Difference between revisions of "EVENT TYPE AMBIENT CONTINUE"
From Dragon Age Toolset Wiki
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− | + | == Remarks == | |
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the instigator is the creature conversing. | If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the instigator is the creature conversing. | ||
[[Category:Ambient behaviours]] | [[Category:Ambient behaviours]] |
Latest revision as of 00:32, 11 February 2013
- Source:
- events_h
- Sent when:
- conversation ends or player is nearby to resume ambient behaviour
- Sent from:
- engine
- Sent to:
- creature
- Parameters:
-
- Object 0: Instigator
Usage
case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator
// insert event-handling code here
break;
}
{
object oInstigator = GetEventObject(ev, 0); // Instigator
// insert event-handling code here
break;
}
Remarks
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the instigator is the creature conversing.