Difference between revisions of "ANIM base.xls"

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The ANIM_ M2DA family establishes animations that can be triggered within the game by scripts.
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The [[ANIM_base.xls]] file contains the [[2da]] file that defines many of the animations.
  
ANIM_ 2DAs included with the core resources and original campaign include ANIM_base, ANIM_combat, and ANIM_placeables.
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The workbook contains the following worksheets:
  
{{2da start|ANIM_base}}
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* [[ANIM_ 2da|ANIM_base]]
{{2da column| Label | string| This should be generic animation name regardless of creature model. The exact animation based on creature is references inside the animation blend trees}}
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{{2da column| Strref | int| String Reference for the name of the animation. Used primarily for the toolset and animation states on placeables.}}
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{{2da column| Type |int| The type of the animation. This is a bitfield indicating if the animation is a looping animation, fire and forget, overlay, movement animation, stationary… etc.
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*Looping 0x01
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*Overlay 0x02
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*Ambient 0x04
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*Moving 0x08
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*Equip 0x10
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*Unequip 0x20
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*PartyAttack 0x40
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*SimpleAttack 0x80
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*Parry 0x100
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*Dodge 0x200
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*Damage 0x400
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*Deathblow 0x800
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*Spellcasting 0x1000
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*Visual Effect 0x2000
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*Twitchs 0x4000}}
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{{2da column| AnimName |string| This is the actual name of the animation specified in the model file.}}
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{{2da column| WieldType |int| Specifies the type of weapon wields the specified animation is supposed to work with.}}
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{{2da column| SynchAnim |int| If it's a synchronized animation the index of the synchronized animation will be specified here.}}
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{{2da column| TransitionTo |int|The Id of the looping animation that will be played after this one.}}
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{{2da column| Priority |int|
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*0: Invalid
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*1: Low
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*2: Medium
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*3: High
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*4: Max}}
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{{2da column| DisableLookat |bool| Specifies if the lookat behavior should be disabled while playing this animation.}}
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{{2da column| State |int|(Transition animations have their end state) 0 Pause/Ready (standing up) 1 Lying down (dead, knocked down, sleeping, etc..)}}
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{{2da column| Replacement |int| This animation replaces the original animation if it is missing from the blend tree}}
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{{2da end}}
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[[Category:XLS files]]
 
 
[[Category:Animations]]
 
[[Category:Animations]]
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[[Category:XLS files]]

Latest revision as of 13:04, 20 October 2011

The ANIM_base.xls file contains the 2da file that defines many of the animations.

The workbook contains the following worksheets: