Difference between revisions of "User:Eiham/Sandbox"
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First you'll want to create a new Module. Let's call it "Timmy's Peril". Select "New Module" and give it a relevant tag (I used "eih_timmys_peril"). Note that we want to extend the single player campaign. | First you'll want to create a new Module. Let's call it "Timmy's Peril". Select "New Module" and give it a relevant tag (I used "eih_timmys_peril"). Note that we want to extend the single player campaign. | ||
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+ | '''IMPORTANT: Change your module_core script to (none) or a script you write yourself. Mods using module_core will break you area transitions.''' | ||
===Creating Your Map=== | ===Creating Your Map=== |
Latest revision as of 16:01, 17 November 2009
Contents
- 1 Eiham's Guide to Creating a New Location in Dragon Age: Origins
- 2 Extending The World Map
- 3 Using Secondary Maps
- 4 How to Make Enemies for Fun and Profit (aka Spawning NPCs)
- 5 Creating a Simple Plot
- 6 Creating a New Companion
Eiham's Guide to Creating a New Location in Dragon Age: Origins
TODO: Write some introductory text here
Extending The World Map
This tutorial is intended to show you how to add your own locations to the main Dragon Age: Origins campaign map. This will allow you to add your own adventures and dungeon crawls that tie in with the main story.
Creating Your Module
TODO: Add screenshots and more info
First you'll want to create a new Module. Let's call it "Timmy's Peril". Select "New Module" and give it a relevant tag (I used "eih_timmys_peril"). Note that we want to extend the single player campaign.
IMPORTANT: Change your module_core script to (none) or a script you write yourself. Mods using module_core will break you area transitions.
Creating Your Map
TODO: Add screenshots and more info
Next thing to do is actually create the map. Select New > Map. Give your map a name and tag (I used eih_tim_wide_open_world).
We're going to take an aside here to go and get the world map file from the main campaign.
Extracting the Existing World Map
TODO
Creating the Map Pin
Right click on the Map Pins entry and click "New Pin". Click where you would like your pin to go. TODO: finish up