Difference between revisions of "Location keyword"
From Dragon Age Toolset Wiki
m (Updating links) |
m (Updating links) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
== Constructor == | == Constructor == | ||
− | + | The [[Scripting terminology#constructor|constructor]] for a location is the [[Location]] function. | |
− | + | ||
− | + | ||
== Literals == | == Literals == | ||
− | + | There is no [[Scripting terminology#literal|literal]] for a location. | |
− | + | ||
− | There is no literal for a location. | + | |
== Conversion == | == Conversion == |
Latest revision as of 12:25, 15 August 2011
The location type is a structure which consists of three members: an area object, a position vector and a facing float.
Constructor
The constructor for a location is the Location function.
Literals
There is no literal for a location.
Conversion
There is no explicit or implicit conversion to or from a location.
Persistence
The following functions allow a location to exist outside of the scope of the current script by storing it on an object or event:
The following functions allow a location which exists outside of the scope of the current script to be used in the current script by retrieving it from an object or event: