Difference between revisions of "CommandAttack"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=CommandAttack
 
|name=CommandAttack
Line 6: Line 5:
 
|param1name=oTarget
 
|param1name=oTarget
 
|param1desc=the object the command make the creature attack
 
|param1desc=the object the command make the creature attack
 +
|param1default=
 
|param2type=int
 
|param2type=int
 
|param2name=nForcedResult
 
|param2name=nForcedResult
 
|param2desc=the command will be executed without processing scripts
 
|param2desc=the command will be executed without processing scripts
 +
|param2default=COMBAT_RESULT_INVALID
 
|returntype=command
 
|returntype=command
 
|returndesc=a valid command, or invalid if the target is dead.
 
|returndesc=a valid command, or invalid if the target is dead.

Latest revision as of 23:03, 9 February 2010

This function is an attack command constructor.

command CommandAttack(
object oTarget,
int nForcedResult = COMBAT_RESULT_INVALID
);
Parameters:
oTarget
the object the command make the creature attack
nForcedResult
the command will be executed without processing scripts
Returns:

a valid command, or invalid if the target is dead.

Source:

script.ldf

Description

This function is an attack command constructor. It creates an attack command which can then be added to any object's command queue. This command, when processed will attempt to make the creature attack the target object. This command will also move the attacker towards the target, if the creature has a melee weapon equipped.

Remarks

This command should not be used to initiate combat.