Module
From Dragon Age Toolset Wiki
Modules are the campaigns that players can embark on. They contain the resources needed for the adventure they encompass (though you can also have modules inherit the resources of other modules).
Resources that are in the "Core Games Resources" module are available to all modules.
Properties
⊟ | General | |
Client Script | Client scripts simulate user input | |
Include In Resource Build | This was used internally in the development of Dragon Age to determine whether a module in the designer database was automatically included in builds. | |
Name | The name of the module, used internally in the toolset title bar and as a fallback in the game if a description string ID has not been set. | |
Script | Event script assigned to the resource | |
Starting Area | The area that the player starts in when the campaign begins. | |
Starting Waypoint | The waypoint within the starting area that the player appears at when the campaign begins. This property is not used if the module is an add-on to an existing module. | |
Type | Core, Module, Package or PRC. | |
UID | "Unique ID", this is not seen by the player. It is used in various configuration files and as the name of the directory that the module is stored in when exported. | |
⊟ | Info | |
Content Module | If this module is a PRC "offer" module, this indicates the module that it is offering for download. This is not likely to be used outside of BioWare. | |
Description | This property can't be set directly, it displays the contents of the description string ID set below. | |
DescriptionStringID | A string ID pointing to a short description of your module | |
DisplayName | This property can't be set directly, it displays the contents of the display name string ID set below. | |
DisplayNameStringID | A string ID pointing to the name of your module. | |
Extended Module | If the module is an add-on to an existing module (such as Single Player), select it from the drop-down list here. When this is set the module will be added to addins.xml when it is exported. | |
Game Version | ||
Image | An icon that's displayed in the installed content page | |
Presentation | If the module is an offer this bitmask indicates the various ways that the "hook" for the addin will be presented to the player in-game. 1: Chanter's board, 2: journal entry, 4: merchant, 8: world map, 16: NPC, 32: loot. You can logically OR multiple types together. | |
Price | The price of the module in points. This is only meaningful for modules offered by BioWare. | |
Priority | ||
ProductID | ||
Publisher | This property can't be set directly, it displays the contents of the publisher string ID set below. | |
PublisherStringID | ||
Rating | This property can't be set directly, it displays the contents of the rating string ID set below. | |
Rating Description | This property can't be set directly, it displays the contents of the rating description string ID set below. | |
RatingDescriptionStringID | ||
RatingStringID | ||
Release Date | The date the module was released in its current form | |
URL | ||
URLStringID | ||
Version | The version number you've assigned to the module's current state. | |
⊟ | Modification History | |
Created By | User who created this module. | |
Created On | The date it was created on. | |
Last Modified By | The user who last modified the module. | |
Last Modified On | The date it was last modified on. | |
⊟ | Variables | |
Variable 2da | 2da file containing a variable table. Only the values in the table can be set and retrieved by scripting. | |
Variables | Opens the variable table for editing, allows the initial values of the variables to be defined. |
Variables
The module_var variables 2da contains a number of variables that are only used by the original main campaign for Dragon Age. Most of these can be ignored when creating other modules. In fact, the vast majority of the variables in this table are only referred to by core scripts; most modders will likely not need to worry about these.
Variable name | Type | Default | Description |
---|---|---|---|
ABILITY_ALLY_NUMBER | int | 4 | |
AI_DISABLE_TABLES | int | 0 | |
AI_PARTY_CLEAR_TO_ATTACK | int | 0 | |
AI_USE_GUI_TABLES_FOR_FOLLOWERS | int | 1 | |
ALISTAIR_FRIEND_TRACK | int | 0 | A variable related to one of the main party followers in Dragon Age: Origins. |
AMB_SYSTEM_DIALOG | int | 0 | |
APP_APPROVAL_GIFT_COUNT_* | int | 0 | A set of variables, one named for each of the possible main party followers in Dragon Age: Origins, for tracking how many gifts they've each been given. |
APP_APPROVAL_RATE_* | int | 0 | A set of variables, one named for each of the possible main party followers in Dragon Age: Origins, for tracking their approval score. |
APP_RANGE_VALUE_* | int | 0 | A set of threshold values for dividing party member approval scores up into "friendly", "warm", "neutral", "hostile" and "crisis". |
AREA_LOAD_HINT | int | 0 | Related to the text shown on the load screen between areas |
CHARGEN_MODE | int | 0 | |
CIR_FADE_FOLLOWER_* | int | -1 | A set of three variables related to a specific plot within the original campaign of Dragon Age: Origins |
CLIMAX_ARMY_CURRENT_AREA_BUFFER_SIZE | int | 0 | A variable related to a specific plot within the original campaign of Dragon Age: Origins |
CLI_ALISTAIR_AGREE_LEVEL | int | 0 | |
COUNTER_MAIN_PLOTS_DONE | int | 0 | |
CUTSCENE_SET_PLOT | string | ||
CUTSCENE_SET_PLOT_FLAG | int | -1 | |
CUTSCENE_TALK_SPEAKER | string | ||
DEATH_HINT | int | 0 | related to the text shown on the screen after the player's death |
DEBUG_ENABLE_PARTY_ITEM_SCALING | int | 0 | |
DEBUG_SKILL_CHECK_OVERRIDE | int | 0 | |
DEMO_ACTIVE | int | 0 | |
DISABLE_APPEARANCE_LEVEL_LIMITS | int | 0 | |
DISABLE_FOLLOWER_DIALOG | int | 0 | |
DISABLE_WORLD_MAP_ENCOUNTER | int | 0 | |
DOG_WARLIKE_COUNTER | int | 0 | |
HANDLE_EVENT_RETURN | int | 0 | |
LOG_ACTIVE | int | 0 | |
LOG_AI_CURRENT_LEVEL | int | 0 | |
LOG_PLOT_CURRENT_LEVEL | int | 0 | |
LOG_RULES_CURRENT_LEVEL | int | 0 | |
LOG_SYSTEMS_CURRENT_LEVEL | int | 0 | |
MODULE_COUNTER_* | int | 0 | Three generic "counter" variables |
MODULE_WORLD_MAP_ENABLED | int | 0 | |
NRD_BANDIT_BELT_COUNT | int | 0 | |
NRD_DIVINE_COIN_COUNT | int | 0 | |
NTB_* | int | 0 | Variables related to a specific plot within Dragon Age: Origins |
ORZ_* | int | 0 | Variables related to a specific plot within Dragon Age: Origins |
PARTY_BANTER_DIALOG_FILE | resource | NONE | |
PARTY_BANTER_ROTATION_COUNTER | int | 0 | |
PARTY_OVERRIDE_DIALOG | resource | NONE | |
PARTY_OVERRIDE_DIALOG_ACTIVE | int | NONE | |
PARTY_PICKER_GUI_ALLOWED_TO_POP_UP | int | 0 | |
PARTY_TRIGGER_DIALOG_FILE | resource | NONE | |
PARTY_TRIGGER_PLOT | string | ||
PROVING_FIGHT_ID | int | 0 | Variable related to a specific plot in Dragon Age: Origins |
RAND_*_SET | int | 0 | |
RUNSCRIPT_VAR | string | When the console command "runscript" is used, this variable will contain a string with any parameters that the script was given. The script will need to retrieve and parse these itself. | |
STEALING_*_COUNTER | int | 0 | |
TRACKING_GAME_ID | int | 0 | |
TRACKING_SEQ_NO | int | 0 | |
TUTORIAL_ENABLED | int | 0 | |
TUTORIAL_HAVE_SEEN_LEVEL_UP | int | 0 | |
WM_STORED_AREA | string | ||
WM_STORED_WP | string | ||
WORLD_MAP_STORED_PRE_CAMP_AREA | string | ||
WORLD_MAPS_TRIP_COUNT | int | 0 | |
WRD_* | int | 0 |