Difference between revisions of "SetCreatureProperty"
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Revision as of 23:33, 31 July 2009
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Set the specified value of a given property on a oCreature
object oCreature,
int nProperty,
float fNewValue,
int nValueType = PROPERTY_VALUE_BASE
);
- Parameters:
- oCreature
- the creature whose property we want to set
- nProperty
- the property (stat) we want to modify
- fNewValue
- [Undocumented]
- nValueType
- the type of value of the property we want to modify (BASE, CURRENT, MODIFIER)
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Sets the specified value of the selected property on a creature. Doesnt work for TOTAL values. Use BASE instead. See GetCreatureProperty for more details