Difference between revisions of "SetGameMode"
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BryanDerksen (Talk | contribs) m (see also) |
BryanDerksen (Talk | contribs) (looks okay, remove tag) |
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{{dafunction | {{dafunction | ||
|name=SetGameMode | |name=SetGameMode | ||
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|param1type=int | |param1type=int | ||
|param1name=nMode | |param1name=nMode | ||
− | |param1desc=the mode to set the game to: | + | |param1desc=the mode to set the game to: [[GM*]] |
|returntype=void | |returntype=void | ||
|returndesc= | |returndesc= | ||
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== Description == | == Description == | ||
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | This function sets the current game mode for a specific player. A game mode can be combat, explore, dialog etc | + | This function sets the current game mode for a specific player. A game mode can be combat, explore, dialog, etc. |
<!-- == Remarks == --> | <!-- == Remarks == --> |
Revision as of 21:36, 24 February 2010
This function sets the current game mode.
- Parameters:
- nMode
- the mode to set the game to: GM*
- Returns:
- Nothing.
- Source:
- script.ldf
Description
This function sets the current game mode for a specific player. A game mode can be combat, explore, dialog, etc.