Difference between revisions of "ActionScript:ExternalCommands.GetValue"
From Dragon Age Toolset Wiki
m (cleanup sections. Need to provide a better example still.) |
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== Examples == | == Examples == | ||
| − | The following would return the gamma setting in the user's DragonAge.ini file | + | The following would return the gamma setting in the user's DragonAge.ini file: |
| − | <dascript>ExternalCommands.GetValue("ClientOptions.VideoOptions.Gamma")</dascript> | + | <dascript>ExternalCommands.GetValue("ClientOptions.VideoOptions.Gamma")</dascript> |
| + | |||
| + | The following would return the name of the selected character: | ||
| + | <dascript>ExternalCommands.GetValue("GUI.SelectedCharacter.Name")</dascript> | ||
| + | |||
| + | Getting the selected characters tag is similar, but with .Tag instead of .Name | ||
== Known Issues == | == Known Issues == | ||
Latest revision as of 04:03, 18 April 2011
A class method of the ExternalCommands ActionScript class.
Returns the requested attribute value from the game engine
GetValue(
- a_sAttributeName
);
- Parameters:
-
- a_sAttributeName
- The hierarchical attribute-string associated with the value to retrieve
- Returns:
- The requested attribute value from the game engine
Description
The attribute name is a string which has meaning to the game engine. It's typically hierarchical, using dots to separate the levels.
Examples
The following would return the gamma setting in the user's DragonAge.ini file:
ExternalCommands.GetValue("ClientOptions.VideoOptions.Gamma")
The following would return the name of the selected character:
ExternalCommands.GetValue("GUI.SelectedCharacter.Name")
Getting the selected characters tag is similar, but with .Tag instead of .Name
Known Issues
If the retrieved value is to be passed back to the game and is a number, you must instead use GetNumber or convert the value back into a Number type first.