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		<updated>2026-04-28T09:46:25Z</updated>
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		<id>http://www.datoolset.net/mw/index.php?title=CLA_base.xls&amp;diff=7362</id>
		<title>CLA base.xls</title>
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				<updated>2009-10-31T10:23:44Z</updated>
		
		<summary type="html">&lt;p&gt;Varenus Luckmann: /* CLA_data worksheet */  LevelsPerSkill said &amp;quot;you get an ability on every&amp;quot;; fixed to &amp;quot;you get a skill on every&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This 2da file is used to define the [[Classes|Character Classes]] available in Dragon Age: Origins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CLA_data worksheet ==&lt;br /&gt;
&lt;br /&gt;
{{2da start|CLA_data}}&lt;br /&gt;
{{2da column| Label | string | }}&lt;br /&gt;
{{2da column| NameStrref |int| the reference ID number of a string in the string table that has this class' name in it. Use the [[String Editor]] to view strings by ID.}}&lt;br /&gt;
{{2da column| PluralStrref | int | a string in the string table with the class' name, pluralized}}&lt;br /&gt;
{{2da column| LowerStrref | int | }}&lt;br /&gt;
{{2da column| DescStrref| int | A short description of the class.}}&lt;br /&gt;
{{2da column| TooltipStrref |int| Tooltip text for the class.}}&lt;br /&gt;
{{2da column| Icon | resource | Icon used to represent this class in character generation.}}&lt;br /&gt;
{{2da column| Constant | string|  The name of the constant used in scripts to refer to this class. eg, &amp;quot;CLASS_Warrior&amp;quot;.}}&lt;br /&gt;
{{2da column| Package | int | }}&lt;br /&gt;
{{2da column| BaseHealth | float | Start health }}&lt;br /&gt;
{{2da column| bUsesMana |int| 0 sets this class to use stamina for its abilities, 1 sets it to use mana.}}&lt;br /&gt;
{{2da column| BaseManaStamina | float | Start mana / stamina }}&lt;br /&gt;
{{2da column| DepletableProgression | float | How much stamina/mana the class gets every level after 1. }}&lt;br /&gt;
{{2da column| StrAdjust |float| a bonus this class gets to starting strength attribute }}&lt;br /&gt;
{{2da column| ConAdjust |float| a bonus this class gets to starting constitution attribute }}&lt;br /&gt;
{{2da column| WillAdjust |float| a bonus this class gets to starting willpower attribute }}&lt;br /&gt;
{{2da column| MagAdjust |float| a bonus this class gets to starting magic attribute }}&lt;br /&gt;
{{2da column| IntAdjust |float| a bonus this class gets to starting cunning attribute }}&lt;br /&gt;
{{2da column| DexAdjust |float| a bonus this class gets to starting dexterity attribute }}&lt;br /&gt;
{{2da column| MinLevel |int| The prerequesite level a character must be to take this class. If it's greater than zero, it's an advanced class. '''Note: this column is a remnant of when specialization classes were included in the base class 2DA; this approach is no longer used.'''}}&lt;br /&gt;
{{2da column| BaseClass |int| For advanced classes, this sets which base class it is an advanced class of. The number here refers to the ID of the row that it's a advanced class for. '''Note: this column is a remnant of when specialization classes were included in the base class 2DA; this approach is no longer used.'''}}&lt;br /&gt;
{{2da column| BaseAttack | float | }}&lt;br /&gt;
{{2da column| BaseDefense | float | }}&lt;br /&gt;
{{2da column| DefensePerLevel | float | }}&lt;br /&gt;
{{2da column| HealthPerLevel | float | }}&lt;br /&gt;
{{2da column| LevelsPerAbility | int | How many levels before gaining an ability. Example. If a 3 is here, it means you get an ability on every level divisible by 3}}&lt;br /&gt;
{{2da column| LevelsPerSkill | int | How many levels before gaining a skill. Example. If a 3 is here, it means you get a skill on every level divisible by 3}}&lt;br /&gt;
{{2da column| DamagePerLevel | float | This was a fudge added to the rule system to diminish the power that Strength's bonus damage had. Basically, this is just added to the base damage bonus of the character.}}&lt;br /&gt;
{{2da column| StartingAbility1 | int | This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class. This is used for the hidden talent that all classes get. This talent is used in subsequent prereq checks}}&lt;br /&gt;
{{2da column| StartingAbility2 | int | This is an index into the ABI 2da. If its valid it will add that ability to the character when you first take a level with the class.}}&lt;br /&gt;
{{2da column| PlayerClass |int| Determines whether this class can be taken by a player.}}&lt;br /&gt;
{{2da column| CharGenLabel| string| }}&lt;br /&gt;
{{2da column| Achievement | string| Required Achievement to unlock this class permanently}}&lt;br /&gt;
{{2da end}}&lt;br /&gt;
[[Category:2DAs]]&lt;/div&gt;</summary>
		<author><name>Varenus Luckmann</name></author>	</entry>

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