Guitypes.xls
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Revision as of 21:00, 31 July 2009 by BryanDerksen (Talk | contribs) (Created page with '{{2da start|guitypes}} {{2da column|Label|string|}} {{2da column|StringId|int|}} {{2da column|Ability|int|Ability that needs to be present on the character for this uitype to be ...')
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | |
| StringId | int | |
| Ability | int | Ability that needs to be present on the character for this uitype to be rendered |
| ProgressBar | int | Whether or not to show the progress bar on the UI. |
| CombatTraining | bool | Whether or not this ability requires combat training |
| SpecialGraphic | bool | |
| TintColor | string | |
| Orphanage | bool | |
| Flags | int | 0x1 - Humanoid only |
| BlendTree | string | Blend tree to load when adding abilities of this kind to a character. |