Difference between revisions of "Inventory"
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== Inventory Subgroup Codes == | == Inventory Subgroup Codes == | ||
+ | Armor: | ||
*Light Armor 331000 | *Light Armor 331000 | ||
*Medium Armor 332000 | *Medium Armor 332000 | ||
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*Massive Armor 334000 | *Massive Armor 334000 | ||
+ | Glove: | ||
*Light Gloves 311000 | *Light Gloves 311000 | ||
*Medium Gloves 312000 | *Medium Gloves 312000 | ||
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*Massive Gloves 314000 | *Massive Gloves 314000 | ||
+ | Boots: | ||
*Light Boots 321000 | *Light Boots 321000 | ||
*Medium Boots 322000 | *Medium Boots 322000 | ||
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*Massive Boots 324000 | *Massive Boots 324000 | ||
+ | Helmets: | ||
*Light Helmet 301000 | *Light Helmet 301000 | ||
*Medium Helmet 302000 | *Medium Helmet 302000 | ||
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*Mage Helmet 351500 | *Mage Helmet 351500 | ||
+ | Shields: | ||
*Kite Shield 343000 | *Kite Shield 343000 | ||
*Large Shield 342000 | *Large Shield 342000 | ||
Line 46: | Line 51: | ||
*Tower Shield 344000 | *Tower Shield 344000 | ||
+ | Magic Staff: | ||
*Staff 221000 | *Staff 221000 | ||
+ | Melee Weapons: | ||
*Axes 201000 | *Axes 201000 | ||
*Battleaxes 202000 | *Battleaxes 202000 | ||
Line 56: | Line 63: | ||
*Mauls 207000 | *Mauls 207000 | ||
+ | Ranged Weapons: | ||
*Ammo 214000 | *Ammo 214000 | ||
*Crossbows 213000 | *Crossbows 213000 | ||
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*Shortbows 211000 | *Shortbows 211000 | ||
+ | Other: | ||
*Amulets 411000 | *Amulets 411000 | ||
*Belts 421000 | *Belts 421000 |
Revision as of 19:08, 16 November 2009
A creature or container object can contain one or more items in inventory.
If a container is destroyed the contents of its inventory are transferred to a Bodybag.
Each item can have the following properties set:
- Subgroup
- Slot - Sets whether the creature has equipped the item. "Not equipped" leaves the item in the general inventory, "Main" puts the item into the creature's main hand, and "off-hand" puts the item into the creature's off hand.
- Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!
- StackSize - how many copies of this item are present in a stack
- Droppable - a checkbox that indicates whether the item is dropped when the creature is killed
- Stealable - a checkbox that indicates whether the item can be stolen from the creature
Merchants also have an inventory.
See Treasure system for auto-generated loot.
Inventory Subgroup Codes
Armor:
- Light Armor 331000
- Medium Armor 332000
- Heavy Armor 333000
- Massive Armor 334000
Glove:
- Light Gloves 311000
- Medium Gloves 312000
- Heavy Gloves 311000
- Massive Gloves 314000
Boots:
- Light Boots 321000
- Medium Boots 322000
- Heavy Boots 323000
- Massive Boots 324000
Helmets:
- Light Helmet 301000
- Medium Helmet 302000
- Heavy Helmet 303000
- Massive Helmet 304000
- Mage Helmet 351500
Shields:
- Kite Shield 343000
- Large Shield 342000
- Small Shield 341000
- Tower Shield 344000
Magic Staff:
- Staff 221000
Melee Weapons:
- Axes 201000
- Battleaxes 202000
- Daggers 203000
- Greatswords 204000
- Longswords 205000
- Maces 206000
- Mauls 207000
Ranged Weapons:
- Ammo 214000
- Crossbows 213000
- Longbows 212000
- Shortbows 211000
Other:
- Amulets 411000
- Belts 421000
- Rings 431000