Difference between revisions of "ShowPopup"
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{{dafunction | {{dafunction | ||
|name=ShowPopup | |name=ShowPopup |
Revision as of 23:39, 31 July 2009
Show a popup
void ShowPopup(
int nMessageStrRef,
int nPopupType,
object oOwner = OBJECT_INVALID,
int bShowInputField = FALSE,
int nDefaultInputStrRef = 0
);
int nMessageStrRef,
int nPopupType,
object oOwner = OBJECT_INVALID,
int bShowInputField = FALSE,
int nDefaultInputStrRef = 0
);
- Parameters:
- nMessageStrRef
- a string reference to the text of the message box.
- nPopupType
- a reference to the popup type, defined in popups.xls
- oOwner
- the owner of this popup
- bShowInputField
- a boolean which controls whether the pop-up will have a text-input field.
- nDefaultInputStrRef
- a string reference to the default text for the text-input. If 0, the input field will start empty.
- Returns:
- Nothing.
- Source:
- script.ldf
When a button is pressed and the pop-up is closed, the contents of the text-entry field will be returned as the 0th string argument to the EVENT_TYPE_POPUP_RESULT event to the module.
Text is filtered as it's typed using the same filter that's applied to the player's name; thus, you cannot enter spaces nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name).