Difference between revisions of "Rewards.xls"
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Rewards.xls is used to set up rewards given to players upon the completion of a [[plot]]. | Rewards.xls is used to set up rewards given to players upon the completion of a [[plot]]. | ||
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+ | Once the custom version of rewards.GDA is in the export folder for the module, the toolset must be restarted to make the new rewards visible to the plot editor. | ||
{{2da start|plot rewards}} | {{2da start|plot rewards}} |
Revision as of 11:06, 21 March 2010
Rewards.xls is used to set up rewards given to players upon the completion of a plot.
Once the custom version of rewards.GDA is in the export folder for the module, the toolset must be restarted to make the new rewards visible to the plot editor.
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | The name you see when you are setting a reward for completing a plot. |
Copper | int | The amount of copper to reward the player with. |
Silver | int | The amount of silver to reward the player with. |
Gold | int | The amount of gold to reward the player with. |
XP | int | The amount of experience to reward the player with. |
Item1 | string | The resource name of an item to reward the player with, e.g. nw_ring01.uti. |
Item2 | string | "" |
Item3 | string | "" |
Item4 | string | "" |
Item5 | string | "" |
Item6 | string | "" |
Bonus Ability | int | Reference ID number of a bonus ability to grant to the player. A list can be found in 2da_constants_h in the toolset and ABI_base. |