Difference between revisions of "Persistent 2da"
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{{2da column|DurationVFX|int|}} | {{2da column|DurationVFX|int|}} | ||
{{2da end}} | {{2da end}} | ||
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+ | [[Category:2da files]] | ||
+ | [[Category:2da files from AOE.xls]] | ||
+ | [[Category:Effects]] |
Latest revision as of 02:48, 4 April 2015
The persistent 2da defines all area of effects in the game.
The 2da is defined as an m2da in the M2DA_base 2da and has an ID of 96. It can be extended by m2da fragments which have names starting with persistent. It can be referenced in scripting using the TABLE_VFX_PERSISTENT constants defined in 2da_constants_h.
Structure
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string | These labels are used as tags for the resulting objects, which are referenced in scripting. Do not alter the pre-defined labels. |
SHAPE | string |
|
RADIUS | float | radius of a circular AOE in meters |
WIDTH | float | width of a rectangular AOE in meters |
LENGTH | float | length of a rectangular AOE in meters |
EVENTSCR | string | Name of the script for handling all of the AOE's events |
OrientWithGround | bool | Effect follows terrain height:
|
DurationVFX | int |