Difference between revisions of "HasDeathEffect"
BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
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|param1name=oObject | |param1name=oObject | ||
|param1desc=the creature that we are checking | |param1desc=the creature that we are checking | ||
+ | |param1default=OBJECT_SELF | ||
|param2type=int | |param2type=int | ||
|param2name=bCheckForDeathEvent | |param2name=bCheckForDeathEvent | ||
|param2desc= | |param2desc= | ||
+ | |param2default=FALSE | ||
|returntype=int | |returntype=int | ||
|returndesc=Returns TRUE if the object has a death effect | |returndesc=Returns TRUE if the object has a death effect |
Revision as of 23:37, 31 July 2009
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This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.
Please remove the {{Generated with errors}} tag once the page has been corrected.
Is this object dying or dead?
- Parameters:
- oObject
- the creature that we are checking
- bCheckForDeathEvent
- [Undocumented]
- Returns:
- Returns TRUE if the object has a death effect
- Source:
- script.ldf
Description
If a creature has a death effect then it has already started dying or is already dead. This can be used to know if a creature has already started a deathblow animation but its hit points have not been updated.