Community Contest 1: Settlement Level
Contents
Brief
Design a town/village/hamlet level. The contest discussion thread can be found here (REPLACE WITH THREAD ONCE STARTED).
DEADLINE: Monday 13 September - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.
Requirements
All entries must:
- portray a "friendly" settlement of some kind
- be complete - do not enter a small section of a larger city, unless you also submit the rest of the city.
- lvl source as well as exported layout files must be included.
- contain at least the "outdoor" level. Additional rooms are optional, but if included, areas must be set up with area transitions.
- be submitted before monday 13 september midday (GMT+0)
Guidelines
String entries will:
- ... have around a dozen or so buildings and outhouses. Consideration will be made for extending the level by adding interior levels.
- ... visually portray the towns primary function such as fishing town, mining town, farm town, etc. For example, a farm town might include features like a miller, grocery market and bakery. A defensive outpost might have a wall around it.
- ... consider access to the town. This may inlude roads, paths, harbours, etc.
- ... include an area resource to add a handful of important interactive objects, such as doors. The town doesn’t need to be populated in this contest.
- ... have considered the sky and surrounding environment in the distance.
- ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.
- ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain "bonus points". You should try entering any custom props you make to our second contest!
Groups and Prizes
Groups
This contest has only one group.
- 1st place - 15 points, chooses first
- 2nd place - 10 points, chooses second
- 3rd place - 5 points, chooses third
Prize Options
Option | Point cost | Maximum per person | Maximum across all winners |
---|---|---|---|
Scripting work or mentoring by CID-78 | 1p per hour | 15p per person | 20p contest maximum |
3d modelling/texturing by mikemike37 | 1p per hour | 15p per person | 20p contest maximum |
Helpful tutorials
- Level Editor by various
- Level Editor Tutorial by various
- Making a new, playable module by Fen Tabris
- Building levels by Fen Tabris
- Custom Level and Room Building video tutorial by st4rdog.
- Lightmapping guide and troubleshooting by mikemike37
Entries
For information on how to enter, please see the Community Contest Main Page
IMPORTANT - consent to share By entering this competition you consent to share your work for other community members to benefit from. Where appropriate, source files should be shared. Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved If your work is taken down. If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name.
Example Entry
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