Difference between revisions of "EVENT TYPE PERCEPTION APPEAR"
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BryanDerksen (Talk | contribs) (splitting out of event) |
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Revision as of 16:18, 20 July 2009
- Sent When: A creature enters the perception area of creature receiving the event
- Sent From: engine
- Sent To: creatures
Parameters:
- object oAppear = GetEventObject(ev,0);
- int nHostile = GetEventInteger(ev, 0); // if hostile or not (TRUE/FALSE)
- int bStealthed = GetEventInteger(ev, 1); // if stealthed or not (TRUE/FALSE)
- int nHostilityChanged = GetEventInteger(ev, 2); // if the creature was already perceived but just changed hostility (TRUE/FALSE)