VFX base.xls
From Dragon Age Toolset Wiki
VFX will be divided into 3 parts; impact, duration, and cessation. See the VFX editor. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an FMOD Event that will be the designated sound for that part of that vfx.
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Type | string | F, T or D |
FixedOrientation | bool | |
AlignToGround | bool | |
ModelName | string | |
ModelName1 | string | |
Size1 | float | |
ModelName2 | string | |
Size2 | float | |
ModelName3 | string | |
size3 | float | |
BlendTreeName | string | |
CrustEffect | bool | |
SoundImpact | string | |
SoundImpactVolume | float | |
SoundImpactPitch | float | |
SoundDuration | string | |
SoundDurationVolume | float | |
SoundDurationPitch | float | |
SoundCessation | string | |
SoundCessationVolume | float | |
SoundCessationPitch | float | |
Tint | string | |
LoadGlobal | int | |
AutoId | comment | |
Description | comment | |
Category | comment | |
Comment | comment | |
PauseAnimate | bool | |
Priority | int | |
ShowInPaperdoll | bool |