Difference between revisions of "Areadata.xls"
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To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table. | To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table. | ||
− | [[Category: | + | [[Category:XLS files]] |
Revision as of 18:29, 28 January 2010
areadata.xls contains the following 2DAs:
areascalegroup
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | comment |
areadata
areadata's ID column is referred to by an area's "AREA_ID" local variable.
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | comment | |
NoTemplates | int | |
Template1 | int | not used |
Template2 | int | not used |
Template3 | int | not used |
TargetLevel | int | Items equipped by creatures in this area will be scaled to this level. |
ScaleGroup | int | |
MinLevel | int | |
MaxLevel | int | |
IgnoreAppMaxLevel | int | Ignores the max level for creatures set in APR_base. All other level limits still apply |
OneHitKillArea | int | If 1 then any creature with normal hurlock or genlock appearance will be assigned the one-hit-kill rank on spawn before being scaled. |
FastBodyDecay | int | creatures in such areas will fade faster once dead. |
XPReward | int | |
AchievementFlag | int | |
AreaWeight | float | |
UnlockNotification | int | |
AreaFlags | int | |
ColorCurves | strings | |
HsvBrightness | float | |
HsvContrast | float | |
HsvHue | float | |
HsvSaturation | float |
When the player enters the area, it scales the creatures in the area to the player's level and to the values in this 2DA. If you set a max level of 5, and you bring in a level 8 party, the game will scale to a level 5 party. The creature's rank is just another scale it uses after it levels the creature to your level.
To tell the game to use the values in this table for an area, you have to set the area's AREA_ID variable to the appropriate ID from this table.