SetIsCurrentEffectValid
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Tells the game if the effect associated with the current event is valid or not.
- Parameters:
- nValid
- The effect is valid and was properly applied
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Tells the game if the effect associated with the current event is valid or not. This determines if the effect is stored and if linked effects are also applied. This command should only be used in scripts handling effect applied/removed events.