Difference between revisions of "TS System.xls"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (split off of treasure system) |
BryanDerksen (Talk | contribs) (silly me. Columns, not rows) |
||
Line 4: | Line 4: | ||
{{2da start}} | {{2da start}} | ||
− | {{2da | + | {{2da column|Label|string|}} |
− | {{2da | + | {{2da column|Prefix|string| this string determines which of the treasure tables this treasure type refers to. Treasure tables are defined in 2DAs with the prefix string at the front of their names.}} |
{{2da end}} | {{2da end}} | ||
Line 11: | Line 11: | ||
{{2da start}} | {{2da start}} | ||
− | {{2da | + | {{2da column|Label|string|}} |
− | {{2da | + | {{2da column|Material1|int|}} |
− | {{2da | + | {{2da column|Material2|int|}} |
− | {{2da | + | {{2da column|Material3|int|}} |
− | {{2da | + | {{2da column|Material4|int|}} |
− | {{2da | + | {{2da column|Material5|int|}} |
− | {{2da | + | {{2da column|Material6|int|}} |
− | {{2da | + | {{2da column|Material7|int|}} |
− | {{2da | + | {{2da column|Material8|int|}} |
− | {{2da | + | {{2da column|Material9|int|}} |
− | {{2da | + | {{2da column|Material10|int|}} |
− | {{2da | + | {{2da column|Material11|int|}} |
− | {{2da | + | {{2da column|Material12|int|}} |
− | {{2da | + | {{2da column|Material13|int|}} |
− | {{2da | + | {{2da column|Material14|int|}} |
− | {{2da | + | {{2da column|Material15|int|}} |
{{2da end}} | {{2da end}} | ||
Line 32: | Line 32: | ||
{{2da start}} | {{2da start}} | ||
− | {{2da | + | {{2da column|Label|string|}} |
− | {{2da | + | {{2da column|Resource|string|}} |
{{2da end}} | {{2da end}} | ||
Line 53: | Line 53: | ||
{{2da start}} | {{2da start}} | ||
− | {{2da | + | {{2da column|Label|comment|a human-readable comment field describing what this entry is}} |
− | {{2da | + | {{2da column|Resource|resource| the item resource for this treasure}} |
− | {{2da | + | {{2da column|Stacksize|int| how many of the item you'll find.}} |
− | {{2da | + | {{2da column|Instances|comment|}} |
− | {{2da | + | {{2da column|Chance|comment|}} |
− | {{2da | + | {{2da column|TotalEntries|comment|}} |
− | {{2da | + | {{2da column|Set|comment|}} |
− | {{2da | + | {{2da column|SetTotal|comment|}} |
− | {{2da | + | {{2da column|SetLabel|comment|}} |
{{2da end}} | {{2da end}} | ||
[[Category:2DAs]] | [[Category:2DAs]] |
Revision as of 00:43, 25 July 2009
TS_System contains three worksheets:
TS_Category
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Prefix | string | this string determines which of the treasure tables this treasure type refers to. Treasure tables are defined in 2DAs with the prefix string at the front of their names. |
TS_Material
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Material1 | int | |
Material2 | int | |
Material3 | int | |
Material4 | int | |
Material5 | int | |
Material6 | int | |
Material7 | int | |
Material8 | int | |
Material9 | int | |
Material10 | int | |
Material11 | int | |
Material12 | int | |
Material13 | int | |
Material14 | int | |
Material15 | int |
TS_Stealing
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Resource | string |
TS_Category Excel files
Each entry in TS_Category has an associated xls file with worksheets for each rank of monster or placeable in that category. For example, for the prefix TS_Darkspawn there are worksheets named:
- TS_DarkspawnCreCritter
- TS_DarkspawnCreNormal
- TS_DarkspawnCreLieutenant
- TS_DarkspawnCreBoss
- TS_DarkspawnCreEliteBoss
- TS_DarkspawnPlcCritter
- TS_DarkspawnPlcNormal
- TS_DarkspawnPlcLieutenant
- TS_DarkspawnPlcBoss
- TS_DarkspawnPlcEliteBoss
Each worksheet has the folowing columns:
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | comment | a human-readable comment field describing what this entry is |
Resource | resource | the item resource for this treasure |
Stacksize | int | how many of the item you'll find. |
Instances | comment | |
Chance | comment | |
TotalEntries | comment | |
Set | comment | |
SetTotal | comment | |
SetLabel | comment |