Difference between revisions of "EVENT TYPE TRANSITION TO WORLD MAP"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (formatting) |
Craig Graff (Talk | contribs) m |
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|to= [[module]] | |to= [[module]] | ||
|string0name= sWorldMap | |string0name= sWorldMap | ||
− | |string0desc{{ | + | |string0desc{{the tag of the map to activate}} |
|string1name=sTransType | |string1name=sTransType | ||
|string1desc={{undocumented}} | |string1desc={{undocumented}} |
Revision as of 06:40, 7 August 2009
- Source:
- [Undocumented]
- Sent when:
- Player uses the generic transition system to open the world map
- Sent from:
- Sent to:
- module
- Parameters:
-
- String 0: [Undocumented]
- String 1: [Undocumented]
- String 2: [Undocumented]
- String 3: [Undocumented]
- String 4: [Undocumented]
- String 5: [Undocumented]
- String 6: [Undocumented]
Usage
case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // [Undocumented]
string sWorldMapLoc2 = GetEventString(ev, 3); // [Undocumented]
string sWorldMapLoc3 = GetEventString(ev, 4); // [Undocumented]
string sWorldMapLoc4 = GetEventString(ev, 5); // [Undocumented]
string sWorldMapLoc5 = GetEventString(ev, 6); // [Undocumented]
// insert event-handling code here
break;
}
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // [Undocumented]
string sWorldMapLoc2 = GetEventString(ev, 3); // [Undocumented]
string sWorldMapLoc3 = GetEventString(ev, 4); // [Undocumented]
string sWorldMapLoc4 = GetEventString(ev, 5); // [Undocumented]
string sWorldMapLoc5 = GetEventString(ev, 6); // [Undocumented]
// insert event-handling code here
break;
}