Properties.xls
From Dragon Age Toolset Wiki
Revision as of 00:05, 31 July 2009 by BryanDerksen (Talk | contribs) (Created page with 'Depletable properties will be updated by their "combat" every 2 seconds and their "non-combat" values every 5 seconds. EngineLink: * 00 - DerivedDefault * 01 - DerivedAttack * 0...')
Depletable properties will be updated by their "combat" every 2 seconds and their "non-combat" values every 5 seconds.
EngineLink:
- 00 - DerivedDefault
- 01 - DerivedAttack
- 02 - DerivedDefense
- 03 - DerivedArmor
- 04 - DerivedAP
- 05 - DerivedSpellPower
- 06 - DerivedHealth
- 07 - DerivedManaStamina
- 08 - DerivedResistancePoison
- 09 - DerivedResistanceMind
- 10 - DerivedResistanceEnergy
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Stat | string | Human Readable statname. Spaces are not allowed in these strings |
Type | string | SIMPLE, ATTRIBUTE, DEPLETABLE |
Min | float | Minimum value possible |
Max | float | Maximum value possible |
UIMapping | int |
|
NameStrId | int | |
NameLowerStrId | int | |
DescStrId | int | |
Desc2StrId | int | Necessary for rows 4 - 9 ONLY. When hovering over the numerical values of the attributes in the character sheet, there should be detailed and technical text written that explains the effects of these stats. Need writing for: Strength, Dexterity, Willpower, Magic, Cunning, Constitution |
NonCombatEffect | int | |
CombatEffect | int | |
EngineLink | int | See above |
ToolsetName | string | |
bShowInToolset | int | |
Constant | comment | |
bShowInPartyPicker | int | |
Precision | int | Number of digits to display after the decimal place. |
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Stat | string | Human Readable statname. Spaces are not allowed in these strings |
Type | string | SIMPLE, ATTRIBUTE, DEPLETABLE |
Min | float | Minimum value possible |
Max | float | Maximum value possible |
UIMapping | int | |
NameStrId | int | |
DescStrId | int | |
NonCombatEffect | int | |
CombatEffect | int | |
EngineLink | int | See above |
ToolsetName | string | |
bShowInToolset | int | |
Constant | comment | |
bShowInPartyPicker | int | |
SortOrder | int | Sorts ascending, negative values allowed |
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Stat | string | Human Readable statname |
Type | string | SIMPLE, ATTRIBUTE, DEPLETABLE |
Min | float | Minimum value possible |
Max | float | Maximum value possible |
UIMapping | int | |
NameStrId | int | |
DescStrId | int | |
NonCombatEffect | int | |
CombatEffect | int | |
EngineLink | int | See above |
ToolsetName | string | |
bShowInToolset | int | |
Constant | comment | |
bShowInPartyPicker | int | |
SortOrder | int | Sorts ascending, negative values allowed |