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		<id>http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yara+Cousland</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yara+Cousland"/>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/wiki/Special:Contributions/Yara_Cousland"/>
		<updated>2026-04-22T16:45:27Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=Cutscene_effect&amp;diff=18500</id>
		<title>Cutscene effect</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=Cutscene_effect&amp;diff=18500"/>
				<updated>2012-03-13T19:57:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yara Cousland: added missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox cutscenes}}&lt;br /&gt;
&lt;br /&gt;
[[Cutscene effect]]s are shaders that can used in a [[cutscene]] for dramatic effect. The effects can be applied either to the MASTER object (in which case they apply to all cameras in the cutscene simultaneously) or to individual cameras.&lt;br /&gt;
&lt;br /&gt;
== List of cutscene effects ==&lt;br /&gt;
&lt;br /&gt;
* Fade In/Fade Out&lt;br /&gt;
* da_bloom&lt;br /&gt;
* da_blurdesaturate&lt;br /&gt;
* da_bssrdf&lt;br /&gt;
* da_bssrdf_shared&lt;br /&gt;
* da_cleartogreen&lt;br /&gt;
* da_colorfade&lt;br /&gt;
* da_copybackbuffer&lt;br /&gt;
* da_depth&lt;br /&gt;
* da_distortion&lt;br /&gt;
* da_dof&lt;br /&gt;
* da_fade&lt;br /&gt;
* da_hsvmatrix&lt;br /&gt;
* da_motionblur&lt;br /&gt;
* da_sepiafade&lt;br /&gt;
&lt;br /&gt;
== Fade In/Fade Out ==&lt;br /&gt;
&lt;br /&gt;
This effect is only available for the MASTER object. Over the course of the event the screen will either fade in or out from a solid color, depending on the effect's type. The state of the view (faded in or faded out) will persist after the event, the event's duration only determines how rapidly the fade occurs.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Fade}}&lt;br /&gt;
{{inspector row|Fade Color| The color to fade in or out to. }}&lt;br /&gt;
{{inspector row|Fade Type| Whether this is a fade in or a fade out. }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Bloom ==&lt;br /&gt;
&lt;br /&gt;
Causes bright areas of the image to &amp;quot;bleed&amp;quot; over into adjacent dark areas, and to oversaturate the camera.&lt;br /&gt;
&lt;br /&gt;
The [[curve editor]] can be used to set the following parameters:&lt;br /&gt;
&lt;br /&gt;
*Brightness&lt;br /&gt;
*Contrast&lt;br /&gt;
*Glow intensity&lt;br /&gt;
*Horizontal blur width&lt;br /&gt;
*Vertical blur width&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|Brightness|  }}&lt;br /&gt;
{{inspector row|Contrast|  }}&lt;br /&gt;
{{inspector row|GlowIntensity|  }}&lt;br /&gt;
{{inspector row|HBlurWidth| Distance that the bloom's bleed-over extends in the horizontal direction. }}&lt;br /&gt;
{{inspector row|VBlurWidth| Distance that the bloom's bleed-over extends in the vertical direction. }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Blur desaturate ==&lt;br /&gt;
&lt;br /&gt;
The [[curve editor]] can be used with the following properties:&lt;br /&gt;
&lt;br /&gt;
*Brightness&lt;br /&gt;
*Contrast&lt;br /&gt;
*hblurwidth&lt;br /&gt;
*hue&lt;br /&gt;
*saturation&lt;br /&gt;
*vblurwidth&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|Brightness|}}&lt;br /&gt;
{{inspector row|Contrast|}}&lt;br /&gt;
{{inspector row|FadeDirection|}}&lt;br /&gt;
{{inspector row|FadeOutStart|}}&lt;br /&gt;
{{inspector row|HBlurWidth|}}&lt;br /&gt;
{{inspector row|Hue|}}&lt;br /&gt;
{{inspector row|Saturation|}}&lt;br /&gt;
{{inspector row|TimeToFade|}}&lt;br /&gt;
{{inspector row|VBlurWidth|}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== BSSRDF ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== BSSRDF Shared ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Clear to Green ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Color Fade ==&lt;br /&gt;
&lt;br /&gt;
A more fine-tunable variant on the &amp;quot;Fade to black&amp;quot; effect, color fade allows you to set the beginning and end colors and transparency of the fade as well as how long it takes for the fade to happen. By making the fade take longer than the duration of the effect you can get a partial fade.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|EndColourAlpha| Transparency of the end color at TimeToFade seconds. }}&lt;br /&gt;
{{inspector row|EndColourBlue| Blueness of the end color at TimeToFade seconds. }}&lt;br /&gt;
{{inspector row|EndColourGreen| Greenness of the end color at TimeToFade seconds. }}&lt;br /&gt;
{{inspector row|EndColourRed| Redness of the end color at TimeToFade seconds. }}&lt;br /&gt;
{{inspector row|StartColourAlpha| Transparency of the color at the beginning of the fade (set to 0 to start out completely transparent) }}&lt;br /&gt;
{{inspector row|StartColourBlue| Blueness of the color at the beginning of the fade. }}&lt;br /&gt;
{{inspector row|StartColourGreen| Greenness of the color at the beginning of the fade. }}&lt;br /&gt;
{{inspector row|StartColourRed| Redness of the color at the beginning of the fade. }}&lt;br /&gt;
{{inspector row|TimeToFade| Time it takes for the fade to transition from the start color and transparency to the end color and transparency. Doesn't necessarily have to be the same as the duration of the effect - if it's longer the effect will only fade partway before ending, if it's shorter the fade will remain at the end color for the remaining duration of the effect.}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Copy Back Buffer ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Distortion ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Depth ==&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Depth of Field (DOF) ==&lt;br /&gt;
&lt;br /&gt;
Sets the camera's focus on near/far objects. By default all objects are in focus regardless of how far away they are, but a real-world camera has a limited ability to focus on objects of differing ranges.&lt;br /&gt;
&lt;br /&gt;
The [[curve editor]] can be used to set the following properties:&lt;br /&gt;
&lt;br /&gt;
*Far fade&lt;br /&gt;
*Focal radius&lt;br /&gt;
*Focus distance&lt;br /&gt;
*Max blur&lt;br /&gt;
*Near fade&lt;br /&gt;
*Weight blur&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|FarFade| Distance over which focus is lost in the direction away from the camera.}}&lt;br /&gt;
{{inspector row|FocalRadius| The range over which the camera's focus is sharp, in meters. }}&lt;br /&gt;
{{inspector row|FocalDistance| The center of the range over which the camera's focus is sharp. Objects that are FocalDistance meters away &amp;amp;plusmn; FocalRadius will be in sharp focus. }}&lt;br /&gt;
{{inspector row|MaxBlur|  }}&lt;br /&gt;
{{inspector row|NearFade| Distance over which focus is lost in the direction toward the camera. }}&lt;br /&gt;
{{inspector row|RenderBlurRadius|  }}&lt;br /&gt;
{{inspector row|WeightBlur| The strength of the blurring effect used on out-of-focus parts of the view. }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Fade ==&lt;br /&gt;
&lt;br /&gt;
The [[curve editor]] can be used with the following properties:&lt;br /&gt;
*BlurStrength&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|BlurStrength|}}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== HSV Matrix ==&lt;br /&gt;
&lt;br /&gt;
Allows adjustment of the brightness, contrast, hue and saturation of the view.&lt;br /&gt;
&lt;br /&gt;
The [[curve editor]] can be used to set the following properties:&lt;br /&gt;
&lt;br /&gt;
*Brightness&lt;br /&gt;
*Contrast&lt;br /&gt;
*Hue&lt;br /&gt;
*Saturation&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|Brightness| Brightness multiplier }}&lt;br /&gt;
{{inspector row|Contrast|  }}&lt;br /&gt;
{{inspector row|Hue|  }}&lt;br /&gt;
{{inspector row|Saturation| Color intensity multiplier. 0 makes the view grayscale.  Values between 0 and 1 make the colors muted, values greater than one make the colors unnaturally vibrant. }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Motion Blur ==&lt;br /&gt;
&lt;br /&gt;
Motion blur blends previous frames into the current frame, creating the effect of motion blur. &lt;br /&gt;
&lt;br /&gt;
The [[curve editor]] can be used to set the blend property.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|blend| A range from 0-1. Determines the strength of the blur. Note that 1 produces a nonfunctional effect. }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
== Sepia Fade ==&lt;br /&gt;
&lt;br /&gt;
Adds a sepia (brown-hued) filter to the camera. Commonly used to indicate &amp;quot;old&amp;quot; film, often for flashbacks.&lt;br /&gt;
&lt;br /&gt;
{{inspector start}}&lt;br /&gt;
{{inspector section|General}}&lt;br /&gt;
{{inspector row|End Time| The time that the action ends }}&lt;br /&gt;
{{inspector row|Infinite| If true this action extends on forever. It never ends. }}&lt;br /&gt;
{{inspector row|Start Time| The time that the action begins }}&lt;br /&gt;
&lt;br /&gt;
{{inspector section|Effect}}&lt;br /&gt;
{{inspector row|TimeToFade| Appears to have no effect }}&lt;br /&gt;
{{inspector end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cutscenes]]&lt;/div&gt;</summary>
		<author><name>Yara Cousland</name></author>	</entry>

	<entry>
		<id>http://www.datoolset.net/mw/index.php?title=File:Cutscene_tutorial_viewport_layout.png&amp;diff=14791</id>
		<title>File:Cutscene tutorial viewport layout.png</title>
		<link rel="alternate" type="text/html" href="http://www.datoolset.net/mw/index.php?title=File:Cutscene_tutorial_viewport_layout.png&amp;diff=14791"/>
				<updated>2010-11-18T22:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Yara Cousland: uploaded a new version of &amp;quot;File:Cutscene tutorial viewport layout.png&amp;quot;: Toolset 1.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yara Cousland</name></author>	</entry>

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