Difference between revisions of "EffectDamage"
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BryanDerksen (Talk | contribs) m (1 revision: re-import with default parameter value parameters set) |
BryanDerksen (Talk | contribs) m (refix return desc) |
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{{dafunction | {{dafunction | ||
|name=EffectDamage | |name=EffectDamage | ||
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|param4default=0 | |param4default=0 | ||
|returntype=effect | |returntype=effect | ||
− | |returndesc= | + | |returndesc=an [[effect]] to deliver the damage indicated. |
|sourcefile=script.ldf | |sourcefile=script.ldf | ||
|sourcemodule= | |sourcemodule= |
Revision as of 23:10, 31 July 2009
EffectDamage Constructor.
- Parameters:
- fValue
- Amount of damage to be applied
- nDamageType
- Damage Type to be applied (Physical, Fire): Default of 1 is physical
- nFlags
- Special behavior bitfield: Default is no flags (0)
- nImpactVFX
- Impact VFX to play. Default of 0 is no impact VFX
- Returns:
- an effect to deliver the damage indicated.
- Source:
- script.ldf
Description
EffectDamage Constructor