Difference between revisions of "GetClusterCenter"
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Revision as of 16:49, 29 July 2009
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This function return the center of a cluster of creatures
location GetClusterCenter(
object oCreator,
int nAbilityId,
int nClusterSize,
int nAllyFailChance,
int bReturnFirstMatch
);
object oCreator,
int nAbilityId,
int nClusterSize,
int nAllyFailChance,
int bReturnFirstMatch
);
- Parameters:
- oCreator
- effect creator
- nAbilityId
- ability id
- nClusterSize
- min number of enemies needed
- nAllyFailChance
- A percentage chance to fail each possible cluster if any ally is inside the cluster. The chance is comulative per ally
- bReturnFirstMatch
- [Undocumented]
- Returns:
- [Undocumented]
- Source:
- script.ldf
Description
Returns the center of the best cluster of creatures based on input params