Engine ApplyEffectOnObject
From Dragon Age Toolset Wiki
This function applies an effect on an object.
void Engine_ApplyEffectOnObject(
int nDurationType,
effect eEffect,
object oTarget,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
int nDurationType,
effect eEffect,
object oTarget,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
- Parameters:
- nDurationType
- can be EFFECT_DURATION_TYPE_PERMANENT EFFECT_DURATION_TYPE_INSTANT or EFFECT_DURATION_TYPE_TEMPORARY
- eEffect
- the effect to be applied
- oTarget
- the target of the effect
- fDuration
- this value needs to be set only when nDurationType is EFFECT_DURATION_TYPE_TEMPORARY
- oCreator
- effect creator
- nAbilityId
- ability id
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Applies eEffect to oTarget. If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect. Use core_h.ApplyEffectToObject instead of calling this directly!