Difference between revisions of "Template:Struct"
From Dragon Age Toolset Wiki
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| − | <dd>{{#if:{{{sourcemodule|}}}|[[{{{sourcemodule|}}} | + | <dd>{{#if:{{{sourcemodule|}}}|[[{{{sourcemodule|}}}]].}}{{#if:{{{sourcefile|}}}|[[{{{sourcefile|}}}]]|{{undocumented}}}} |
</dl><includeonly><!-- | </dl><includeonly><!-- | ||
-->{{#if:{{{sourcefile|}}}|[[Category:Structs from {{{sourcefile|}}}]]|[[Category:Orphaned structs]]}} | -->{{#if:{{{sourcefile|}}}|[[Category:Structs from {{{sourcefile|}}}]]|[[Category:Orphaned structs]]}} | ||
Revision as of 15:16, 21 August 2011
{{{brief}}}
struct {{{name}}}{
};
};
- Members:
- None
- Source:
- [Undocumented]
Usage
{{Struct
|name = CombatAttackResultStruct
|brief = Attack Result struct, used by Combat_PerformAttack*
|member1type = int
|member1name = nAttackResult
|member1desc = a [[COMBAT_RESULT_*]] constant
|member2type = int
|member2name = nDeathblowType
|member2desc =
|member3type = float
|member3name = fAttackDuration
|member3desc = duration of the aim loop for ranged weapons
|member4type = effect
|member4name = eImpactEffect
|member4desc = impact effect
|sourcefile = combat_h
|sourcemodule = Core Game Resources
}}
<!-- == Description == -->
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
<!-- == Remarks == -->
<!-- This section contains additional comments, observations and known issues. -->
<!-- == Examples == -->
<!-- This section contains examples transcluded from the snippet library. -->
<!-- == See also == -->
<!-- This section contains links to articles, functions or constant groups. -->