Difference between revisions of "GetLocalPlayer"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Gets a local player variable sVarName on the specified
+
Gets a local player variable sVarName on the specified object.
object.
+
  
 
== Remarks ==
 
== Remarks ==
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 +
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
 +
 
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.
 
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.
  
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
== See also ==
 
== See also ==
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
[[SetLocalPlayer]]
 
[[SetLocalPlayer]]
 
[[Category: Variable functions]]
 
[[Category: Variable functions]]

Revision as of 05:54, 1 August 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was able to extract and/or match all the information required, however it has flagged this page as containing one or more joins. A join occurs when the parser encounters a single line entry (such as parameter descriptions or remarks) which has been split over multiple lines. The parser joins these lines together to prevent the information being omitted, however any original formatting will have been lost.

This page must be reviewed by a knowledgeable scripter as it will probably require updating. If the join occurred in a parameter description it will probably be necessary to move the additional information to the Description section below. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with joins}} tag once the page has been corrected.

Gets a local player variable on an object.

player GetLocalPlayer(
object oObject,
string sVarName
);
Parameters:
oObject
Object to get the variable from
sVarName
The name of the variable to retrieve
Returns:

Returns the player variable, returns an invalid player on error.

Source:

script.ldf

Description

Gets a local player variable sVarName on the specified object.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.

See also

SetLocalPlayer