EVENT TYPE MODULE START
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Revision as of 18:21, 24 July 2009 by
BryanDerksen
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Source:
[
Undocumented
]
Sent when:
The module starts. This can happen only once for a single game instance.
Sent from:
engine
Sent to:
module
Parameters:
Creator:
[
Undocumented
]
Usage
case
EVENT_TYPE_MODULE_START:
{
// insert event-handling code here
break
;
}
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