Difference between revisions of "Injuries.xls"
From Dragon Age Toolset Wiki
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{{2da start|injuries}} | {{2da start|injuries}} | ||
{{2da column| Label | string | the injury label}} | {{2da column| Label | string | the injury label}} | ||
| − | {{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat. | + | {{2da column| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat.}} |
{{2da column| auto_remove |int| if the injury shall be removed when all injuries are removed, such as in the party camp}} | {{2da column| auto_remove |int| if the injury shall be removed when all injuries are removed, such as in the party camp}} | ||
{{2da column| effect | int | the injury effect type [[EFFECT_TYPE_*]]}} | {{2da column| effect | int | the injury effect type [[EFFECT_TYPE_*]]}} | ||
Revision as of 14:37, 14 February 2010
This 2da file is used to define the Injuries available in Dragon Age: Origins.
Injuries worksheet
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | the injury label |
| auto_apply | int | if the injury shall be one of the random injuries you get when you fall in combat. |
| auto_remove | int | if the injury shall be removed when all injuries are removed, such as in the party camp |
| effect | int | the injury effect type EFFECT_TYPE_* |
| effect_label | string | commment telling which effect type it is |
| effect_int1 | int | effect parameter |
| effect_float1 | float | effect parameter |
| effect_int2 | int | effect parameter |
| effect_float2 | float | effect parameter |
| icon | string | the injury icon |
| namestrref | int | the name of the injury |
| tooltipstrref | int | the tooltip of the injury |