Difference between revisions of "3rd party extensions"
From Dragon Age Toolset Wiki
(I think that a multifold tool can have a multifold description!) |
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* [http://social.bioware.com/project/1060/ GUI for tazpn's Command Line Tools] - This is an easy-to-use program to convert Dragon Age Models utilizing tazpn's Command Line Tools & the Dragon Age Toolset Command Line Tools. | * [http://social.bioware.com/project/1060/ GUI for tazpn's Command Line Tools] - This is an easy-to-use program to convert Dragon Age Models utilizing tazpn's Command Line Tools & the Dragon Age Toolset Command Line Tools. | ||
*[http://social.bioware.com/project/41/ DATool: DA model manipulator] - This is a tool for viewing, retexturing and resizing DA models. DATool allows you to easily browse the available DA models and make certain modifications to them. | *[http://social.bioware.com/project/41/ DATool: DA model manipulator] - This is a tool for viewing, retexturing and resizing DA models. DATool allows you to easily browse the available DA models and make certain modifications to them. | ||
− | *[http://social.bioware.com/project/563/ DA:O Toolset Model Exporter] - | + | *[http://social.bioware.com/project/563/ DA:O Toolset Model Exporter] - 3DS max and GMax. Can export static and animatable models. Also Collision,Materials,Animation. Current Version: 1.0.1 |
*[http://social.bioware.com/project/899/ Blender Import-Export Script] - A set of tools to import-export meshes and extract resources from erf or rim files, all working into Blender. | *[http://social.bioware.com/project/899/ Blender Import-Export Script] - A set of tools to import-export meshes and extract resources from erf or rim files, all working into Blender. | ||
*[http://social.bioware.com/project/2246/ LightWave import-export plugin] - a plugin for [http://www.newtek.com/lightwave/ NewTek LightWave 3D]. Currently allows to import .msh files into LightWave and export 3d data from Modeler module to .msh.xml format. | *[http://social.bioware.com/project/2246/ LightWave import-export plugin] - a plugin for [http://www.newtek.com/lightwave/ NewTek LightWave 3D]. Currently allows to import .msh files into LightWave and export 3d data from Modeler module to .msh.xml format. | ||
*[http://social.bioware.com/project/2312/ Blender-DragonAge Model Converter] - Create and Manipulate level models and props. Feature keywords: Walk mesh, Collision mesh, Lightmapped models... | *[http://social.bioware.com/project/2312/ Blender-DragonAge Model Converter] - Create and Manipulate level models and props. Feature keywords: Walk mesh, Collision mesh, Lightmapped models... | ||
*[http://social.bioware.com/project/1511/ Lightmap Post Processor] - Remove black artifacts from lightmaps. | *[http://social.bioware.com/project/1511/ Lightmap Post Processor] - Remove black artifacts from lightmaps. | ||
+ | |||
+ | === Animation === | ||
+ | |||
+ | *[http://social.bioware.com/project/563/ DA:O Toolset Model Exporter] - 3DS max and GMax. Exports Animation. Also Models/Materials/Collision. | ||
=== Game data === | === Game data === | ||
*[http://social.bioware.com/project/755/ GDApp] - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files. | *[http://social.bioware.com/project/755/ GDApp] - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files. |
Revision as of 11:24, 19 March 2010
List 3rd party extensions and applications here!
Third party applications
Models
- Tazpn's command line tools - This packages includes an command line application for converting Dragon Age models from the native format to something that can be manipulated or used a reference for non-derivative works.
- GUI for tazpn's Command Line Tools - This is an easy-to-use program to convert Dragon Age Models utilizing tazpn's Command Line Tools & the Dragon Age Toolset Command Line Tools.
- DATool: DA model manipulator - This is a tool for viewing, retexturing and resizing DA models. DATool allows you to easily browse the available DA models and make certain modifications to them.
- DA:O Toolset Model Exporter - 3DS max and GMax. Can export static and animatable models. Also Collision,Materials,Animation. Current Version: 1.0.1
- Blender Import-Export Script - A set of tools to import-export meshes and extract resources from erf or rim files, all working into Blender.
- LightWave import-export plugin - a plugin for NewTek LightWave 3D. Currently allows to import .msh files into LightWave and export 3d data from Modeler module to .msh.xml format.
- Blender-DragonAge Model Converter - Create and Manipulate level models and props. Feature keywords: Walk mesh, Collision mesh, Lightmapped models...
- Lightmap Post Processor - Remove black artifacts from lightmaps.
Animation
- DA:O Toolset Model Exporter - 3DS max and GMax. Exports Animation. Also Models/Materials/Collision.
Game data
- GDApp - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files.