Difference between revisions of "Inventory"
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[[Merchant]]s also have an inventory. | [[Merchant]]s also have an inventory. | ||
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+ | See [[Treasure system]] for auto-generated loot. | ||
[[Category:Inventory]] | [[Category:Inventory]] |
Revision as of 22:34, 23 October 2009
A creature or container object can contain one or more items in inventory.
If a container is destroyed the contents of its inventory are transferred to a Bodybag.
Each item can have the following properties set:
- Subgroup
- Slot - Sets whether the creature has equipped the item. "Not equipped" leaves the item in the general inventory, "Main" puts the item into the creature's main hand, and "off-hand" puts the item into the creature's off hand.
- Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!
- StackSize - how many copies of this item are present in a stack
- Droppable - a checkbox that indicates whether the item is dropped when the creature is killed
- Stealable - a checkbox that indicates whether the item can be stolen from the creature
Merchants also have an inventory.
See Treasure system for auto-generated loot.