AMBIENT SYSTEM *
From Dragon Age Toolset Wiki
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
AMBIENT_SYSTEM_DISABLED | int | 0x00 | sys_ambient_h | |
AMBIENT_SYSTEM_ENABLED | int | 0x01 | Indicates creature uses ambient behaviour. | sys_ambient_h |
AMBIENT_SYSTEM_SPAWNSTART | int | 0x02 | Indicates ambient behaviour starts when creature spawns. | sys_ambient_h |
AMBIENT_SYSTEM_NOPLAYNEXT | int | 0x04 | Forces the PlayNext parameter to CommandPlayAnimation to be FALSE. | sys_ambient_h |
AMBIENT_SYSTEM_NOBLEND | int | 0x08 | Forces the BlendIn parameter to CommandPlayAnimation to be FALSE. | sys_ambient_h |
AMBIENT_SYSTEM_ALWAYSON | int | 0x10 | Sets ambient behaviour to never stop (even during combat or when player remains out of sight). | sys_ambient_h |
AMBIENT_SYSTEM_RUNNING | int | 0x40 | (Internal use) Indicates ambient movement/animation is in progress. | sys_ambient_h |