Difference between revisions of "Bug: Manage Exports fails to post trees to local"
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Latest revision as of 12:45, 6 February 2011
- Version found: 1.0.1088.0
- Status: Open
This issue has been recorded in BioWare's internal tracking system. Reference number: 216817 -BryanDerksen |
Description
When I run Post Trees To Local via Manage Exports it is reporting errors and failing however when I run Post Trees To Local via the toolbar button it does not. For example, the following is the output from running Post Trees To Local via Manage Exports:
S: 12:22:37 - Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed. Please see below for more details. E: 12:22:37 - mbtf01.lvl - Exporter FAILED for resource: mbtf01.lvl E: 12:22:37 - Failed to export trees for layout [mbtf01d] E: 12:22:37 - Failed to create composite Speed Tree resources E: 12:22:37 - Speed Tree Resource Creation Failed: Could not validate texture C:\Users\LAUREN~1\AppData\Local\Temp\SpeedTreePackage\Output\tre_f_confsapa_Diffuse_0.tga E: 12:22:37 - SpeedTreeCAD output texture C:\Users\LAUREN~1\AppData\Local\Temp\SpeedTreePackage\Output\tre_f_confsapa_Diffuse_0.tga had an invalid size of 161, 256 S: 12:22:25 - Starting export: "Post Trees to Local"
Whereas the following is from running Post Trees To Local via the toolbar button:
S: 12:40:09 - Export Summary, 1 Requested, 1 Success, 0 Skipped, 0 Failed. Please see below for more details. S: 12:22:37 - Starting export: "Post Selection to Local"
Workarounds
Use the Post Trees To Local toolbar button.