User:Eiham/Sandbox

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Eiham's Guide to Creating a New Location in Dragon Age: Origins

TODO: Write some introductory text here

Extending The World Map

This tutorial is intended to show you how to add your own locations to the main Dragon Age: Origins campaign map. This will allow you to add your own adventures and dungeon crawls that tie in with the main story.

Creating Your Module

TODO: Add screenshots and more info

First you'll want to create a new Module. Let's call it "Timmy's Peril". Select "New Module" and give it a relevant tag (I used "eih_timmys_peril"). Note that we want to extend the single player campaign.

Creating Your Map

TODO: Add screenshots and more info

Next thing to do is actually create the map. Select New > Map. Give your map a name and tag (I used eih_tim_wide_open_world).

We're going to take an aside here to go and get the world map file from the main campaign.

Extracting the Existing World Map

TODO

Creating the Map Pin

Right click on the Map Pins entry and click "New Pin". Click where you would like your pin to go. TODO: finish up

Creating the Map Trail

Hacky Magic

Exporting Your Map

Linking Your Map to the Main World Map

Creating an Area to Land in

Making Sure You Can Get Back Out

Scripting Your Area

Give it a Whirl!

Using Secondary Maps

What For?

How to Use Secondary Maps

How to Get Rid of The Secondary Map

Style Concerns

How to Make Enemies for Fun and Profit (aka Spawning NPCs)

Adding Monsters

Adding Neutral NPCs

Adding Merchants

Creating a Simple Plot

Timmy Fell Down The Well!

Rescuing Timmy

Getting Paid (or not)

Creating a New Companion

Where to Put Him?

A Campin' We Will Go

Too Banter or Not to Banter