br /&gt;
As soon as the level is created, I would recommend saving it out.  Levels are not part of the database and must be saved to the file system.  I would be a good idea to place them into an easy to find directory.  Even better would be to use a cloud storage service like [http://www.getdropbox.com Drop Box] to ensure you always have an archive of your file.  Your level files will also appear in the Recent Files option under File.&lt;br /&gt;
&lt;br /&gt;
== Camera Controls ==&lt;br /&gt;
A detailed description of controls can be fond here: [[3D controls]].  Keep in mind that the [[Level editor]] only supports the 3dsMax camera and WASD camera.&lt;br /&gt;
&lt;br /&gt;
== The Basic Steps All Levels Need ==&lt;br /&gt;
All exterior levels will need to have the following basic steps performed on them if they are to be used.  I would recommend going through all of these steps as soon you've done the first save, and then save the level again after you're done.&lt;br /&gt;
&lt;br /&gt;
* Add Export Area&lt;br /&gt;
* Add Start Point&lt;br /&gt;
* Add Ambient Light&lt;br /&gt;
* Render Lightmaps&lt;br /&gt;
* Post All Local&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Export Area ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AreaProperties.png|alt Area Properties|left]]&lt;br /&gt;
|Detailed documentation can be found [[Level_editor#Creating_an_Exportable_Area_.28Terrain.29|here]].  What you are doing here is defining the playable area of your level.  As stated in the [[Level_editor#Creating_an_Exportable_Area_.28Terrain.29|level editor]] it is possible to create multiple export areas.  At this time I haven't experimented with this, and can't write anything on it.  For now this will be focused on a single Export Area.  To add in an Export Area, you need to click on the purple plus sign [[File:addExport.png]].  This will open a window with a lot of options.   There are only two things that you must do, and one thing that you should do.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
First, you must set the Layout Name.  This can only be seven characters, and the editor will cut-off the name if you enter in more than seven characters so that it is seven characters.  This name is what will appear in the Area Layout list when you go to create an area.  To this end, I recommend that you come up with a good naming convention.  Now if you don't plan on releasing your level as a stand-alone resource for other modders, all you have to worry about is making sure the name doesn't conflict with Bioware's areas.  If you are going to release it for others to use, I recommend using the first three letters as a unique code that indicates this belongs to you, the next two letters to indicate the level type (dungeon, plains, mountain, so on) and the last two for variations.  For example I might call a level rcfMn1D.  rcf = my intiails, Mn = mountain, 1D = 1st variant, day version.&lt;br /&gt;
&lt;br /&gt;
Second, you must click on the Define Area button and set the walkable area of the level.  I recommend you zoom out so you can see the whole level before trying to define the area.  You will see three colored boxes like this:  &lt;br /&gt;
&lt;br /&gt;
[[File:defineArea.png|250px]]  &lt;br /&gt;
&lt;br /&gt;
The checkerboard pattern is there because I turned on the display of chunk boundaries [[File:chunkBoundaries.png]]  This matters because you can only define the playable area along the chunk boundaries.  Use the left mouse button to click and drag the green box around the area you want the play to be able to walk in.  The yellow area (border cells) will be at full detail but unplayable. This is set with Border Cell Width near the bottom of the Area Properties window (scroll down). The red area (Vista cells) is in low detail and considered the vista area. This is set with Vista Cell Width at the very bottom of the window.&lt;br /&gt;
&lt;br /&gt;
The one thing you should do is change the Name property.  Please do not get the Name and Layout Name properties confused.  Layout Name controls what is seen in the Area Layout list, the Name property is just what to call this Export Area in the [[Level editor|level editor]].  You don't have to change it, but I make it a habit to change it to Main.&lt;br /&gt;
&lt;br /&gt;
More detailed information can be found (well no place yet need to write it)&lt;br /&gt;
&lt;br /&gt;
Define mini-map lets you define the area the editor will take for the mini-map snapshot.  Exporting the minimap must be done via right-click.&lt;br /&gt;
&lt;br /&gt;
=== Start Point ===&lt;br /&gt;
Only thing this is used for is path finding.  A start point must be added after the Export Area has been defined.  Click on the flag icon [[File:startPointIcon.png]] and then click on your map where you want it.  The location doesn't matter as long as it is walkable.  What will happen is during path finding, the editor will flood out from this point looking for walkable areas.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Lighting ===&lt;br /&gt;
Sunlight provides basic lighting for an exterior level. You need to add an ambient baked light to get shadows. Unlike an interior level, you don't necessarily need separate character lights. The [[Lighting]] page gives a detailed description of the various kinds of light.  To briefly summarize, a baked light only lights the terrain, a static light is expensive and can light either the player or the terrain, and I believe animated lights are terrain only, but have animated shadows that get baked into the lightmap.  An ambient light is basically a light value that is applied everywhere, and is normally used to ensure shadows aren't pitch black.&lt;br /&gt;
&lt;br /&gt;
There are two ways to add in lights: One is to right-click on the terrain, and the other is to right-click on the Terrain World menu.  Select Insert-&amp;gt;New Light, and a Point:Baked light will be added in.  Leave all the options alone for this light with the exception of Name.  I recommend changing the name to ambient so you can find it easily.&lt;br /&gt;
&lt;br /&gt;
=== Render Lightmaps ===&lt;br /&gt;
At this time, the difference between Render Lightmaps (cached scene) and Render Lightmaps is not understood.  It is recommended that you use Render Lightmaps.  Click on the icon [[File:renderLightmap.png]] to start the rendering process.  This can potentially take a long time.  It is recommended that you turn on the Task Manager so you can see CPU usage.  As long as there is high CPU usage, the script should be working.  After the render is done you will need to toggle off View Models Fully Lit [[File:viewModelsLit.png]] and toggle on Display Lightmaps [[File:displayLightmaps.png]].  It can be helpful to leave lightmaps off and fully lit on while you are working on terrain and object placement since it makes things easier to see.&lt;br /&gt;
&lt;br /&gt;
=== Post All Local ===&lt;br /&gt;
[[User:Languard|Languard]] believes it generates and places the .ARL file into a path in My Documents.  This path is read by the toolset when selecting area layouts.  Doing a Post to Local does not grab trees.  Also by default the minimap will not be posted.  You must right-click and select Minimap -&amp;gt; Post Minimap to Local for it to show in game.&lt;br /&gt;
&lt;br /&gt;
== Terrain Mesh Editing ==&lt;br /&gt;
The terrain mesh defines the ground of the level.  A mesh is a collection of triangles that are all fitted together to make a shape.  When editing the terrain mesh, you are really just moving the points of the triangle around.  This is where the base mesh resolution comes into play.  The large the base resolution, the larger the triangles, and the the blockier the terrain will be.  You can of course adjust this with the Tessellate tool.  The more triangles the level has the larger the file and the more strain it will place on a computer, both creator and player.  Another item to keep in mind is to not do extreme mesh deformations, because this can really mess with the texture placement.&lt;br /&gt;
&lt;br /&gt;
[[File:extremeMesh.png|300px|thumb|Example of extreme deformation]]&lt;br /&gt;
&lt;br /&gt;
There are several tools available to for editing the mesh.&lt;br /&gt;
&lt;br /&gt;
=== Icons ===&lt;br /&gt;
* [[File:deformIcon.png]]Deform&lt;br /&gt;
* [[File:plateauIcon.png]]Plateau&lt;br /&gt;
* [[File:smoothIcon.png]]Smooth&lt;br /&gt;
* [[File:tessellateIcon.png]]Tessellate&lt;br /&gt;
&lt;br /&gt;
=== Common Brush Options ===&lt;br /&gt;
All brushes have some common options that behave exactly the same way.  General and Round Brush properties are shared amongst all brushes.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Brush Type|Grayed out, show which brush you are using}}&lt;br /&gt;
{{inspector row|Grid Opacity|How visible the mesh grid is. 0 is transparent, 100 is fully visible.  Default is 5 and around 40 gives a highly visible grid.}}&lt;br /&gt;
{{inspector row|Visible Level|Unknown.  Default is 5.}}&lt;br /&gt;
{{inspector section|Round Brush}}&lt;br /&gt;
{{inspector row|Inner Radius %|What percentage of the Outer Radius has full strength.  Default is 50.  Lower values give more rounded brushes, higher values give flatter brushes}}&lt;br /&gt;
{{inspector row|Outer Radius|How large in meters is the brush}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
=== Deform Tool ===&lt;br /&gt;
The deform tool is what you use to push and pull the mesh around into the shape that you want.  The options are:&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Brush Type|Grayed out, show which brush you are using}}&lt;br /&gt;
{{inspector row|Deform Mode|Raise / Lower ''or'' Extrude along normal.  Explained below.}}&lt;br /&gt;
{{inspector row|Grid Opacity|How visible the mesh grid is. 0 is transparent, 100 is fully visible.  Default is 5 and around 40 gives a highly visible grid.}}&lt;br /&gt;
{{inspector row|Visible Level|Unknown.  Range is 0 to 5, with a default of 5.}}&lt;br /&gt;
{{inspector section|Deform Tool}}&lt;br /&gt;
{{inspector row|Distance|Range is 0.1 to 100, with 1 being default.  Not 100% sure of the exact effect, other than setting it above 1 makes the mesh deform a lot faster.}}&lt;br /&gt;
{{inspector section|Round Brush}}&lt;br /&gt;
{{inspector row|Enable Noise|True ''or'' False.  Adds a random amount of noise to the mesh points within the brushes radius when set to true.}}&lt;br /&gt;
{{inspector row|Inner Radius %|What percentage of the Outer Radius has full strength.  Default is 50.  Lower values give more rounded brushes, higher values give flatter brushes}}&lt;br /&gt;
{{inspector row|Max Strength|Range is 0 to 100 with 50 being default.  Determines how strongly the brush affects the mesh.  Large values enable fast changes, low values make for very slow changes.}}&lt;br /&gt;
{{inspector row|Noise Frequency|Range is 0 to 100 with 20 being default. Percentage chance that noise is applied to a point.}}&lt;br /&gt;
{{inspector row|Outer Radius|How large in meters is the brush}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
=== Plateau Tool ===&lt;br /&gt;
Takes the height of the center vertex and flattens all vertexes within the brush radius to that height.&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Brush Type|Grayed out, show which brush you are using}}&lt;br /&gt;
{{inspector row|Grid Opacity|How visible the mesh grid is. 0 is transparent, 100 is fully visible.  Default is 5 and around 40 gives a highly visible grid.}}&lt;br /&gt;
{{inspector row|Visible Level|Unknown.  Range is 0 to 5, with a default of 5.}}&lt;br /&gt;
{{inspector section|Round Brush}}&lt;br /&gt;
{{inspector row|Enable Noise|True ''or'' False.  No visible effect for this brush.}}&lt;br /&gt;
{{inspector row|Inner Radius %| No noticeable effect.  A 0% and 100% value produces the same result}}&lt;br /&gt;
{{inspector row|Max Strength|Range is 0 to 100 with 50 being default.  Determines how strongly the brush affects the mesh.  Large values enable fast changes, low values make for very slow changes.}}&lt;br /&gt;
{{inspector row|Noise Frequency|Range is 0 to 100 with 20 being default. No effect.}}&lt;br /&gt;
{{inspector row|Outer Radius|How large in meters is the brush}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
=== Smooth Tool ===&lt;br /&gt;
This brush smooths out the terrain, making transitions in height less sharp&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|Brush Type|Grayed out, show which brush you are using}}&lt;br /&gt;
{{inspector row|Grid Opacity|How visible the mesh grid is. 0 is transparent, 100 is fully visible.  Default is 5 and around 40 gives a highly visible grid.}}&lt;br /&gt;
{{inspector row|Visible Level|Unknown.  Range is 0 to 5, with a default of 5.}}&lt;br /&gt;
{{inspector section|Round Brush}}&lt;br /&gt;
{{inspector row|Enable Noise|True ''or'' False.  No effect.}}&lt;br /&gt;
{{inspector row|Inner Radius %|What percentage of the Outer Radius has full strength.  Default is 50.  No effect.}}&lt;br /&gt;
{{inspector row|Max Strength|Range is 0 to 100 with 50 being default.  Determines how strongly the brush affects the mesh.  Large values enable fast changes, low values make for very slow changes.}}&lt;br /&gt;
{{inspector row|Noise Frequency|Range is 0 to 100 with 20 being default. No effect.}}&lt;br /&gt;
{{inspector row|Outer Radius|How large in meters is the brush}}&lt;br /&gt;
{{inspector section|Smooth Tool}}&lt;br /&gt;
{{inspector row|Weight|0 to 100, default of 100.  Seems to modify the strength of the smoothing.  Languard's guess is that this controls how much the center vertex is affected by the other vertexes.  A weight of zero produces no changes, and a very small value like five seems to produce less drastic smoothing than 100.}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
=== Tessellate Tool ===&lt;br /&gt;
What it does and how options affect it&lt;br /&gt;
&lt;br /&gt;
== Texture Editing ==&lt;br /&gt;
General idea behind textures.  You can only have 8.  No more than three textures blended together.&lt;br /&gt;
&lt;br /&gt;
=== Adding a Texture to the Pallete ===&lt;br /&gt;
Explain how to add a texture to the pallete.  Explain the differences between diffuse, normal, and specular&lt;br /&gt;
&lt;br /&gt;
=== Texture Paint Tool ===&lt;br /&gt;
What it does and how options affect it&lt;br /&gt;
&lt;br /&gt;
=== Texture Smooth Tool ===&lt;br /&gt;
What it does and how options affect it&lt;br /&gt;
&lt;br /&gt;
=== Relax Map Tool ===&lt;br /&gt;
What it does and how options affect it&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
Skip for now&lt;br /&gt;
&lt;br /&gt;
== Model and Vegetation Movement Tools ==&lt;br /&gt;
&lt;br /&gt;
=== Snap ===&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
&lt;br /&gt;
=== Rotate ===&lt;br /&gt;
&lt;br /&gt;
=== Select ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vegetation ==&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
== Pathfinding ==&lt;br /&gt;
Flood-fill algorithm.  Rays are cast down, so if you have overhangs only the top is walkable.  Terrain can get really steep before the auto-no-walk kicks in, so use the Terrain Collision tools to block off areas that are to steep to reasonably walk on.&lt;br /&gt;
&lt;br /&gt;
[[File:overhang.png|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Show Terrain Collision ===&lt;br /&gt;
This simply toggles on and of the display of the terrain collisions.&lt;br /&gt;
&lt;br /&gt;
=== Build Terrain Collision ===&lt;br /&gt;
Toggles show collisions on, and puts you into build mode for terrain collisions.  Clicking the left mouse button anchors the first point of a 'wall'.  A second click will anchor the second point, and you now can see a blue wall.  The flood-fill pathfinding will not cross this wall.  Continue left clicking to place an unbroken wall around the terrain you wish to block off.  Right clicking will end the wall chain.  If you are not currently building a wall, right clicking will delete a wall segment.&lt;br /&gt;
&lt;br /&gt;
[[Category:Manuals]]&lt;/div&gt;</summary>
		<author><name>Mikemike37</name></author>	</entry>

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