Difference between revisions of "SyncAnimations.xls"
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Latest revision as of 18:35, 28 January 2010
Contents
SyncCreatureAnimations worksheet
ID is referenced to ABI_Base
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
label | string | |
base | int | |
enter | int | |
exit | int | |
entersync | int | |
exitsync | int | |
pose1 | int | This can be either a looping animation or a twitch animation (one that goes back to the base loop) |
posesync1 | int | |
pose2 | int | |
posesync2 | int | This can be either a looping animation or a twitch animation (one that goes back to the base loop) |
pose3 | int | |
posesync3 | int | |
percentage | float | 0.0 to 1.0 |
distance | float | |
angleAtk | float | |
angleTarg | float |
SyncPlaceableAnimations worksheet
ID is a reference to ABI_Base
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
label | string | |
statestart | int | |
enter | int | |
exit | int | |
pose1 | int | This can be either a looping animation or a twitch animation (one that goes back to the base loop) |
pose2 | int | |
pose3 | int | |
percentage | float | 0.0 to 1.0 |
distance | float | |
angleAtk | float | |
angleTarg | float |
SyncAbilityAnimations worksheet
ID is a reference to ABI_Base
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
label | string | |
percentage | float | 0.0 to 1.0 |
distance | float | |
angleAtk | float | |
angleTarg | float |
UnsyncDeathAnimations worksheet
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
label | string | |
react | int |
SyncDeathAnimations worksheet
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
label | string | |
weaponwield | int | 0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed |
partsbased | int | 0 - no req, 0x1 - parts based |
position | int | 0. non-positional, 1. Position 1, 2. Position 2, 3. Position 3, 4. Position 4, 5. Position 5 |
appearance | int | 0- humanoid, 1- beasts |
piercingtype | int | 0x0 can be blunt, 0x1 requires blade |
castanim | int | |
react | int |
SyncLargeCreatures worksheets
There are five of these worksheets, named SyncLargeCreatures1 through SyncLargeCreatures5.
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
label | string | |
percentage | float | 0.0 to 0.1 |
distance | float | |
angleAtk | float | |
angleTarg | float | |
DwarfOffset | float | This is a scaling value for attachment animations for the dwarf rig |