Area layouts used in the Awakening module
From Dragon Age Toolset Wiki
The area layouts used in the Awakening module list is intended to help those wishing to avoid going through every area layout to find the one they want.
Contents
Vigil Keep
- vgk100d - Vigil Keep all
- vgk101d - Magazines
- vgk102d - On the wall
- vgk200d - Inside after drakspawn attack
- vgk210dd - Great Hall
- vgk220d - Room
- vgk310d - Cavern
- vgk320d - Cavern second floor
- vgk330d - Deep Roads
Random meets
Black Marches
Vending Forest
Amarantine
- amn100d - Amarantine Gates and Market
- amn110d - Tavern
- amn120d - Smuggler's lair with water under Tavern
- amn130d - Warehouse
- amn140d - Andraste Church
- amn150d - House
Kal Hirol
- ltl100d - Way to Deep Roads with bridge
- ltl200d - Kal Hirol entrance
- ltl300d - Kal Hirol first floor
- ltl400d - Lirium mines
- ltl500d - Brood mother's lair with waterfall