Difference between revisions of "SyncAnimations.xls"
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Latest revision as of 17:35, 28 January 2010
Contents
SyncCreatureAnimations worksheet
ID is referenced to ABI_Base
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| label | string | |
| base | int | |
| enter | int | |
| exit | int | |
| entersync | int | |
| exitsync | int | |
| pose1 | int | This can be either a looping animation or a twitch animation (one that goes back to the base loop) |
| posesync1 | int | |
| pose2 | int | |
| posesync2 | int | This can be either a looping animation or a twitch animation (one that goes back to the base loop) |
| pose3 | int | |
| posesync3 | int | |
| percentage | float | 0.0 to 1.0 |
| distance | float | |
| angleAtk | float | |
| angleTarg | float |
SyncPlaceableAnimations worksheet
ID is a reference to ABI_Base
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| label | string | |
| statestart | int | |
| enter | int | |
| exit | int | |
| pose1 | int | This can be either a looping animation or a twitch animation (one that goes back to the base loop) |
| pose2 | int | |
| pose3 | int | |
| percentage | float | 0.0 to 1.0 |
| distance | float | |
| angleAtk | float | |
| angleTarg | float |
SyncAbilityAnimations worksheet
ID is a reference to ABI_Base
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| label | string | |
| percentage | float | 0.0 to 1.0 |
| distance | float | |
| angleAtk | float | |
| angleTarg | float |
UnsyncDeathAnimations worksheet
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| label | string | |
| react | int |
SyncDeathAnimations worksheet
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| label | string | |
| weaponwield | int | 0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed |
| partsbased | int | 0 - no req, 0x1 - parts based |
| position | int | 0. non-positional, 1. Position 1, 2. Position 2, 3. Position 3, 4. Position 4, 5. Position 5 |
| appearance | int | 0- humanoid, 1- beasts |
| piercingtype | int | 0x0 can be blunt, 0x1 requires blade |
| castanim | int | |
| react | int |
SyncLargeCreatures worksheets
There are five of these worksheets, named SyncLargeCreatures1 through SyncLargeCreatures5.
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| label | string | |
| percentage | float | 0.0 to 0.1 |
| distance | float | |
| angleAtk | float | |
| angleTarg | float | |
| DwarfOffset | float | This is a scaling value for attachment animations for the dwarf rig |