Difference between revisions of "CreateObject"
From Dragon Age Toolset Wiki
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Try avoiding CreateObject whenever possible. | Try avoiding CreateObject whenever possible. | ||
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+ | These objects can be created with CreateObject:<br /> | ||
+ | - Creature<br /> | ||
+ | - Placeable<br /> | ||
+ | |||
+ | These objects can not be created with CreateObject:<br /> | ||
+ | - Merchant<br /> | ||
== Examples == | == Examples == |
Revision as of 08:24, 13 November 2009
Create an object in the specified location. Will attempt to use a corresponding pool if one exists.
object CreateObject(
int nObjectType,
resource rTemplate,
location lLoc,
string sOverrideScript = "",
int bSpawnActive = TRUE,
int bNoPermDeath = FALSE
);
int nObjectType,
resource rTemplate,
location lLoc,
string sOverrideScript = "",
int bSpawnActive = TRUE,
int bNoPermDeath = FALSE
);
- Parameters:
- nObjectType
- The object type (placeable, creature, etc)
- rTemplate
- The template to use
- lLoc
- Location of the object
- sOverrideScript
- Script assigned to the object. If empty, the engine will use the template script
- bSpawnActive
- Whether or not this object is enabled at spawn time
- bNoPermDeath
- Set to TRUE to avoid destroying the object permanently (only valid for pool creatures)
- Returns:
- The new object, OBJECT_INVALID on failure
- Source:
- script.ldf
Remarks
Note that dynamic creation of objects in the engine is subject to a host of limitations, reason being attempts to cut down 'unaccounted' memory usage.
Try avoiding CreateObject whenever possible.
These objects can be created with CreateObject:
- Creature
- Placeable
These objects can not be created with CreateObject:
- Merchant
Examples
To Create a creature:
CreateObject(OBJECT_TYPE_CREATURE, R"<name>.utc", <location>);
<name> = Resource Name
<location> = Location. See GetLocation for an example.