Difference between revisions of "ANIM base.xls"
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BryanDerksen (Talk | contribs) (import from extranet) |
BryanDerksen (Talk | contribs) m (Category:2DAs) |
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* State - (Transition animations have their end state) 0 Pause/Ready (standing up) 1 Lying down (dead, knocked down, sleeping, etc..) | * State - (Transition animations have their end state) 0 Pause/Ready (standing up) 1 Lying down (dead, knocked down, sleeping, etc..) | ||
* Replacement - This animation replaces the original animation if it is missing from the blend tree | * Replacement - This animation replaces the original animation if it is missing from the blend tree | ||
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+ | [[Category:2DAs]] |
Revision as of 22:21, 27 June 2009
- ID
- Label - This should be generic animation name regardless of creature model. The exact animation based on creature is references inside the animation blend trees
- Strref - String Reference for the name of the animation. Used primarily for the toolset and animation states on placeables.
- Type - The type of the animation. This is a bitfield indicating if the animation is a looping animation, fire and forget, overlay, movement animation, stationary… etc.
- Looping 0x01
- Overlay 0x02
- Ambient 0x04
- Moving 0x08
- Equip 0x10
- Unequip 0x20
- PartyAttack 0x40
- SimpleAttack 0x80
- Parry 0x100
- Dodge 0x200
- Damage 0x400
- Deathblow 0x800
- Spellcasting 0x1000
- Visual Effect 0x2000
- Twitchs 0x4000
- AnimName - This is the actual name of the animation specified in the model file.
- WieldType - Specifies the type of weapon wields the specified animation is supposed to work with.
- SynchAnim - If it's a synchronized animation the index of the synchronized animation will be specified here.
- TransitionTo - The Id of the looping animation that will be played after this one.
- Priority
- 0: Invalid
- 1: Low
- 2: Medium
- 3: High
- 4: Max
- DisableLookat - Specifies if the lookat behavior should be disabled while playing this animation.
- State - (Transition animations have their end state) 0 Pause/Ready (standing up) 1 Lying down (dead, knocked down, sleeping, etc..)
- Replacement - This animation replaces the original animation if it is missing from the blend tree