Difference between revisions of "CreateItemOnObject"
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Revision as of 22:46, 31 July 2009
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Creates an item at a specific location
resource rItemFileName,
object oTarget,
int nStackSize = 1,
string sTag = "",
int bSuppressNotification = FALSE,
int bDroppable = TRUE
);
- Parameters:
- rItemFileName
- The file name of the object to create (*.uti)
- oTarget
- The item will be created inside the invetory of this object
- nStackSize
- Stack size of the item to be created
- sTag
- (optional) tag for the new item
- bSuppressNotification
- if true, the "Item Acquired" notification will not be displayed
- bDroppable
- if true, the item can be looted when the target creature dies
- Returns:
- a valid new object or OBJECT_INVALID on error
- Source:
- script.ldf
Description
Creates an item using the specified file name at lLocation. If the object is a creature NOTE: As with all commands that add items to a container, this command will reset the container (if a placeable) to interactive not matter it's previous state.