Difference between revisions of "SetCooldown"
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{{dafunction | {{dafunction | ||
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[[GetRemainingCooldown]] | [[GetRemainingCooldown]] | ||
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Latest revision as of 22:42, 24 February 2010
Set the cooldown for an ability. This is the initial value. The engine timer will automaticaly decrease the cooldown until it reaches zero.
void SetCooldown(
object oCreature,
int nAbilityId,
float fCooldownTime,
string sSourceItemTag = ""
);
object oCreature,
int nAbilityId,
float fCooldownTime,
string sSourceItemTag = ""
);
- Parameters:
- oCreature
- owner of the ability
- nAbilityId
- ability to set the cooldown
- fCooldownTime
- time that the ability should be inactive (in seconds)
- sSourceItemTag
- if an item ability, specify the specific item providing the ability. If an empty string, the engine will grab the first item with this ability, this may not be the desired intention if the player has several items with the same ability
- Returns:
- Nothing.
- Source:
- script.ldf